After Caleb Yen and Rachael Chau stepped down from their roles as the Trailblazers in Honkai: Star Rail, Allegra Clark, a co-star within the HSR ensemble, has urged for the termination of the current work stoppage.
Clark expressed his frustration on social media by stating that it’s time to wrap up the current situation, as AAA Productions are relocating abroad due to lack of a signed contract for collaboration. He shared a post from voice actor Elias Toufexis echoing similar feelings, which unfortunately resulted in negative comments directed towards him, leading to its removal.
As a gamer, I, Clark, have shared thoughts on the discord within the voice acting community caused by certain productions like Acheron in HSR and Beidou in Genshin Impact. I’ve expressed concerns about the toxicity that’s arising among voice actors due to union disagreements. I pointed out that some individuals are eagerly snitching on their peers for working on non-union projects, hoping for permanent bans from union membership for those involved.
She explained that actors have been labeling one another as “company insiders” and “elites” because they wish to resume working. In summary, she found this behavior to be trivial or immature.
Clark additionally discussed the menacing letters targeting Voice Actors, a matter also brought up by Venti VA Erika Harlacher-Stone and others. As per Clark’s explanation, these letters require information about roles in non-union projects, with the implication that failure to comply could lead to matters being taken to a disciplinary committee.
This essentially means that this action strictly adheres to the first universal rule of the guild, which prohibits members from participating in non-union assignments. However, it’s become apparent over time that numerous performers have disregarded this rule. As Clark stated, “It seems like a lot of people were working outside the union system.” Now, there appears to be a sudden increase in compliance with SAG and Guild Rule 1.
Clark expressed that these reports seemed more like a coercive tactic, aiming to persuade individuals into writing letters to studios, requesting they produce union-based games. This tactic struck her as an attempt at extortion or pressure, similar to blackmail.
Speaking about numerous Virtual Assistants working on HoYoverse and comparable projects, she pointed out that “many individuals find themselves in a precarious position or even becoming scapegoats due to their perseverance. They believed they were doing the right thing by sticking with it, but the situation is murky. In a non-union live-service game, one can easily be replaced.
Fret not, supporters concerned about the future of Beidou and Acheron, as it appears their roles are secure according to Clark’s statement: “They won’t be removed from her.
On May 9, 2025, companies presenting offers to SAG-AFTRA publicly declared their “ultimate, most favorable, and conclusive” proposition. However, the guild turned down this offer as certain contractual terms were perceived as too vague, potentially creating opportunities for loopholes that might disadvantage performers.
Although Clark and others strongly advocate for accepting the offer quickly to prevent further harm to the industry, this decision isn’t universally agreed upon due to complexities in the way decisions are made within the guild. While all members have a say on these matters, it’s often just a minority who can attend the sudden meetings where such significant decisions are made.
As a gamer, I’ve got to be honest here – while it’s great that some of us are being heard, it’s downright fishy that certain folks get wind of the meeting times ahead of others. Yes, they claim to value our input, but it’s not quite fair to say they truly represent us all when the playing field isn’t leveled.
It’s a tricky predicament for everyone, including gaming enthusiasts who find themselves caught between sympathizing with the strike’s cause and feeling frustrated by its impact, yet Clark makes a valid point: Game developers aren’t holding back to observe the outcomes of negotiations. In fact, many production processes are being shifted out of the U.S., which will weaken the union over time and further harm American talent in the long run.
In simple terms, it’s hard to place the blame on the studios, particularly those focusing on live-service games. Any live-service game that temporarily stops its production can be considered as good as dead.
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2025-05-22 11:16