Playing Monster Hunter World extensively for hundreds of hours has no doubt prepared you well for jumping right into Monster Hunter Rise (Wilds). However, it’s important to note that Rise is significantly more user-friendly and intuitive. This ease is not just due to its visually stunning and ever-changing landscapes, but primarily because of the Seikret, which makes gameplay feel incredibly smooth from one moment to the next.
In Monster Hunter Wilds, the main campaign quests have a more linear structure due to the Secret being such an essential autopilot mount. Now, base camps are linked directly with their corresponding zones, enabling players to embark on hunts or ‘expeditions’ without loading screens, and temporary campsites appearing at designated spots. However, these pop-up camps, although theoretically beneficial, often prove to be a mere amusing distraction at best and an annoying inconvenience at worst in practice.
Monster Hunter Wilds’ Pop-Up Camps are There for Comedic Effect
When deciding on which pop-up camps to create, Wilds indicates to players whether or not they’re in a secure location—meaning it has a higher probability of being destroyed frequently, essentially. Pop-ups can be constructed regardless of the locale’s danger level, but this warning is provided to inform players that quick travel might not be easily accessible when they need it.
In Monster Hunter Wilds, the fast travel feature is reduced considerably to make room for random events (RNG) and unpredictable monster behavior when it comes to pop-ups. The appeal of these pop-ups lies in their ease of destruction by nearby monsters. While this might be infuriating, the pop-ups themselves are easily dismantled and not crucial enough to detract from the overall experience, even though they serve as another useful quality-of-life feature in the game.
Whenever pop-ups reappear immediately after being fixed, it results in amusing messages that players may occasionally get while playing, especially when Rompopolo repeatedly destroys the player’s personalized, autonomous shelters in the Oilwell Basin, for example.
As a player, it’s reassuring to know that pop-up camps naturally mend on their own, so finding one in disrepair isn’t much of a worry. In fact, there’s usually no need to fix them manually using research points, unless you’re really eager to fast travel instead of letting Seikret transport you, which is perfect for most situations since it allows me to explore and loot the environment during my journey.
If players react swiftly, they might try to prevent their floating object from being destroyed as soon as a warning message appears before a monster has the opportunity to obliterate it. For instance, in the southwestern Area 13 Oasis of the Windward Plains, there’s a beautiful, isolated pond where you can create a structure, often disturbed by Chatacabras and their constant pop-up nuisance.
In other words, this situation triggers an unexpected adventure, but it’s wise to guide the troublesome culprit away from the temporary campsites, since they could get destroyed during the fight and unintentionally become casualties. Yet, because pop-ups repair themselves or require minimal research points, there’s no need to risk placing yourself between a monster and a tent.
Monster Hunter Wilds’ Pop-Up Camps Go a Long Way in Representing a Shared Ecosystem
In Monster Hunter Wilds, the Secret function makes it so that pop-up camps are essentially unnecessary because the game quickly moves towards waypoints without requiring player input or control over their bulky, unwieldy mount. The Secret is crucial for navigating the vast biomes within the Wilds and offers players the flexibility to switch between a primary and secondary weapon, as well as execute critical dismount attacks once they’ve reached their target monster during a hunt.
Instead of quickly teleporting, consider taking an extra 30 seconds or so on the Seikret. This is particularly beneficial if you’re planning to travel a significant distance within a zone map that’s divided into segments. It’s recommended for a more immersive gaming experience.
The continuous need for maintenance in temporary campsites adds an extraordinary layer of realism to the seamless transition between different zones’ base camps, diverse NPC characters, and the various monsters that players hunt in Monster Hunter Wilds. It’s thrilling to know that these transient campsites are no longer universally safe as they were in Monster Hunter World or its Iceborne expansion, and the uncertainty surrounding some camps’ security is a clever way to depict the influence monsters have on their surroundings, directly affecting players. This design choice also smartly discourages or reduces the overuse of fast travel, as players can’t always count on a wingdrake ride when needed.
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2025-03-03 01:51