I Know Elden Ring Nightreign Will Be a Cult-Hit in 2035 Because It’s on the Same Journey as Miyazaki’s Demon’s Souls

The game titled “Elden Ring Nightreign” has been released, but its ultimate success remains uncertain due to an increasing number of unfavorable reviews on Steam, earning it a mixed rating.

During the launch of Elden Ring: Shadow of the Erdtree, this same occurrence took place, and there’s a possibility that the ratings could naturally adjust over time. If they don’t, we’re confident that it will eventually gain the same cult following in the coming years as significant as Demon’s Souls currently enjoys.

Elden Ring Nightreign: A few things that ain’t sitting right with the players

The experimentation by FromSoftware with their new project, Elden Ring Nightreign, may lead to some unexpected outcomes due to its departure from previous genres. Unfortunately, this shift has left some fans feeling somewhat disappointed as it doesn’t quite meet their expectations in several essential aspects.

In any cooperative or multiplayer game, effective communication among players is a crucial feature. Regrettably, FromSoftware has omitted this key aspect in their recent release, leaving many players frustrated, particularly those who are matched randomly and lack the means to interact with their team either through text or voice chat.

Additionally, another point of frustration for many players is the challenge of maintaining balance within the game. Unfortunately, solo players are unable to enter the realm of Limveld individually, as a third player is automatically paired with duo players. This lack of communication can lead to disorganization and hindered progress due to the chaos that ensues.

Why Elden Ring Nightreign might be bound to follow the same path as Demon’s Souls

For studios everywhere, receiving criticism at a game’s launch can be quite intimidating. However, FromSoftware seems to be accustomed to this situation as most of their games, particularly those in the Souls series, have faced similar issues due to being challenging to play. Yet, even some of their earliest and seemingly primitive works like Dark Souls 2 and Demon’s Souls have since gained cult status.

In the case of the game Nightreign, instead of merely ramping up boss battles and level layouts for difficulty, they’ve removed a fundamental gameplay mechanic. Rather than viewing this as a shortcoming, Nightreign presents it as an obstacle to conquer, encouraging players to trust their instincts and collaborate effectively as a team.

Shadows Die Twice.

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2025-05-30 23:54