Even well-made action anime like ‘Hunter×Hunter’ (both the 1999 and 2011 versions) sometimes have small mistakes. With its quick action, complicated abilities, and scenes set all over the world, it’s easy for little errors to slip in. Fans enjoy finding and talking about these mistakes—like flipped images or inconsistencies with objects and maps—because they show just how much detail goes into making animation, editing, and dubbing at a fast pace. Here are ten specific errors viewers have noticed over the years – once you see them, you’ll probably notice them every time!
Face-Paint Flip-Flops
Hisoka’s unique face paint, featuring a star and teardrop, sometimes appears swapped from one side of his face to the other in certain scenes. This happens when footage is flipped to keep characters moving consistently across the screen, but his asymmetrical makeup immediately reveals the switch. You can spot these flipped shots by looking at consecutive frames – if his hand position changes but the background stays the same, the footage has been horizontally flipped.
Vanishing-and-Reappearing Props
Okay, so watching the first few episodes of this show, I noticed a few little things that pulled me out of the moment. It’s a minor nitpick, but sometimes Gon’s fishing rod, or Killua’s skateboard, would just… shift around between shots. Like it’d be there in a wide view, then suddenly *not* there when the camera zoomed in for dialogue. Apparently, that happens when different animation teams are working on bits and pieces, and sometimes those details don’t quite line up when everything’s put together. It’s a pretty common issue in animation, honestly, but it was noticeable enough that I thought it was worth mentioning.
Recolored Outfits Between Cuts

Sometimes, colors seem to change slightly within the same scene in ‘Hunter×Hunter’ – greens might become darker, clothing colors can shift, or details might disappear. This happens because the show uses a lot of lighting effects and shadows, and these effects can alter the base colors of things. You’ll especially notice this in darker settings like caves, nighttime scenes, and during storms.
Hunter Exam Phase Numbering Mix-Ups

During the Hunter Exam storyline, there are some confusing details about the different stages of the exam. Sometimes, characters will refer to a stage with a different number than what’s shown on screen. This happened because the story was changed and adjusted as it was being made, which affected how quickly the exam progressed. If you pay close attention to the order of the challenges, you’ll notice these inconsistencies between what characters say and what the on-screen labels indicate.
Mirrored Backgrounds That Break Geography

As a viewer, I’ve noticed something a little strange sometimes. To keep the action moving smoothly, the creators will sometimes mirror backgrounds. But this unintentionally flips things like signs, stairs, or even the layout of arenas. Then, when the camera goes back to the normal layout, it looks like doors and landmarks suddenly jump to the other side! It’s most noticeable in places like hallways and training rooms where everything isn’t perfectly symmetrical – you might see a wall that now has different objects hanging on it than before.
Inconsistent World Maps and Scaling
Maps shown during travel scenes often differ in how they depict coastlines, borders, and distances. This is because the show uses artistic maps created by various designers, rather than a single, consistent geographical source. As a result, the length of a journey sometimes seems to change depending on the map shown – a route might look shorter on one map than it did in previous scenes.
Nen Category Terminology Drift
Okay, so let me tell you, watching this show can get a little tricky when it comes to understanding the power system. The different English translations – whether you’re reading subtitles or hearing the dub – use *totally* different terms for the same abilities and rules. You’ll find the same power described with slightly different names, and it’s often unclear if something is limited by a promise the user makes, a natural restriction, or both! I dug into a few different translation sets, and it’s clear the core ideas are consistent, but the *way* they’re explained definitely isn’t. It’s a bit frustrating, honestly, but once you realize the labels aren’t always reliable, it starts to click.
Greed Island Card Counts on the HUD

While playing Greed Island, the on-screen card displays and progress trackers sometimes show incorrect numbers. For example, they might indicate a slot is unfilled when it actually is, or the number of filled slots might not match the icons shown. This happens because the interface elements aren’t perfectly synchronized with the game’s dialogue and animations – they update at slightly different times, causing these temporary errors.
Zoldyck Testing Gate Weight Math
The explanation of how much the doors at the Testing Gate weigh has some minor inconsistencies. Because each door is made of two halves, even a small error in what a character says about the weight can make the effort shown on screen seem incorrect. Fans have carefully tracked the door weights, and they’ve noticed that some of the stated weights don’t match what’s actually depicted.
Off-Model Hands and Weapon Grips
Detailed shots of things like card grips, fishing reels, and yo-yo strings occasionally have mistakes – fingers might be drawn with the wrong number, reels can be flipped around, or strings attached incorrectly. These errors usually happen during fast-paced scenes where special effects are more important than perfect line work. If you watch closely, frame by frame, you’ll notice grips that don’t make sense a moment later.
Share the other ‘Hunter×Hunter’ mistakes you’ve noticed in the comments!
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2025-10-19 05:45