The closed beta test for Elden Ring: Nightreign concluded last month following five three-hour gaming sessions, and the publisher, Bandai Namco, has recently disclosed some intriguing data to illustrate everyone’s performance. It appears that many players managed to slay a significant number of bosses, yet it seems evident that a handful of gamers (quite reasonably) experienced difficulties.
To start off, let me share some key statistics from the beta testing of Shadow of the Erdtree. It appears that the Golden Hippopotamus was the most commonly defeated enemy with a total of 194,996 players successfully taking it down. Following closely were the Flame Chariots, with 164,974 victories, then the Fire Monk, who suffered 150,128 defeats. The Flying Dragon of the Hills was defeated 147,202 times, and there was a noticeable drop in player wins against the Royal Army Knights, who were only defeated 98,738 times.
During the third day of gameplay for those valiant enough to continue, they encountered Night Lord Gladius, the Beast of the Night. In total, an impressive 58,615 victories were achieved. Though this number pales in comparison to the Golden Hippopotamus, reaching it required significant effort. Congratulations to all who persevered and succeeded!
In summary, while other data suggests it wasn’t a walk in the park, players in Nightreign frequently took advantage of the feature to resurrect their allies by attacking them.
Bandai Namco reports that a total of approximately 23 million attacks were utilized to help revive fallen Nightfarers. This implies that each revival didn’t happen in a single attack, but rather through multiple attempts, suggesting a high number of battles where allies have been defeated.
Without a doubt, no graph encapsulates the extent of suffering and setbacks more poignantly than the total loss of runes. Combined, beta players have lost an astounding 37,957,453,867 runes, and yes, that’s not a typo – it equates to a staggering nearly 38 billion.
Hey there! Just wanted to share an interesting tidbit I came across. On average, about 2.5 billion RuneScape tokens are lost every hour, which equates to approximately 42 million per minute. That’s quite mind-blowing, isn’t it? However, it’s important to note that during the initial session, many players encountered server issues, meaning they missed out on a few hours of gameplay. Crazy stuff happens so quickly in this virtual world!
Without a shadow of a doubt, the arrival of Elden Ring Nightreign promises both hardships and triumphs in our future when it releases – slated for PC, PlayStation 5, PlayStation 4, Xbox Series X/S, and Xbox One on May 30.
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2025-03-28 20:11