Helldivers 2 update 01.003.200 patch notes: Chest wounds actually hurt now

Players of Helldivers should be more cautious about chest wounds from now on, as update 01.003.200 for Helldivers 2, launched by Arrowhead on July 15, 2025, for both PC and PS5, has amplified the bleeding damage inflicted by chest injuries. It appears that sustaining gunfire or claw attacks to your torso and bleeding profusely isn’t as safe a strategy as it might seem.

As a hardcore Helldiver, I’ve got to admit, this update means more of my comrades might meet an untimely end in the far-off galaxies. But let’s not forget the silver lining – Arrowhead has trimmed down the recovery time after getting tossed around on the battlefield! Now, you’ll be bouncing back faster than ever before (as long as you can manage to get up again).

In addition to these updates, there will also be tweaks to weapon effectiveness and numerous bug resolutions. Excitingly, Arrowhead has increased the potency of stun and stagger effects universally and significantly enhanced the flammability of larger enemies.

Find the full Helldivers 2 update 01.003.200 patch notes below.

Helldivers 2 update 01.003.200 patch notes

General

Helldiver

  • Reduced the time it takes for the Helldiver to regain control after ragdolling from 0.8 to 0.5 sec
  • Increased chest injury bleed damage from 1 to 10. Chest injuries now cause more noticeable damage, as the previous value of 1 was so low it appeared to have no effect

CQC-1 One True Flag 

  • Thanks to some groundbreaking military research into pointier flag tips, the flag can now be proudly planted directly into enemies – dead or alive – ensuring the eternal colors of Super Earth are never tainted, only quenched by the blood of its foes.

Primary weapons

AR-32 Pacifier

  • Stun duration increased from 1.5 to 3 sec 
  • Starting magazines increased from 5 to 6
  • Max amount of magazines increased from 7 to 8
  • Slight increase in stun value applied to enemies

SMG-72 Pummeler

  • Stun duration increased from 1.5 to 3 sec
  • Slight increase in stun value applied to enemies

ARC-12 Blitzer

  • Slight increase in stun value applied to enemies

R-2124 Constitution

  • Bayonet stagger strength increased from 20 to 25

R-2 Amendment 

  • Bayonet stagger strength increased from 20 to 25

Sidearms

P-92 Warrant

  • Now also locks-on to Large sized enemies

Throwables

G-109 Urchin

  • Stagger strength increased from 0 to 50
  • It now staggers and affects Large sized enemies

G-10 Incendiary

  • The amount of fuel has been increased in the grenade, resulting in longer-lasting fire duration

G-13 Incendiary impact

  • The amount of fuel has been increased in the grenade, resulting in a longer-lasting fire duration

Stratagems

A/FLAM-40 Flame sentry

  • Fire damage resistance increased from 0 to 95%
  • Cooldown reduced from 150 to 100 sec

GL-52 De-Escalator

  • Slight increase in stun value applied to enemies

Boosters

Firebomb Hellpod

  • Now affects the Hellpods default explosion as well 
  • Stagger strength decreased from 80 to 15 to prevent ragdolling players
  • Demolition strength decreased from 40 to 20 because we now correctly also additively apply the normal Hellpod explosion

Stun Pods

  • Now affects the Hellpods default explosion as well
  • Stagger strength decreased from 80 to 15 to prevent ragdolling players
  • Demolition strength decreased from 40 to 20 because we now correctly also additively apply the normal Hellpod explosion

Enemies

  • It’s now easier to put Large to Massive sized enemies on fire

Terminids

Warrior 

  • Damage needed to gib Warriors increased from 500 to 750 damage
  • This is how much damage is needed to explode the body without leaving a corpse behind

Automatons

Scout strider

  • Legs armor decreased from 3 to 2
  • Legs durable resistance has been increased

Illuminates

Overseer variants

  • Unarmored Torso healthzone armor decreased from 2 to 1

Fixes

Weapons, Stratagems & Boosters

  • Fixed an issue with the R-2124 Constitution playing audio during the wrong instances
  • Fixed an issue with the draw and holster speed with the Gunslinger Armor Passive
  • Fixed an issue with ranged weapon grips after dropping the Entrenchment Tool

Enemies

  • Fixed an issue where status effect damage were attempting to apply more times than intended

Missions

  • Fixed an issue that prevented stratagems from working correctly on Terminate Illegal Broadcast objectives
  • Fixed an issue with bad enemy pathing on military uplink objectives
  • Fixed an issue for the terminal and drop off point, where they became inaccessible during the Retrieve Recon Craft Intel objective

Miscellaneous Fixes

  • Fixed an issue in first person view where some armors resulted in visible obstructions around the shoulder while using a high Field Of View
  • Fixed an issue during map generation that could result in missing terrain features
  • Fixed fall animations occasionally playing before victory poses
  • Extended some fonts to handle Bengali characters in player names
  • Fixed an error that caused some enemy models to appear in lower quality
  • Fixed an issue to prevent accidentally triggering jump packs or climbing on supply pods while using the interact button on controller
  • Fixed an issue where exiting the chat was leaving players unarmed
  • Fixed an issue with aiming during the draw emote
  • Fixed issues when exiting First Person View using emotes

This week, Helldivers will receive updates with new reinforcements, coinciding with the debut of the Control Group Warbond. Additionally, the game is set to launch on Xbox Series X|S consoles in August.

In simpler terms, new features are coming to Helldivers this week, along with the arrival of the Control Group Warbond, and the game will be available on Xbox Series X|S starting in August.

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2025-07-15 15:17