Resident Evil 2 Struggles to Scare Up Sales on iOS, Selling Fewer than 10,000 Copies

As a passionate fan, I’ve got to share some insights about the iOS version of the Resident Evil 2 remake. Based on estimations, it seems like this fantastic game hasn’t surpassed the 10,000 sales mark since its release in December 2024. Interestingly, data from Appmagic reveals that it’s managed to rake in around $100,000 through in-app purchases so far.

At first, people could download the game at no cost, giving them a chance to try it out on their devices. However, to enjoy the complete game, they had to buy an in-app upgrade, which was priced at $10 but only for the initial month. Based on Appmagic’s statistics, about 9,500 players purchased the full version during this period, resulting in approximately $95,000 of revenue.

Following January 9, the cost of in-app purchases went up to $40. Approximately 175 more transactions have occurred since then, generating around $7,000, indicating that these were additional purchases made at the increased price.

The data shows that expensive versions of popular AAA games for iOS are not generating significant revenue. Possible reasons could be the high price tag relative to most mobile games, as well as the small pool of devices powerful enough to run these resource-intensive games.

For example, when Resident Evil 7 was released on iOS in July 2024, approximately 83,000 people downloaded it within the first fortnight. Yet, just around 2,000 users opted to pay the $20 charge to access the entire game.

It appears that similar patterns are seen with mobile versions of popular AAA games like Resident Evil 4, Resident Evil Village, Death Stranding, and Assassin’s Creed Mirage, as they have struggled with slow sales. This trend implies that mobile gamers might be cautious about spending money on expensive console game adaptations.

As a dedicated gamer myself, I’ve found that many of the standout premium mobile games tend to be indie titles. These games typically offer straightforward controls, distinct visual styles, and are designed for quick play sessions – which seems to fit perfectly with the casual gaming style preferred on mobile devices.

Additionally, he noted that individuals who are ready to invest $50 into a mobile game probably own computers or gaming consoles as well. This means they might be less interested in buying such games for their mobile devices.

As a gamer myself, let me share my thoughts on the matter. It appears that the relatively low sales of Resident Evil 2 on iOS mirrors a larger issue faced by AAA console games trying to make their way onto mobile platforms. The high prices and the demand for top-tier devices seem to be turning off many mobile gamers, making these games less appealing in this market.

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2025-01-22 16:45