Total War: Warhammer 3 Update 6.2 patch notes – loading time and storage size reductions

On June 17, 2025, Creative Assembly plans to release Update 6.2 for Total War: Warhammer 3. This update is designed to deliver significant technical enhancements to the turn-based strategy game. Players should anticipate a larger than normal download size for this patch, but it will ultimately lead to a substantial decrease in the overall storage space required due to new file compression techniques.

Simultaneously, we’ll minimize the game’s load times, meaning players won’t have to wait as long when entering a battle or the campaign map, reducing the amount of time spent viewing loading screen artwork.

In the latest version 6.2, you’ll find an overhaul of the enchanted items, as well as two bonus characters – one for the Chaos Dwarves and another for the Vampire Counts, at no extra cost.

Find the full Total War: Warhammer 3 Update 6.2 patch notes below.

Total War: Warhammer 3 Update 6.2 patch notes

Find an overview of the magic item rework and new units via the link.

Applied a broad compression method that ensures quick decompression across most game files within the packages.

  • Game storage size reduced by 27%. 
  • Improved loading times when entering battles, with reductions ranging from 5% to 42%, depending on the battle. 
  • Improved loading times when entering the campaign, with an average speed improvement of 9%. 
  • Reorganised game packages to reduce and minimise patching time for future updates. 

Added two new customisation options:

  • AI Strength & Threat Assessment – Default ON – When checked, campaign difficulty settings are overridden so that AI factions are always better at assessing threats based on strength and proximity of rivals, in addition to having generally increased hostility towards unknown factions. Enabling this setting is equivalent to the setup from CAI BETA 1. 
  • Minor Faction Potential – Default OFF – When checked, minor factions make better campaign decisions, increasing their tendency to survive longer and have a bigger impact on campaigns. Enabling this setting is equivalent to the setup from CAI BETA 2. 

Bug Fixes

  • Abilities granted by effects for summoned units (Summoned Skink Priest, Krell, and Summoned Keeper of Secrets) are now properly enabled. 
  • Increased the Radii Ratio of units mounted on Steeds of Slaanesh (Seekers of Slaanesh, Heartseekers of Slaanesh, Hellstriders of Slaanesh, Hellstriders of Slaanesh (Hellscourges)) to slightly reduce their performance by having fewer of them fight in melee at the same time. 
  • Stopped effects that grant Snipe from also granting Slayer. 
  • Fixed a potential crash upon opening a UI panel for the first time. 
  • Fixed a potential hardlock related to the scripted settlement tour in the Prologue Campaign. 
  • Added battle camera movement restrictions to prevent a potential hardlock during the unit positioning tutorial. 
  • Fixed a potential hardlock during the scripted skill tour guide. 
  • Fixed a potential softlock that could occur after teleporting the character and then declining a quest battle.
  • Fixed a potential campaign crash caused by the presence of a Skaven war machine during a playthrough.
  • Replaced the Vampire attrition immunity effects on Nagashizzar and the Crown of Sorcery for Azhag, as he already benefits from this as a faction effect. 
  • Azhag the Slaughterer’s trait, Slaughterer, now correctly grants Immunity to Psychology to his army. 
  • Added missing characters to the ‘Tzeentch characters’ category, so they are now affected by effects such as the Arrows of Destiny Gift of Chaos. 
  • The Chaos Lord of Tzeentch now unlocks Gate of Tzeentch from the boon Mortal Supremacy instead of Gate of Khorne. 
  • Grom’s trait now applies the Leadership effect only to Regular Goblins, matching the Physical Resistance effect. 
  • Bloodspeakers are now affected by Annihilator’s Armour, as they also lead armies. 
  • Removed Siege Attacker from Daemon Slayer lords, as they’re not legendary characters and don’t have battering ram size axes! 
  • Malakai’s Encamp stance now provides an Ambush Defence Chance. 
  • Karak Kadrin now starts with the correct treasury amount for its faction. 
  • ‘Pet the Female’ and ‘Feed the Male’ options now affect all Yin/Yang units rather than just a small selection. 
  • Norsca can now recruit the Norscan Warhounds (Poison) unit in campaign, rather than it being exclusive to custom battles. 
  • The Indisputable Champion boon for Chaos Lords of Tzeentch now correctly grants experience gain to Tzeentch units. 
  • Arkhan’s skill, ‘Legions of Death’, now provides increased leadership at its second level. 
  • The skill ‘Bloodthirsty Charge’ now more accurately describes which units benefit from its effects. 
  • Resolved overlapping skills in Khargan the Crazed’s skill tree. 
  • Added the ‘Plague Feeder’ skill to Khargan the Crazed’s skill tree. 
  • Added a Resistance effect to ‘Beastlord’s Presence’ to mirror ‘Beastlord’s Gaze’; Rakarth’s later ability is now a true upgrade! 
  • The Daemon Prince now affects Beasts of Nurgle with the skill ‘Rancid Menagerie.’ 
  • The Incarnate Elemental of Beasts is now affected by the Great Bray Shaman’s unique skills, ‘Bellows of the Discordant’ and ‘Hardened Pelts.’ 
  • Cockatrices are now affected by ‘Gaze of the Dark Gods’ when playing as any Beastmen Lord. 
  • Empire Land Ships are now affected by the ‘Reinforced Armour Plating’ technology. 
  • Mother Ostankya’s faction, Daughters of the Forest, can now acquire the ‘Priest of Taal’ and ‘Priest of Ursun’ ancillaries. 
  • Stopped effects that grant Snipe from also granting Slayer. 
  • Warlock Engineers now have an arcane item slot. 
  • Sacred Incense now correctly provides missile resistance to friendly units within range. 
  • Nurgle outposts now provide garrison units where constructed. 
  • Added the Spirit Leech and Soulblight spells to the Amethyst Wizard that Elspeth can get from the ‘Amethyst College’ building. 
  • Pigbarter now functions correctly as a minor settlement in RoC campaigns. 
  • The Throne of Chaos landmark building is now available to the Daemons of Chaos. 
  • Added settlement effects to Konquata when occupied by Lizardmen as it previously only reduced corruption. 
  • The recruitment effects for the “Exotic Animal” building chain now correctly indicate where they apply. 
  • The Gorefeast skills for Taurox and Karanak now use the correct icon. 
  • The ‘Shroud of Darkness’ skill for Khainite Assassins no longer displays the Vanguard Deployment icon. 
  • Plagueridden, Cultists of Nurgle, and Plague Cultists now use the correct naval model when at sea. 
  • Minotaurs of Khorne & Minotaurs of Khorne (Great Weapons) now have Woodsman & Hide (forest). 
  • Alarielle the Radiant now has Martial Prowess when mounted on a Great Eagle, as it is not considered a monstrous mount. 
  • Mournhowl has been given the Strider attribute and his Weapon Strength has been adjusted to better align with that of a Werekin – after all, he is a Werekin… just not exactly. (He now has Bonus vs Infantry instead of Bonus vs Large.) 
  • The Mark of Slaanesh has been added to Caress, the Darkling Prince and the Mark of Tzeentch to Zarrivyk, Feathered-Prince. 
  • Cultist of Tzeentch on Warshrine now has the correct health value. 
  • Abilities granted by effects for summoned units (Summoned Skink Priest, Krell, and Summoned Keeper of Secrets) are now properly enabled. 
  • Fixed the Celestial General not having Fear when mounted on a Longma. 
  • The Druzhina can now fire while moving when mounted on a warhorse. 
  • Added Skirmish mode to the Druzhina on a warhose so he can fight… to run away. 
  • The Thundertusk and Amblepeak Greybacks now cause both Fear and Terror. 
  • Reduced the Melee Attack and Melee Defence of Seekers and Heartseekers of Slaanesh by 2. 
  • Reduced the Armour Piercing damage of Seekers of Slaanesh by 4 and increased their base Weapon Damage by 4. 
  • Increased the Radii Ratio of units mounted on Steeds of Slaanesh (Seekers of Slaanesh, Heartseekers of Slaanesh, Hellstriders of Slaanesh, Hellstriders of Slaanesh (Hellscourges)) to slightly reduce their performance by having fewer of them fight in melee at the same time. 
  • The Eshin Maneater now has the Ogre Charge attribute. 
  • Fixed a bug where single-entity units could stop fighting during duels. 
  • Grudge-Rakers for Master Engineers now match the range of the unit variant. 
  • Iksha’s Triads now correctly gain the ‘Unspottable’ attribute when using their ability. 
  • Fixed areas along the rivers on The Obsidian Path map where shallow water was too deep in some spots. 
  • Fixed an issue where Pestigors were noticeably taller than their counterparts aligned with other Chaos Gods. 
  • The Sisters of Twilight now have a defined primary uniform colour. 
  • Fixed some abilities that increase Winds of Magic (such as Wizardly Weapons) not displaying in the UI. 
  • Goblins (Spears) now have the green text indicating they are Anti-Large, as all spear infantry should. 
  • Blue Vipers, Dimmed Sun, Skull Takerz & Top Knotz factions now have the WAAAGH army ability in Multiplayer battles. 
  • The Stonehorn (Harpoon Launcher) now shares the same unit cap as other Stonehorn variants. 

Information about further details for Total War: Warhammer 3 is anticipated in July, specifically the unveiling of the final faction from the Tides of Torment DLC. After this revelation, we’ll be left to wait until December’s Total War Showcase, where the future direction of the franchise will be disclosed.

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2025-06-16 17:47