Pokémon TCG Pocket: Best cards in Extradimensional Crisis

Previously, the Celestial Guardians expansion significantly transformed Pokémon TCG Pocket last month, introducing numerous powerful cards that accelerated and intensified the gaming meta. Now, a fresh wave of cards, such as those with the unique Ultra Beast designation, has been introduced with the release of the Extradimensional Crisis expansion, further evolving the game.

The Extradimensional Crisis expansion doesn’t bring as significant changes to the overall game dynamics as Celestial Guardians did, but it does strengthen some decks, potentially moving them into competitive status, while also providing ample support for existing decks. Unlike the previous expansion with its Rare Candy, there isn’t a clear standout card here, but there are many cards that provide comfort and improvement, and a few cards that can be easily integrated into existing decks, enhancing their performance rather than drastically transforming them.

We carefully reviewed each card in the Pokémon Trading Card Game (TCG) Pocket’s Extradimensional Crisis expansion to compile this list of top-notch cards introduced in the expansion.

Decidueye

As a gamer, I’ve found Decidueye to be an exceptional addition to my Grass-type deck, boasting an attack called Sniping Arrow. This move lets me dish out a massive 70 points of damage to any of my opponent’s Pokémon, even those on the bench. That’s some serious damage for a bench-dweller! It serves dual purposes – as a powerful finisher when my opponent retreats their active Pokémon, and as a disruptor to hinder my opponent from establishing a strong setup. Plus, with its low energy cost, I can have it ready to go in just two turns, thanks in part to Rare Candy, which greatly increases this card’s viability.

Tapu Koko ex 

Essentially, Tapu Koko ex functions as an alternative to Genetic Apex’s Pikachu ex. By the second turn, it can be set up to inflict 90 damage. Compared to its Pikachu equivalent, Tapu Koko ex boasts a higher HP count by 10 points and deals 20 damage during setup. In the current, swift and intricate gaming environment, this card offers quick action and straightforward play. With numerous Lightning-type Pokémon and supportive cards available, Tapu Koko ex can truly outshine.

Shiinotic 

Shiinotic stands out as quite intriguing. It’s not exceptionally powerful, and it has relatively low HP for a Stage 1 Pokémon. However, its special ability Illuminate might make deck-building easier by reducing the need for common cards like meta staples. With Illuminate, you can draw one random Pokémon card from your deck into your hand, functioning somewhat like a more adaptable Poké Ball or a Pokémon Communication without any cost. This card will likely be highly situational, particularly since it needs at least two specific cards in your deck. However, under the right conditions, it could facilitate quick and consistent plays.

Nihilego 

For several expansions, toxic decks have been approaching top-tier status in TCG Pocket, and Nihilego could be the final piece needed to make them truly dominant. Nihilego possesses a weak attack that poisons the opposing active Pokemon, but its true power lies in its ability, cleverly named More Poison. This ability doubles the damage inflicted by poison at the end of each turn, and there’s no indication it doesn’t stack, though we haven’t tested it yet. Dealing 20 (or more) damage per turn may not sound significant, but when that poison multiplies itself by your next turn, it quickly accumulates. Being an ability is beneficial because you never need to place it on the bench or provide it with energy to activate its effects, allowing you to use stronger Pokemon in the active spot for the poisoning process.

Celesteela 

Celesteela works perfectly in decks centered around Ultra Beasts due to its ability, Ultra Thrusters. With this ability, you can switch an Ultra Beast on the bench with one in the active position. Essentially, the attack of this card isn’t worth the energy investment, and the retreat cost is quite high, making it not very useful for attacking or retreating. However, its unique ability makes it valuable. It allows you to bypass switching cards like Leaf and X Speed that are commonly used in Ultra Beast decks, and since it’s a Colorless Pokémon, it can be easily incorporated into any deck.

Repel 

Wow, every player knows about Sabrina’s timely impact, and Repel is essentially a stronger version of that card, but with one key difference. Similar to Sabrina, the text for Repel almost identical, except it includes the word “Basic.” It allows you to exchange your opponent’s active Pokémon (provided it’s Basic), forcing them to put another Pokémon from their bench into the active spot. However, since Repel works on fewer Pokémon than Sabrina, what makes it more powerful? The answer lies in its classification – it’s an Item card, not a Supporter card. Unlike Supporter cards, which can only be used once per turn, Item cards have no such restriction. This makes Repel extremely useful during the early game or in decks that focus on Basic Pokémon ex cards. Additionally, it serves as an excellent counter to Oricorio, a card that is both frustratingly common and highly prevalent in the meta, so including it in your deck is definitely worthwhile.

Electrical Cord 

The Electrical Cord is an intriguing item that mimics Passimian EX’s special ability to some extent. When a Pokémon with the Lightning type and this cord is defeated by an attack, you can move two Lightning energy from that Pokémon to any two Pokémon on your bench – one energy per Pokémon. Remarkably, there are no restrictions on where these energies must be placed, so non-Lightning or mixed-type Pokémon can also receive the benefit. While it’s a rather specific card, in a deck with a fast energy generator like Magneton, it could prove quite useful.

Lusamine 

Lusamine serves as the initial Supporter card designed for staging a resurgence. If your opponent possesses at least one point, gained by defeating one of your Pokémon, you can assign 2 randomly chosen Energy cards from your discard pile to an Ultra Beast, either on your bench or in the active position. In case things take a turn for the worse, this presents a timely chance to quickly deploy an Ultra Beast that’s been waiting on your bench, enabling you to launch a remarkable comeback under the right circumstances.

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2025-05-29 17:46