As a seasoned engineer with decades of experience under my belt, I must say that the data presented before me is nothing short of intriguing. The dimensions and specifications of these components remind me of the countless designs I’ve worked on throughout my career.
After a series of repeat advertisements, we’re unveiling a fresh event titled “–ive aLIVE“. This event introduces three new characters: Kazusa (Band), Airi (Band), and Yoshimi (Band). Important to note that these characters will not join the permanent roster of students once their banner concludes.
Currency Drops per StageBolded text is the best stage to farm the currency
- Recharegable Cookie: Stage 10
- Motivation Boost Cookie: Stage 11
- D-Day Calendar: Stage 12
Artifact Drops per stage
Note that higher difficulty stages have better drops.
- Nimrod Lense: Stage 1, Stage 5, Stage 9
- Phaistos Disc: Stage 2, Stage 6, Stage 10
- Rohonc Codex: Stage 3, Stage 7, Stage 11
- Ancient Battery: Stage 4, Stage 8, Stage 12
Shops and Supply Box
Recharegable Cookie
For our first event currency, we have the Recharegable Cookie shop. This is your standard event shop with Activity Reports and Blu-rays for Trinity students. We highly recommend clearing out all Artifacts and Blu-rays as they will be essential to raising your student’s skills. If you plan on pulling for the band students, prioritize buying out Blu-rays. Otherwise, it is relatively safe to skip Trinity Blu-rays, as no Trinity Students will be released in the near future. Another item to consider is Activity Reports, which can be worthwhile if you are running low or just starting. The remaining items, namely Gifts and Furniture, do not provide any gameplay benefits and should be bought at your own discretion.
Characters with Events bonuses:
30% Drop Up
20% Drop Up
15% Drop Up
Motivation Boost Cookie
This store shares resemblance with the Rechargeable Cookie Shop. It stocks Trinity skill materials and Artifacts. If you’re aiming to enhance any of the band students, it’s advisable to focus on clearing the Artifacts and Tech Notes first. Skipping Trinity Blu-rays is generally okay since no new Trinity Students are expected soon. Enhancement stones usually aren’t worth the purchase and can be acquired using Credits from the regular shop. The rest of the items, including Gifts and Furniture, don’t offer any gameplay advantages and their acquisition should depend on your personal preference.
Characters with Events bonuses:
30% Drop Up
20% Drop Up
15% Drop Up
D-Day Calendar and Minigame
The D-Day Calendar doesn’t have its own separate shop, but it’s utilized to join the minigame titled “Like No Tomorrow” following the completion of Story 10 in the event. Completing a game session grants players Credits, Airi (Band) Elephs, and Pyroxenes upon reaching an ending for the first time. You can replay and finish the minigame numerous times, receiving some of the stats earned from the previous playthrough. Every action you take within the minigame consumes 180 D-Day Calendars, with each day consisting of four actions, amounting to approximately 5040 D-Day Calendars for a complete run.
Lesson | Outcome | Chance | Performance | Sense | Teamwork | Condition |
Instrument Practice | Perfect | 10% | 170 | 40 | 6 | 1 |
Success | 15% | 140 | 35 | 5 | 2 | |
Success | 20% | 125 | 25 | 9 | 2 | |
Success | 25% | 115 | 35 | 12 | 3 | |
Success | 25% | 100 | 25 | 15 | 3 | |
Fail | 5% | 90 | 20 | 20 | 5 | |
Theory Study | Perfect | 10% | 5 | 170 | 40 | 1 |
Success | 15% | 6 | 140 | 35 | 2 | |
Success | 20% | 9 | 125 | 25 | 2 | |
Success | 25% | 12 | 115 | 35 | 3 | |
Success | 25% | 15 | 100 | 25 | 3 | |
Fail | 5% | 20 | 90 | 20 | 5 | |
Group Training | Perfect | 10% | 40 | 5 | 170 | 1 |
Success | 15% | 35 | 6 | 140 | 2 | |
Success | 20% | 25 | 9 | 125 | 2 | |
Success | 25% | 35 | 12 | 115 | 3 | |
Success | 25% | 25 | 15 | 100 | 3 | |
Fail | 5% | 20 | 20 | 90 | 5 | |
Sugar Supplement | Perfect | 10% | 80 | 80 | 80 | 30 |
Success | 15% | 85 | 85 | 85 | 28 | |
Success | 20% | 85 | 90 | 85 | 27 | |
Success | 25% | 90 | 85 | 85 | 26 | |
Success | 25% | 85 | 85 | 90 | 25 | |
Fail | 5% | 100 | 100 | 100 | 20 |
Characters with Events bonuses
25% Drop Up
15% Drop Up
10% Drop Up
Endings
Listed below are the rewards for finishing a round of the minigame. To unlock a hidden ending you must have 1650 points in Performance, Sense, Teamwork, and 100 in Condition.
Ending | Rewards |
Normal (1st Clear) | 100 Pyroxenes, 30 Equipment Chest, 15 Airi (Band Elephs), 5m Credits |
Normal | 20 Equipment Chest, 5 Airi (Band Elephs), 500k Credits |
Hidden (1st Clear) | 200 Pyroxenes, 50 Equipment Chest, 30 Airi (Band Elephs), 7.5m Credits |
Hidden | 40 Equipment Chest, 5 Airi (Band Elephs), 500k Credits |
Event Points
To summarize, Event Points can be spent in its dedicated store where you can acquire various desirable items. Among these, the Airi Band, Elephs, and Artifacts stand out. If you have an immediate need for Artifacts, prioritize them over Elephs. However, if you’re planning on nurturing a student, Elephs are also worth considering. The additional items like Gifts and Furniture are also available.
Event Points Milestone
13.5m | 40 | 20 | 10 | 5 | 300 | 225 | 200 | 60 | 95 | 1 | 460 |
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2024-10-22 14:34