Following a strong response from the online community, Frontier Developments has taken action. The creators of Jurassic World Evolution 3 have chosen to eliminate all generative AI from the characters’ portraits within the game. This decision was made in response to criticism from players who preferred real artists’ work over AI-generated art.
Trouble arose when Frontier announced their use of generative AI to create scientists’ portraits in the game. Fans expressed disapproval quickly, with many preferring traditional art created by human artists over machine-made images voicing their opinions on forums, Steam, and various social media platforms.
As a gamer, I’m thrilled to share that the developers have listened to our feedback! They’ve decided to scrap the idea of using generative AI for scientist portraits in Jurassic World Evolution 3. It’s fantastic news and has been widely celebrated among players who are just as excited about this change as I am.
Some may find this insignificant, but for numerous game enthusiasts, it held considerable weight. They viewed it as an aspect of a larger issue plaguing the gaming sector. Some fans warned that it’s problematic when studios opt for AI over artists. One user wrote, “‘JWE 1 and 2’ didn’t slip up here. The very fact they used it is a cause for concern and should not become standard in video games.” Another player simply expressed, “‘Thank you.’ A wise choice indeed.’
Frontier has also made it clear that this update won’t impact the scheduled release date of Jurassic World Evolution 3. As previously announced, the game is still slated to launch on October 21, 2025, for PC, PlayStation 5, and Xbox Series X/S.
The conversation didn’t end with that point either. Some participants even mentioned existing applications of AI in games, such as controlling animal movements or creating realistic behaviors. One spectator posed a question, “Is it something you would object to if AI was employed to teach the diverse creatures how to move and interact, thereby ensuring each animation is distinctive?
Various views emerged regarding that topic, yet a common consensus was reached when discussing visuals, particularly portraits. Generally speaking, many people believed these should be crafted by human artists. A handful of enthusiasts even proposed the idea of allowing players to upload their own likenesses for use as in-game characters, all in good fun.
Ultimately, they paid heed to the studio’s input, which isn’t common practice. This demonstrates that when voices are heard, even in small ways, change can occur. It’s a triumph for the creators, as well as those who value maintaining a human element in creativity.
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2025-07-05 11:44