On June 3, 2025, Creative Assembly released Hotfix 6.1.5 for Total War: Warhammer 3, a significant update that impacts several playable factions within the PC strategy game, altering their gameplay dynamics.
Having spent decades partially residing within dense woodlands, the Wood Elves have reached a significant realization: Given that jungles are abundant with trees, they can be classified as forests. Consequently, any additional advantages and benefits this race gains from combat in forest landscapes will now apply to battles fought within jungles as well. Keep in mind, jungles have taken to speaking Wood Elf, so tread cautiously!
This latest update has resolved an issue where the game would crash following the manual resolution of Vilitch’s quest battle, which is certainly good news and aligns with the plans of Tzeentch.
Find the full Total War: Warhammer 3 Hotfix 6.1.5 patch notes below.
Total War: Warhammer 3 update 6.1.5 patch notes
Campaign
General / Gameplay
- Fixed a crash to desktop after manually winning Vilitch’s Quest Battle Vessel of Chaos and waiting for the loading back to the campaign map.
- Fixed bug where Ogre Camps would move after every battle and every game load.
- Marching stance movement extents now should be again shown correctly while the military force is in default stance.
- The Rite of Awakening event video now correctly plays rather than the 2D image.
- When the user opens and immediately closes the UI panel for The Skull Throne the script will be canceled to prevent scripted tour pop-ups.
- Fixed an issue where the campaign camera went under the terrain in some cases..
- Chaos Dwarfs when occupying the Galleon’s Graveyard now have a garrison.
- Jungles now function as forests when applying Wood Elf “during forest battles” effects like the skill for Waystalkers, “The Endless Hunters”.
Skills
- The Exalted Lord of Change Skill “Impossible Egotist” now correctly give heroes in their army “Silenced”.
- Snow Leopards are now affected by the Hag Witch’s skill “Wildkeeper”.
UI
- Fix getting “Under-City Discovered!” messages for settlements belonging to other factions.
- Fixed a crash when trying to open technology tree from Gorbad’s Tactics menu on non players turn.
Battle
General / Gameplay
- Issue fixed where multiple RoR Gyrobombers attacking in fast forward are causing game crashes.
- Fixed an issue where Ulrika would always be staggered by powerful attacks when mounted on a horse.
- Fixed an issue with one of Arbaal’s quest battles so that Vampire Coast armies are no longer visible before the reinforcements to prevent the pop-up message about hidden foes to appear.
- Fixed an issue where one of Skulltaker’s quest battles could be won without fighting the entire enemy army.
- Fixed an issue in the Overtyrant’s Crown quest battle where one of the waves will attack the player armies right after they leave the reinforcement location.
- Golgfag & the Eshin Maneater now have the Immune to Psychology attribute like other meaneaters.
Battle Maps
- Fixed some floating vegetation on The Dragon Isles battle map.
- Mopped up invisible shallow water on the Road to Talabheim battle map.
The progress for Total War: Warhammer 3 has been fairly gradual this springtime, however, Creative Assembly recently unveiled the title of their upcoming DLC – Tides of Torment. Moreover, they’ve confirmed that characters Sayl the Faithless and Norsca will ally with the Daemons of Slaanesh under Dechala in the expansion.
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2025-06-03 13:46