James Gunn Warns Some Announced DCU Projects May Never See the Light of Day: “We’ll never put a half-assed script in production”

As a seasoned gamer with decades of experience under my belt, I can’t help but feel both exhilarated and slightly frustrated by James Gunn‘s recent clarification about the DC Studios projects. On one hand, it’s refreshing to see a creative mind prioritizing quality over quantity – after all, we’ve all played our fair share of unfinished games that were released too early.


As a thrilled fan, I can’t help but share my excitement as James Gunn and Peter Safran step into their roles as co-CEOs of the brand-new DC Studios. They’ve unveiled an electrifying lineup of projects that has left us all on the edge of our seats! Some are already in production, such as Superman and Peacemaker season 2, while others are just around the corner, like Creature Commandos, which will make its debut on Max in under two months. I can hardly wait!

Beyond these titles, I’m excitedly looking forward to diving into “Supergirl: Woman of Tomorrow,” “Batman: The Brave and the Bold,” “The Authority,” “Swamp Thing,” and “Teen Titans” as well!

Beyond shows such as Lanterns, Waller, Paradise Lost, Booster Gold, and the upcoming Blue Beetle animated series, there are several other projects that have seen little to no progress since their first announcements, causing some fans to wonder if they’ll actually see the light of day.

On Threads, James Gunn has been known to address speculations. Lately, he made it clear that every project unveiled under Chapter 1: Gods & Monsters may not necessarily make it to the screen.

Post by @jamesgunn
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To make things clearer, I stated that what was initially unveiled is still being developed, not that it’s about to be released. The final decision on whether something gets produced or not relies heavily on the quality of the scripts. We always strive for excellence and wouldn’t put a half-baked script into production based solely on an earlier announcement.

As a passionate gamer, I’ve learned from James Gunn that even when a game project is announced, it doesn’t necessarily mean it’ll hit the shelves. If the script isn’t up to the mark, the whole project might get canned or pushed way back for major revisions.

In other words, if issues arise with the script for “Batman: The Brave and the Bold”, there’s a possibility that the project might not proceed. However, an announced schedule merely indicates a proposed direction of work, not a guarantee that production will start.

A fully written and finalized screenplay is the sole guarantee that a project will move into production and eventually see the light of day. Consistently, Gunn has made it clear that he won’t start production unless the script is complete, which probably accounts for the scarcity of news about other projects without final scripts.

Gunns focus on quality over quantity is widely acknowledged, and although many fans share this view, there are some thoughtful observations that deserve consideration.

Who determines if a script isn”half assed” ? Is it a group consensus ?


dale_cary31

Wouldn’t it be easier to have a script before you guys announce things?


jimhannasucks2004

I guess the follow up question would be: why announce something that isn’t guaranteed to be coming?


hijseph

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2024-10-15 11:43