Software developer FromSoft is renowned for its Soulsborne series of games, and it’s only natural that they continue to expand their horizons. With the creation of Elden Ring Nightreign, Junya Ishizaki successfully struck a balance between keeping things recognizable while also adding something new. The incorporation of roguelike elements into the Elden Ring IP is definitely an innovative move, but it remains to be seen if they can capture the hearts of every fan just yet.
It’s interesting to note that Elden Ring Nightreign wasn’t specifically designed with the roguelike genre in mind. In fact, its creator, Junya Ishizaki, revealed that the roguelike concept didn’t initially factor into the game’s development. Instead, it evolved organically over time, which may explain why some avid fans of the roguelike genre have expressed a touch of disappointment.
Fans find Elden Ring Nightreign‘s roguelike approach to be flawed

While Elden Ring Nightreign may encounter some criticism, the majority of its fanbase still views the game favorably. However, long-time Soulsborne players might find the mechanics to be somewhat different from the traditional formula, as it carves out its own unique identity. But merely because it has a distinct identity, does that mean it should be unreservedly praised? Not necessarily.
On r/nightreign, numerous users have seized the moment to express their worries about the latest launch. The majority of feedback is constructive, with players primarily seeking an enhanced gameplay experience. User Cynical_onlooker has compiled a list of issues they encountered regarding the roguelike aspects in the game.
In the game Elden Ring Nightreign, the main concern lies with the passive bonuses that seem quite insignificant at first glance. However, in its current state, these bonuses do appear to yield noticeable effects, which can be disappointing since in most roguelikes, passive abilities significantly alter gameplay style. Unfortunately, Nightreign lacks this feature, making the experience less dynamic.
Furthermore, roguelike games don’t become monotonous even after numerous playthroughs because each one offers a distinct experience. However, due to limited changes in map transitions, they can quickly become repetitive. If FromSoftware introduced more diversity in the map switches, it could enhance the gameplay experience without diminishing the fun.
In a disappointing turn, Elden Ring Nightreign seems to restrain players more than it encourages creative exploration, due to its lack of progression and repetitive elements. The enchantment typically associated with roguelike games appears to be absent, likely as a result of the genre’s hasty incorporation into the game. Brace yourself for this insight: The game could have been more dynamic had it not been for this rushed implementation of the roguelike style.
Elden Ring Nightreign wasn’t initially a roguelike title to begin with
Junya Ishizaki has been swamped with numerous interviews lately, and among them, he recently spoke with GamesRadar+. During this conversation, he emphasized that they didn’t initially set out to create a roguelike game when starting the development of Elden Ring Nightreign; instead, the concept emerged as the project progressed.
What I mean is, it wasn’t necessarily the starting point for the game design. Instead, it evolved from exploring the gameplay dynamics and structure, and finding the most effective solution to a specific problem or what seemed logical given the direction of that particular gameplay aspect at the moment.
What Ishizaki aimed for with the title was to revolutionize the game design and make it distinct from the Elden Ring IP. Although most members of his team are acquainted with the genre, he wasn’t keen on following a conventional roguelike path. Instead, he wanted to explore unconventional gameplay concepts by venturing beyond the traditional approach.
Instead of fitting neatly into any specific genre, Elden Ring Nightreign was crafted with an innovative blend of ideas. Some enthusiasts may label it as a roguelike, while others will persist in referring to it as a soulslike. Regardless, both perspectives are valid since the game is designed in this fashion. To avoid endless debates, why not appreciate it for its one-of-a-kind gaming experience?
Are you satisfied with the current version of “Elden Ring: Nightreign,” or do you feel it should align more closely with the roguelike genre? Could you share some aspects that, if altered, could enhance your gaming experience within
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2025-06-04 00:06