
Creating a top-selling video game today is as complex and expensive as making a major motion picture. Game developers invest years of work, large teams, and substantial funds into areas like technology, art, music, and marketing to reach a global audience. The following figures represent the combined costs of development and promotion, using reported numbers and reliable industry estimates where official data isn’t available. Here’s a look at the most expensive games ever made and what those huge budgets covered.
‘Shenmue’

Shenmue, a landmark game for the Dreamcast, was incredibly ambitious for its time, offering a level of detail and realistic daily life simulation rarely seen before. It cost around $70 million to create, including extensive development and voice acting in multiple languages. This large budget allowed for custom-built technology to create dynamic weather and complex schedules for the game’s many characters. Sega also invested heavily in high-quality, arcade-style minigames and cinematic cutscenes that rivaled those seen in movies.
‘Death Stranding’

Kojima Productions created a new development process and used advanced motion capture technology with a high-profile cast, similar to Hollywood filmmaking. The project cost approximately $80 million due to its reliance on existing game engine technology and years of detailed world-building. Costs were further increased by thorough real-world location scanning, unique movement systems, a large-scale marketing push, and the creation of special game editions.
‘Metal Gear Solid V The Phantom Pain’

Developing the Fox Engine and capturing realistic movements took a long time. The entire project likely cost around $80 million. Creating the sophisticated artificial intelligence for the game’s stealth-based, open-world gameplay needed extensive testing. Adding to the overall expense were worldwide marketing and related side projects.
‘Tomb Raider’

Crystal Dynamics revitalized a beloved franchise with stunning visuals and realistic motion capture. The project cost approximately $100 million and included the development of a new system for realistic survival elements, as well as a comprehensive multiplayer experience. Marketing focused on presenting a more relatable and down-to-earth portrayal of the main character to reach a wider audience.
‘Max Payne 3’

Rockstar put a lot of money – around $105 million – into making the game’s movements and shooting feel incredibly realistic, using advanced technology to simulate bullets and smooth animations. They also spent a significant amount on filming in real locations and securing licenses for popular music. A big marketing campaign helped relaunch a well-known and beloved game series.
‘Final Fantasy XIII’

Square Enix invested heavily in creating a high-quality experience for its HD games, including cinematic cutscenes comparable to those in feature films. The total cost is estimated to be around $120 million. A significant portion of this came from the years spent crafting detailed character costumes and immersive game environments. Additional expenses included translating the game into multiple languages and promoting it worldwide.
‘Watch Dogs’

Ubisoft developed a new franchise focused on hacking and realistically simulating city life. The project cost around $120 million, funding improvements to animation and vehicle handling on all platforms. To promote the game, Ubisoft hosted preview events worldwide and large launch parties in key cities.
‘Halo 5 Guardians’

The game’s development cost a lot – estimates put it around $150 million – due to a completely new engine, the infrastructure needed for many players to play together, and the creation of detailed cinematic sequences. Features aimed at competitive play, such as dedicated servers and the Forge toolset, also took significant development time. Microsoft supported the launch with esports events and a large marketing campaign.
‘Hogwarts Legacy’

Avalanche created a large and detailed game world, complete with unique creatures, spells, and character affiliations. Developing and promoting the game reportedly cost over $150 million. The team invested heavily in voice acting and storytelling for each character group, and managing global licensing and merchandise added to the project’s complexity.
‘The Last of Us Part II’

For years, Naughty Dog employed a large team of developers to create incredibly detailed animations and make the game accessible to as many players as possible. Reports suggest this ambitious effort cost around $200 million, with high costs stemming from extensive motion capture and richly detailed game worlds. Sony backed the game with a large marketing push, including trailers, promotional events, and special collector’s editions.
‘Final Fantasy XV’

The game’s development took a long time and involved switching to a new platform, which led to the project growing in size. It cost around $200 million to make, and creating features like a vast open world, fast-paced battles, and impressive cutscenes needed a lot of people. The final cost also included work on other media and a global marketing campaign.
‘Star Wars The Old Republic’

BioWare Austin created a large-scale online game with fully acted voices, unique storylines for each character class, and movie-quality conversations. The game reportedly cost around $200 million to develop. A significant portion of that went towards building the server system and the tools needed to run the game. The rest of the budget covered creating new content regularly and a large marketing push when the game launched.
‘Halo Infinite’

Completely rebuilding the game’s engine and planning for years of ongoing updates significantly increased the project’s cost, now estimated to be over $200 million. Creating an open world and supporting large-scale multiplayer gameplay required extensive testing. Additional costs came from a lengthy marketing campaign and agreements to bundle the game with certain platforms.
‘Call of Duty Modern Warfare 2’

Activision provided substantial funding and launched a massive marketing campaign – estimated around $250 million – to support the game’s development. This investment included creating impressive in-game sequences and building a robust online multiplayer system. A large part of the budget went towards worldwide advertising on television and billboards.
‘Final Fantasy VII Rebirth’

Square Enix invested heavily in remaking the game, utilizing impressive environments and realistic performance capture. Estimates suggest the project cost around $250 million. This funding enabled the development of expansive open-world areas and complex boss battles. Extensive marketing and various physical game editions further contributed to its overall success.
‘Grand Theft Auto V’

Rockstar created a huge game with three playable characters, a sprawling city, and the ability to play online all in one package. Developing it cost around $265 million, with significant investments in voice actors, music licensing, and tools for future updates. A large marketing push and re-releases on different platforms added to the overall expense.
‘Cyberpunk 2077’

CD Projekt Red spent approximately $316 million developing their ambitious first-person RPG, funding both the technology and content for a rich, detailed game. They continued to invest in the game with major updates and expansions after it launched, and also spent money on global advertising and partnerships to promote it.
‘Destiny’

Bungie and Activision originally envisioned a ten-year plan for their game franchise, built around shared technology and content creation processes. The total investment in development and marketing is estimated at around $500 million, with significant costs going towards servers, tools for future updates, and large-scale launch events and platform agreements.
‘Red Dead Redemption 2’

Rockstar Games created incredibly detailed systems for animals, physics, and artificial intelligence by working with studios around the world. Reports suggest the project cost around $540 million. It featured a huge amount of motion capture work and a massive script with performances from thousands of actors. The game’s release was backed by a large, worldwide marketing effort.
‘Star Citizen’

Cloud Imperium is still actively developing their project with regular updates and major new features. They’ve raised over $700 million in funding, and total spending has now exceeded that amount. A lot of the cost comes from developing advanced technologies like seamless server connections, realistic space and atmospheric flight, and highly detailed visuals. Ongoing events, ship presentations, and marketing also add to the overall expenses.
‘Grand Theft Auto VI’

The next game from Rockstar has been in development for years, involving teams around the world. Reports suggest the total cost of development and marketing is around $1 billion. This large budget has allowed for cutting-edge open-world technology, detailed animation, and ongoing online features. The budget also covers plans for a global launch and continued support for the game after release.
Share your own estimates and picks for the priciest games ever in the comments.
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2025-10-31 22:48