Uniswap V4: The Crypto Rollercoaster You Can’t Miss! 🎢

Uniswap Labs is gearing up to drop its v4 upgrade on mainnet this week, and let’s just say, the crypto world is holding its breath. Faster transactions, smoother user experiences, and a buffet of customization tools for developers—because who doesn’t love a good buffet? 🍽️ The UNI token, meanwhile, has been bouncing around like a … Read more

Game Developer Reveals Surprising Details About Switch 2’s Power

In his analysis, Dulay emphasized two notable aspects: authentic volumetric lighting and intricate, distinctive background textures. These features imply that the Switch 2 boasts a considerable enhancement in power compared to its earlier version. Additionally, he mentioned real-time shadow generation, lifelike flag movements, mirrored surfaces, and more refined character models. The smooth operation of all these elements at 60 frames per second underscores a substantial upgrade in hardware.

The Blood of the Dawnwalker Dev Says the Game Feels Like a D&D Paper RPG

In a recent conversation, design director Daniel Sadowski stated that experiencing The Blood of Dawnwalker is similar to immersing oneself in a pen-and-paper role-playing game, allowing for an authentic journey into the game world where you can choose your own adventures freely. This implies that the game is influenced by classic tabletop RPGs, providing players with ample room for decision-making and exploration.

Bloodborne’s 60fps Dream: Fans Achieve What Developers Haven’t

The shadPS4 emulator has made substantial progress in running PS4 games on computers. Specifically, it successfully runs Bloodborne at 60 frames per second, improving the gameplay flow. Although certain areas like Central Yharnam can be demanding, causing the frame rate to drop to about 40fps occasionally, its overall performance is noteworthy. This advancement has been featured in a recent Digital Foundry video, demonstrating the emulator’s capabilities.

Balatro Shuffles to 5 Million Sales, Asks Gamers to Give Indie Games a Shot

At first, Balatro encountered obstacles such as an unexpected change in its PEGI age rating in Europe, causing it to be temporarily absent from specific console marketplaces. However, against all odds, the game gained massive popularity and achieved remarkable sales achievements. In just ten days after its release, it sold more than half a million copies, and by the end of its first month, it had exceeded one million sales.