Elden Ring Nightreign New Update 1.11 Applies Storm Ruler Balance Changes and Bug Fixes

Game enthusiasts playing on consoles can expect to find the latest Elden Ring Nightreign update, version 1.11, ready for download today. This update includes changes in balancing for the Storm Ruler skill, along with numerous bug corrections.

Players will know the patch has been applied, as they will see version 1.02.1 on the start screen.

For the complete list of changes, read on for the official patch notes.

Elden Ring Nightreign Update 1.11 on August Applies Bug Fixes

Balance Adjustments

  • Increased the performance of the skill “Storm Ruler”
    • Reduced the time to charge the storm effect
    • Increased the speed of the blade unleashed by the attack
    • Increased the attack power when not charged with the storm

Bug Fixes

  • Fixed a bug where, under certain conditions, using dropped items would prevent any actions other than moving and camera operation.
  • Fixed a bug where effects triggered by successful guards would not activate for certain guard actions.
  • Fixed a bug where target lock would immediately be released on eggs or insects parasitizing the player character when Duchess’s Ultimate Art “Finale” effect is active.
  • Fixed a bug where some attacks by Everdark Sovereign “Maris, Fathom of Night” would cause stagger damage when negated with the Executor’s Skill.
  • Fixed a bug where, under certain conditions, the relic effect “[Executor] While Character Skill is active, unlocking use of cursed sword restores HP” would not activate.
  • Fixed a bug where the skill “Storm Ruler” could be used without consuming FP by specific steps.
  • Fixed a bug where the damage dealt to enemies by the passive effect “Frostbite Produces a Mist of Frost” was higher than intended.
  • Fixed a bug where using a Flask would not heal the player’s own HP when equipped with relics that have the effect “Flask Also Heals Allies”.

Remark: We’ve found an issue causing healing to either not be distributed or the healing amount to vary for allies with the passive ability “Slow Regeneration via Flask.” This problem is scheduled to be resolved in an upcoming update.

  • Fixed a bug where the displayed effect value of “Extended Spell Duration” differed from the actual effect value.
  • Fixed a bug where the color of effects generated by certain Passive Effects was different than intended.
  • Fixed a bug where some attacks of the Everdark Sovereign, “Caligo, Miasma of Night,” would not hit playable characters.
  • Fixed a bug where the framerate would drop during battles with Everdark Sovereigns “Caligo, Miasma of Night” and “Maris, Fathom of Night” under certain conditions.
  • Fixed a bug where the number of displayed relics did not match the actual number shown when sorting by “Order by Size” or “Order by Color” in the Relic Rites menu.
  • Fixed a bug where certain relics could not be equipped when using specific filter functions in the Relic Rites menu.
  • Fixed a bug where, under certain conditions, audio may not play correctly.
  • Fixed a bug where continuous use of Sorceries and Incantations would degrade game performance for other players.
  • Fixed a bug where activating certain passive effects or continuous use of Sorceries and Incantations could impact network stability.
  • Corrected some texts in Brazilian Portuguese.

Only for PS5 Bug Fixes

  • Fixed an issue where the UI, including the HUD, would disappear and the game might unexpectedly terminate if play were continued.

For now, that concludes our update. As of now, there aren’t any signs that FromSoftware has included additional content with this release. However, we can expect more clarity on this matter in the forthcoming days and weeks.

Read More

2025-08-12 19:22