As a seasoned veteran of countless battles across the Final Fantasy universe, I must say that this Mt. Nibel Very Hard Dungeon Ranking Event sounds like quite the challenge! The variety of magical fire attacks and force gauge manipulation abilities at our disposal are certainly intriguing.
A competitive ranking event for Final Fantasy Ever Crisis is coming up at Mt. Nibel! Players will face off against one another to earn the highest scores and climb the leaderboard. The higher your position on the leaderboard, the more impressive the rewards, so it’s definitely worth giving it your best shot!
The perks you’ll receive encompass Blue Crystals, materials for synthesizing Materia, and various other benefits. To get ready for the dungeon, we’ve collected intel on the tough opponents that inhabit Mt. Nibel in its extreme mode. Many of these adversaries are vulnerable to Ice and Earth, so it would be wise to include Tifa with her Holiday Gloves, Sephiroth armed with Edged Wings, and Lucia wielding the Holiday Revolver in your party.
collection of symbolic adversaries, complete with their analysis details and abilities, so you can strategize effectively and maximize your party’s score:
Enemy Info
Mobs
Queen Grashtrike [Level 45]
Queen Grashtrike, Wrath Hound, Wrath Hound appears in two encounters together
As a gamer, I’ve got a solid setup here. My Health Points (HP) are at 42574, Packed Punch Attack (PATK) is 3604, and my Mental Attack (MATK) stands tall at 901. My Physical Defense (PDEF) and Mental Defense (MDEF) are both fortified at 100 each. However, I’m vulnerable to Ice elemental attacks with a -100% resistance. But fear not, I’ve got immunities against Poison, Darkness, and Fatigue.
Description:
Inflicts poison with Poison Sting and DEF Down and fatigue with Royal Webbing.
Wrath Hound [Level 75]
Character Stats Overview:
Description:
Has high physical attack and attacks often. Inflicts poison with Virulent Bite.
Head Hunter [Level 75]
Appears alongside Mole Crawler Symbol Enemy
Character Stats:
Description:
At the start of battle, uses the powerful physical attack Rising Dagger.
Bomb [Level 85]
Two appear alongside Ifrit
[HP: 55917] [PATK: 4302] [MATK: 8605] [PDEF: 100] [MDEF: 100] [HEAL: 0]
Damage Resistances: None
Elemental Resistances: 100% Fire, -200% Ice
Immunities: Stun
As a gamer, when my health dips dangerously low, I unleash the fierce fire-based spell known as Burst. However, this potent move drains my remaining health completely, leaving me momentarily vulnerable.
Symbol Bosses
Scorpion Sentinel [Level 80]
Character Statistics:
As a seasoned adventurer with years of combat experience under my belt, I can confidently say that mastering the art of magic is no small feat. One spell that has proven particularly useful to me in my travels is the Tail Laser – a powerful magic attack capable of dealing significant damage to any foe.
Quickly destroying sigils is an effective strategy.
Abilities:
Physical Damage:
- Type-98 Cannon
- Description: 80% Phys. Non-elem. Damage [Range: Single Enemy]
- Debilitating Cannon
- Description: Various percentages of Phys. Non-elem. Damage [Range: Single Enemy]
- Effects:
- 30% Phys. Non-elem. Damage └ 120s MDEF Down (+120s) (Low -> Extreme)
- 40% Phys. Non-elem. Damage └ 300s MDEF Down (+300s) (Mid -> Extreme)
- 50% Phys. Non-elem. Damage └ 300s MDEF Down (+300s) (High -> Extreme)
- Effects:
- Description: Various percentages of Phys. Non-elem. Damage [Range: Single Enemy]
- Fire Missiles
- Description: 150% Phys. Fire Damage [Range: Single Enemy]
- Fire Missiles A
- Description: 100% Phys. Fire Damage [Range: All Enemies]
- Mark 99 Launchers
- Description: Varying percentages of Phys. Non-elem. Damage [Range: All Enemies]
Magical Damage:
- Tail Laser
- Description: Varying percentages of Mag. Non-elem. Damage [Range: Single Enemy]
- Effect: Reset Resistances [Range: Self]
- Description: Varying percentages of Mag. Non-elem. Damage [Range: Single Enemy]
- Tail Laser A
- Description: 400% Mag. Non-elem. Damage [Range: All Enemies]
- Missile Barrage Mode
- Effect: Permanent Buff Effect: +50% PATK, -25 PDEF, -25 MDEF [Range: Self]
- Target Scanner
- Effect: Initiates phases leading to different attacks
- Blockade Wall
- Effect: Initiates phases with resistance changes
- Counter Mode
- Effect: Initiates counter mode phases
Other Abilities:
- Ready Missile
- Description: Initiates a phase for Mark 99 Launchers [Range: Self]
- Counter Mode: Off
- Description: No Effect
Mole Crawler [Level 80]
Appears with two Head Hunters
Character Statistics:
As a battle-hardened mage with years of experience under my belt, I’ve learned to adapt and overcome any obstacle that comes my way. In the heat of combat, I can quickly switch tactics to take down my enemies effectively. One strategy I employ is using a Tear Gas Bomb to incapacitate my foes, giving me an opportunity to follow up with a powerful Blazing Ray attack – a move that never fails to leave my adversaries reeling. This combination has served me well in many battles, and it’s a technique I always keep up my sleeve when the situation calls for it.
Magic attacks are effective against this enemy.
Abilities:
Phys. Non-elem. Damage:
- Barrage
- Description: 35% Phys. Non-elem. Damage [Range: All Enemies]
- Double Barrage
- Description: 70% Phys. Non-elem. Damage [Range: All Enemies]
- Burst Shot
- Description: 70% Phys. Non-elem. Damage [Range: All Enemies]
- Double Burst Shot
- Description: 140% Phys. Non-elem. Damage [Range: All Enemies]
- Massive Sweep
- Description: 250% Phys. Non-elem. Damage [Range: Single Enemy]
- Tear Gas Bomb (variations)
- Description: 20% Phys. Non-elem. Damage [Range: All Enemies]
- Effects: MDEF Down at varying durations and intensities [Range: All Enemies]
- Description: 20% Phys. Non-elem. Damage [Range: All Enemies]
Mag. Fire Damage:
- Blazing Ray (multiple variations)
- Description: Ranging from 800% to 1400% Mag. Fire Damage [Range: Single Enemy]
Mag. Non-elem. Abilities:
- Cooldown, Emergency Cooldown, Cooldown Complete
- Description: Removes Permanent Buffs, applies -90% MDEF [Range: Self]
- Mode: Onslaught
- Description: Permanent Buff Effect: +5% PATK [Range: Self]
- Mode: Showdown
- Description: Removes Permanent Buffs [Range: Self]
- Target Confirmed
- Description: Initiates a 15s Phase leading to Blazing Ray [Range: Self]
Baloir King [Level 80]
[HP: 156411] [PATK: 9831] [MATK: 9831] [PDEF: 200] [MDEF: 100] [HEAL: 0]
Damage Resistances: None
Elemental Resistances: -150% Earth, 80% Water, 80% Wind
Immunities: None
As an enthusiastic fan, I’m all about unleashing my watery magic! With spells like the mighty Water Surge that takes down multiple foes, I’ve got a splash attack for every challenge. When my comrades fall, I don’t back down – I fight even harder, summoning reinforcements to join the battle and turning up the heat on the enemy!
Magic attacks and multi-target attacks are effective against this enemy.
Phys. Non-elem. Damage:
- Consume
- Description: 100% Phys. Non-elem. Damage [Range: Single Enemy]
- Heave
- Description: 200% Phys. Non-elem. Damage [Range: Single Enemy]
- Body Blow
- Description: 100% Phys. Non-elem. Damage [Range: All Enemies]
- Rush (variations)
- Description: 350% to 600% Phys. Non-elem. Damage [Range: All Enemies]
- Effects: PDEF Down (Low to Extreme) [Range: All Enemies], Remove Permanent Buffs [Range: Self]
- Coat All (variations)
- Description: 180s PDEF Up (+10s) (Low/High/Extreme) [Range: All Allies]
- Spur, Initiate Assault
- Description: Cancel Effect(s) – PATK Down, PDEF Down, MATK Down, MDEF Down [Range: Other Allies]
- Summon (Baloir variations)
- Description: Calls different reinforcements: Baloir, Baloir Jack, Baloir Queen, Baloir Knight
- Gather Power, Aggravated, Enraged
- Description: Buffs PATK with corresponding debuffs to PDEF and MDEF [Range: Self]
Mag. Water Damage:
- Hydroshot
- Description: 150% Mag. Water Damage [Range: Single Enemy]
- Hydroshot Volley
- Description: 120% Mag. Water Damage [Range: All Enemies]
- Water Surge
- Description: 500% Mag. Water Damage [Range: All Enemies], Removes Permanent Buffs [Range: Self]
Special Abilities:
- Cooldown-related Abilities (Cooldown, Emergency Cooldown, Cooldown Complete)
- Description: Remove Permanent Buffs, -90% MDEF [Range: Self]
- Preparing Surge (variations)
- Description: Permanent Buff Effect: Increases Water Damage [Range: Self], Initiates Water Surge
- Summon (Baloir variations)
- Description: Summons different reinforcements: Baloir, Baloir Jack, Baloir Queen, Baloir Knight
Vajradhara Tai [Level 75]
Appears alongside Vajradhara Wu
Character Statistics:
Characters often use numerous physical assaults. They can also perform an incredibly potent combo move with Vajradhara Wu, but this leaves them unable to act for a specific period and causes their defense to decrease as well.
Abilities:
Phys. Non-elem. Damage:
- Bash
- Description: 120% Phys. Non-elem. Damage [Range: Single Enemy]
- Vertical Strike
- Description: 240% Phys. Non-elem. Damage [Range: Single Enemy]
- Cross Strike (variations)
- Description: 250% to 400% Phys. Non-elem. Damage [Range: All Enemies]
- Divine Ruin (variations)
- Description: 600% to 800% Phys. Non-elem. Damage [Range: Single Enemy]
- Effects: Remove Permanent Buffs [Range: Self]
Mag. Non-elem. Debuffs and Phase Initiators:
- Bestial Roar (variations)
- Description: 70s PDEF Down (Mid to Extreme/High to Extreme/Extra High to Extreme) [Range: All Enemies]
- Vajradhara Tai is knocked off-balance!
- Description: 10s PDEF Down (Extreme) Ignores Resists [Range: Self]
- Heaven and Earth
- Description: Begins a 10s Phase leading to Cross Strike
- Heavenbound
- Description: Begins a 10s Phase leading to Divine Ruin
- Voice of the Heavens, Cry of the Heavens, Roar of the Heavens
- Description: Begins a 30s Phase leading to Divine Ruin
- Effects: Grants increasing levels of PATK buffs [Removed on interrupt] [Range: Self]
Vajradhara Wu [Level 75]
Appears alongside Vajradhara Tai
Character Statistics:
As someone who has spent countless hours immersed in the world of combat, I can attest to the power and strategy behind a warrior who specializes in physical attacks. The ability to unleash a formidable linked attack with Vajradhara Tai is a testament to their mastery over their chosen fighting style. However, the price they pay – becoming incapacitated for a certain period and inflicting DEF Down on themselves – underscores the sacrifices they must make in order to wield such destructive force. Their life is one of intense battle and calculated risk, a dance between power and vulnerability that only the most dedicated warriors can master.
Abilities:
Phys. Non-elem. Damage:
- Bash
- Description: 120% Phys. Non-elem. Damage [Range: Single Enemy]
- Horizontal Slash
- Description: 100% Phys. Non-elem. Damage [Range: All Enemies]
- Cross Strike (multiple variations)
- Description: 250% to 400% Phys. Non-elem. Damage [Range: All Enemies]
- Cleave (multiple variations)
- Description: 400% to 600% Phys. Non-elem. Damage [Range: All Enemies]
- Effects: Remove Permanent Buffs [Range: Self]
Mag. Non-elem. Debuffs and Phase Initiators:
- Bestial Roar (variations)
- Description: 70s PDEF Down (Mid to Extreme/High to Extreme/Extra High to Extreme) [Range: All Enemies]
- Vajradhara Wu is knocked off-balance!
- Description: 10s PDEF Down (Extreme) Ignores Resists [Range: Self]
- Heaven and Earth
- Description: Begins a 10s Phase leading to Cross Strike
- Synchrony (multiple variations)
- Description: Begins a 32s Phase leading to Cross Strike
- Different versions start the phase and vary in effects
- Description: Begins a 32s Phase leading to Cross Strike
- Earthbound
- Description: Begins a 10s Phase leading to Cleave
- Voice of the Land, Cry of the Land, Roar of the Land
- Description: Begins a 30s Phase leading to Cleave
- Effects: Grants increasing levels of PATK buffs [Removed on interrupt] [Range: Self]
Red Dragon [Level 75]
Character Statistics:
As a gamer, I unleash an array of fiery spells imbued with the element of fire, such as the mighty Red Dragon Screech. Additionally, I can create dense fog using my Fog Breath ability, making it difficult for enemies to spot me in battle.
Abilities:
Physical and Magical Attacks:
Chomp
Description: 250% Phys. Non-elem. Damage [Range: Single Enemy]
Red Dragon Breath
Description: 200% Mag. Fire Damage [Range: Single Enemy]
Fog Breath
Ability Extreme Non-Elemental Damage (200%)
700-900 percent Magnitude Fire Damage (affects a single enemy)
As an avid fan, let me express it this way:
Inhale Heat
Description: Begins a 10s Phase leading to Red Dragon Screech
On the Hunt (multiple variations)
Initiates a 45-second phase, culminating in the roar of the Red Dragon. This phase grants a persistent fire damage boost of between 5% and 40%, but the effect is discontinued upon interruption. The buff applies only to the character itself.
As a seasoned adventurer with years of combat experience under my belt, I can confidently say that encountering an Ifrit at Level 85 with such impressive stats is no small feat. With HP of 499,570 and both Physical and Magic Attack power of 8,605 each, this fiery entity is a force to be reckoned with. Its defenses are equally formidable, boasting PDEF and MDEF values of 100, making it nearly impervious to most attacks.
When the Force Gauge indicates Ignition, the power of Fire increases. However, this gauge can only be reduced using ice-based abilities. Furthermore, as you destroy more sigils during Incinerate, the intensity of Hellfire decreases.
Final Boss
Ifrit [Level 85]
Appears with two Bombs
Character Statistics:
In this scenario, the power of the fire depends on the Ignition Force Gauge. This gauge can only be drained using ice-based skills. During the Incinerate phase, destroying more sigils decreases the intensity of Hellfire.
Abilities:
Physical Fire Attacks:
- Fiery Punch
- 100% Phys. Fire Damage [Range: Single Enemy]
- Change Force Gauge: +150 [Range: Self]
- Flame Knuckles
- 125% Phys. Fire Damage [Range: Single Enemy]
- Change Force Gauge: +200 [Range: Self]
- Flame Hammer
- 150% Phys. Fire Damage [Range: Single Enemy]
- Change Force Gauge: +250 [Range: Self]
- Crimson Dive
- 250% Phys. Fire Damage [Range: All Enemies]
- End Force Gauge [Range: Self]
- Charge
- 450% Phys. Fire Damage [Range: Single Enemy]
- End Force Gauge [Range: Self]
Magical Fire Attacks:
- Fira
- 200% Mag. Fire Damage [Range: Single Enemy]
- Firaga
- 300% Mag. Fire Damage [Range: Single Enemy]
- Firaga A
- 300% Mag. Fire Damage [Range: All Enemies]
- Hellfire (multiple variations)
- Various percentages (250% to 800%) of Mag. Fire Damage [Range: All Enemies]
- End Force Gauge [Range: Self]
- Fire
- 150% Mag. Fire Damage [Range: Single Enemy]
- Flame Impact
- 50% Mag. Fire Damage [Range: All Enemies]
- Change Force Gauge: +500 [Range: Self]
- Heatwave
- 40% Mag. Fire Damage [Range: All Enemies]
- Change Force Gauge: +350 [Range: Self]
Force Gauge Manipulation:
- Harness Magic
- Begin Force Gauge: Ignition [Range: Self]
Phase Initiators and Buffs:
- Rising Heat
- Begin 45s Phase -> Hellfire
- Begin Force Gauge: Ignition [Range: Self]
- Crimson Charge
- Begin 35s Phase -> Crimson Dive
- Begin Force Gauge: Ignition [Range: Self]
- Gather Strength
- Begin 15s Phase -> Charge
- Incinerate (multiple variations)
- Begin 60s Phase with different Force Gauge levels
As someone who has been following the world of Final Fantasy games for quite some time, I am always eagerly awaiting new events and updates. The Mt. Nibel Very Hard Dungeon Ranking Event sounds particularly exciting, and I can’t wait to see how it unfolds. Until we reach its conclusion, I plan on keeping a close eye on the site for any new developments regarding Final Fantasy Ever Crisis. With my past experiences in conquering challenging dungeons in other games, I have no doubt that this event will provide an engaging and rewarding experience for players like myself.
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2024-08-06 13:16