I don’t fast travel in Kingdom Come: Deliverance 2 to channel the immersive feel of Red Dead Redemption 2 and Cyberpunk 2077

If I were to condense my experience during the first few hours of Kingdom Come: Deliverance 2 into a single word, it would be exploring. Henry traversed from one settlement to another, seeking sustenance, coins, and his faithful companion, Mutt. The journey felt painstakingly slow, but it seemed fitting for a game set in the medieval era, as things indeed moved at a snail’s pace back then. Each laborious step along graveled paths and dirt roads helped to convey that leisurely tempo. Initially, I was unaware that fast travel was an option in Warhorse’s RPG. However, even after learning about it, I’ve opted to abstain from using it. The lengthy treks on foot initially provided an immersive experience, and now that Pebbles is back with me, I am avoiding fast travel like the black plague by traveling on horseback instead.

Beyond simply immersing me in this world during my lengthy horse rides, they also heighten the sense of adventure by making each new experience or revelation seem more genuine and spontaneous. In essence, these excursions transport me back to the enchantment of Red Dead Redemption 2, where unexpected events made the wild west setting feel remarkably alive. Despite the extended playtime, I wouldn’t trade any other way to explore Bohemia.

Horse and Hound

In many role-playing games like Red Dead Redemption 2, Cyberpunk 2077, The Witcher 3, and now Kingdom Come: Deliverance 2, I prefer to travel to destinations myself rather than using fast travel. This choice is driven by two reasons: one, the pleasure I get from exploring the diverse modes of transportation available; whether it’s cruising through Night City’s neon-lit streets or galloping across the American plains in old-timey settings, or traversing the various locations in The Witcher 3.
Secondly, it reflects my desire to immerse myself fully in the worlds crafted by developers like Rockstar and CD Projekt Red. I find that self-traveling allows me a more intimate connection with these virtual lands, contributing significantly to my overall gaming experience.

Roaming around as Arthur Morgan on my trusted steed across the map in Red Dead Redemption 2 not only gives me a chance to appreciate the scenery and ambiance, but also provides opportunities for spontaneous interactions scattered throughout the game world. These encounters can range from discovering an injured person, providing a lift to someone, or even getting myself into various mischiefs. Each of these instances makes the world feel more alive by suggesting it responds dynamically to my actions within it.

In Kingdom Come: Deliverance 2, I’m savoring a familiar sensation due to my decision to eschew fast travel. From the time I stumbled upon a man with an arrow piercing his forehead while strolling casually with Pebbles and Mutt, to the moment when I crossed paths with a fellow who begged me to punch him to conceal his failure to deliver a message for his lord, each encounter I’ve had thus far feels like an authentic revelation from my journey.

Sights and sounds

In the game Cyberpunk 2077, cruising around is one of my preferred leisure activities, offering me time to savor the views of Night City. When someone else takes the wheel, I usually decline the chance to fast-forward. Instead, I enjoy the ride and take in the city’s brightly lit vistas from the passenger seat. This same approach holds true for Kingdom Come: Deliverance 2 when you’re trailing another horseback rider – I rarely choose to bypass the journey. On one particular occasion, a character led me through an unfamiliar region for quite some time, and even offered a mid-trip skip option. However, I chose not to rush but to take my time, enjoying the scenery as it rolled past. As Henry from Kingdom Come says, “why hurry?” – so I sat back and enjoyed the ride.

In Kingdom Come: Deliverance 2, I find the interactive storyline akin to a choose-your-own-adventure novel at certain points. When you encounter interesting individuals or camps, you’ll be presented with an option to investigate further or move on. This system is designed to ensure that you don’t miss crucial events if you decide to explore. However, I personally prefer the freedom of self-guided travel, as these encounters feel more organic and less scripted when I navigate the world myself.

In the game Kingdom Come: Deliverance 2, my firm resolve to eschew rapid travel has instead heightened the thrill of adventure for me. The leisurely pace of this RPG fits seamlessly with its medieval setting and significantly boosts the immersion and role-playing experience. Reminiscent of Red Dead Redemption 2, savoring each moment and taking my time can often yield the most impactful memories. Thus, I’ll continue to traverse the game’s landscape on horseback, exploring uncharted paths, as I eagerly anticipate what lies ahead, knowing that the journey will be an enjoyable one no matter where it takes me.

Read More

2025-02-19 18:10