As a gamer, I can confidently say that diving into Obsidian Entertainment’s Avowed feels like stepping into an entirely new realm within the Pillars of Eternity universe. Despite some similarities with Bethesda’s The Elder Scrolls series—after all, we’re talking about a first-person fantasy RPG here—Avowed sets itself apart as something truly unique and distinct.
Initially, Obsidian Entertainment planned to emulate the way magic was used in Bethesda’s 2001 hit, Morrowind, as a guide for players in their own game. However, this particular scenario did not make it into the final version of the game, but it would have provided an amusing spectacle that underscored the risks associated with magic.
Avowed had a huge Morrowind reference
As a gamer, I’d put it like this: “In a chat with PC Gamer, Berto Ritger, the region director from Obsidian, shared an interesting tidbit – early versions of our upcoming game didn’t include the whole prologue part! Instead, we, as players, found ourselves right at Dawnshore docks, much like waking up in Seyda Neen in Morrowind. It’s fascinating to think about what could have been!
To help players learn magic within the game, Obsidian drew inspiration from the third Elder Scrolls title as well. Recognizing that the mechanics weren’t being effectively tutorialized in a swift, consistent manner during the early stages of play, they turned to Morrowind’s introduction for guidance on streamlining the process.
In the game Morrowind, as you depart from Seyda Neen, a Wood Elf named Tarhiel will suddenly appear from above and tragically perish upon hitting the ground, right before your eyes. You then have the opportunity to search his remains and discover a journal outlining his failed attempts with a flight spell, which ultimately led to his untimely demise. Additionally, you may pick up his stylish Colovian fur helmet as a memento.
In the completed version of Avowed, I stumbled upon a fallen mage reminiscent of my own circumstances. Roaming around Western Dawnshore, I came across the burnt remains of a pyromancer who carried a spellbook and a journal detailing his fiery research. Yet, in earlier versions, I would’ve encountered him struggling with his experiments, much like Tarhiel did.
Ritger explained that the initial version of the Grimoire tutorial and guide to magic was a character who explodes on a cliff. He personally created this, which he found enjoyable and was glad to include it in the game.”
Or
“According to Ritger, the original Grimoire tutorial and introduction to magic featured a character who detonates himself on a cliff. This addition, which he found entertaining, was something he implemented into the game.
In Ritger’s disclosure, Tarhiel’s demise, accompanied by his amusing “aaaaoooeeeeoeee” cry, served as the crucial starting point for the tutorial in Avowed. It’s somewhat disappointing that we won’t get to witness the pyromancer’s self-destruction now. And it would be fitting if he found a more impressive hat for us to acquire as loot.
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2025-04-02 12:42