

Key Points
- Level 10 DMG Threshold — 646M.
- 0 DEF & MRES, 0 Dark DMG & Light RES.
- 15 Initial SP, 6 SP recovered per turn.
- Optimal Skill Sequence — C1 → S1 → S2 → S3 → S4 → S5.
- Bring DEF Gear.

Skill Rundown
Tyrant’s Roar
Trigger (Once per Battle): The fiend is debuffed with Concentrated Fire
Activate this ability when a fight begins to make the enemy weaker throughout the entire battle. It only works once per enemy, not once per team.
Dominating Strike

Make sure your team doesn’t take this damage. The enemy should also be slowed or have some other defensive effect applied at this moment.
Ruler’s Rush
Place your main damage dealers in the front row, and arrange the rest of your team in the columns behind them to prevent them from being pushed back. These main damage dealers will also have a guaranteed critical hit chance.
Tornado Kick
Position the same as S2, but this time the carry gets a crit damage bonus.
Wrathful Flurry

Have your carries avoid this hit.
Mountain Drop
Everyone on the enemy team was defeated! Now, your new team enters the battle, and the Fiend returns to position one. Importantly, the Fiend’s special ability doesn’t get reset!
Hunting the Fiend
C1 → S1 → S2 → S3 → S4 → S5

Make sure Zenith is on your main team to activate the fiend’s special ability, which will make it weaker.
Okay, so as a player, I’ve learned it’s super important to keep my damage dealers safe! Basically, tell them to steer clear of the first and fourth spots. Instead, have them act as tanks in positions two and three – put them right on the front line. Just make sure everyone else stays positioned so they don’t get pushed back by any knockback abilities, or they’ll be in trouble!
DPS Review


Sacred Justia is a powerful, quickly-usable skill that deals area-of-effect damage to multiple enemies, making her a strong choice for Fiend Hunts.
Granhildr (×6 AoE) — Very high damage, but doesn’t have the damage uptime Justia has.
Yuri (×3 AoE) — Yuri’s main damaging skills don’t scale well in terms of tile coverage.


Angelica remains a strong damage dealer, particularly with the recent increase to her HP scaling, which now multiplies damage by 50,000. Her area of effect (AoE) covers a wide range, impacting 5-6 enemies at once.
Priestess (×9 AoE) — Budget option
Okay, so Olivier’s my go-to when I need consistent damage. She basically just cycles between her two abilities, building up and then using energy. And if I’ve got Zenith on my team, it’s even better – it lets Olivier unleash her stronger attack, Rampage, way more often. It’s a really nice combo!
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2026-01-23 01:38