
Status conditions have always been a part of Pokémon battles, but Pokémon Legends: Z-A is changing how they work quite a bit. The new battle system doesn’t use turns like previous games, so many status effects have been updated. Even long-time players might need to learn what these changes mean.
We’ll explain all of the status conditions in Legends: Z-A so you can strategise accordingly.
Burn – Legends ZA
Being burned is a status condition that remains largely the same as it always has. A burned Pokémon will slowly lose HP over time—though not as quickly as if it were poisoned—and the strength of its physical attacks will be reduced by half.
Confusion – Legends ZA
The Confusion status effect has been significantly updated. Pokémon affected by Confusion can no longer damage themselves during battle. Now, they’ll move unpredictably and are more likely to miss when they attack.
Drowsy – Legends ZA
Okay, so instead of Pokémon just falling *asleep* now, they get this new status called ‘Drowsy’! It’s kinda similar to sleep, but the big difference is how long it takes for them to use their moves again. When a Pokémon is Drowsy, their moves take longer to recharge – basically, their cooldowns are stretched out until you can get rid of the Drowsy status. It’s a pretty significant change, and I think it’ll definitely affect battle strategy!
Frozen – Legends ZA
If a Pokémon becomes frozen, it can’t move or attack until the freeze wears off. Normally, this happens gradually over time, but in Legends: Z-A, certain attacks – like any fire-type move – can thaw it out immediately.
Paralysis – Legends ZA
Okay, so they’ve changed how Paralysis works, and honestly, it’s a good thing! Before, sometimes a paralyzed Pokémon would just… randomly move, which didn’t make sense. Now, it just slows you down in battle. It means I have to be more careful about dodging attacks because my Pokémon are slower, and it takes longer to get into range to hit with physical moves. It’s a speed debuff now, basically!
Poisoned – Legends ZA
Okay, so Poison still works pretty much the same way. If your Pokémon gets poisoned, it takes damage over time, and here’s the annoying part – that damage *keeps* happening even when you’re not actively battling! Basically, as long as my poisoned Pokémon is out on the field, it’s slowly losing health until it faints. It’s a real pain to manage sometimes!
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2025-10-17 18:48