The ongoing saga surrounding Subnautica 2 deepens after the dismissal of Unknown Worlds’ management team. KRAFTON, the publisher, claims that this team neglected their responsibilities, leading them to declare intentions of suing the South Korean firm.
After the initial act, a sneak peek into the development progress of Subnautica 2 was accidentally leaked online, revealing concerning advancements. This seemingly validates KRAFTON’s stance on postponing the Early Access launch. At first, fans were skeptical about the document’s legitimacy, but the publisher has now confirmed its authenticity in a statement to the media. As a passionate gamer eagerly awaiting Subnautica 2, this news leaves me with mixed feelings.
The statement made by the company clarifies that the document circulating on social media, which has also been reported by multiple outlets, is actually a part of an internal progress assessment for the Subnautica 2 project. It’s been confirmed that some parts of this document have been leaked and are currently being widely shared online and among fans. KRAFTON acknowledges that this leak has caused confusion.
Under the current situation, Krafton has decided to clarify the authenticity of the document due to the importance of open communication. They prioritize reducing speculation and providing precise updates to their players. Regular milestone assessments are carried out together with Krafton’s creative studios for all projects. These evaluations aid in tracking development progress, establishing clear goals, and maintaining that each project meets Krafton’s expectations in terms of creativity and quality standards.
In simpler terms, the exposed slide from the presentation reveals that the amount of content in Subnautica 2 has been reduced relative to the original Early Access goal. This means a reevaluation of whether or not the scheduled release can still be achieved is now necessary.
Compared to the initial plans for 2025 Q2, the game’s content has been scaled back significantly by 2023 Q2. This includes a decrease in biomes from four to two, fewer types of leviathans and creatures, reduced character customization options, no vehicles or gear types, a single custom game mode, and only one narrative chapter that is approximately six hours long. The original plan was for the game to include two narrative chapters at launch, but it appears there has been no progress on this aspect over the past two years. Additionally, key features like automation are still not in place.
According to what’s presented here, it appears that KRAFTON made a well-considered choice to postpone the release of their game.
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2025-07-14 11:16