Skyrim’s Werewolves Were Almost Left Out Due to Early Design Flaws

Initially, Dennis Mejillones, a character artist at Bethesda, disclosed that the initial werewolf designs consisted of human bodies with canine heads. However, this peculiar appearance didn’t align well with the game’s overall atmosphere. Feeling that werewolves should have a more menacing appearance, akin to movie creatures such as those seen in ‘Underworld’, Mejillones and his colleague, Jeremy Bryant, made adjustments to the design accordingly.

Fan Recreates Iconic STAR TREK II: THE WRATH OF KHAN Battle with Motion Controlled Model Kits

Forty years have passed, yet it’s astonishing that a visual effect once requiring Industrial Light & Magic countless hours and a hefty sum of money can now be replicated easily at home, in a DIY fashion. Remarkably, the results are nearly as impressive as what was showcased in theaters in 1982. NJM Photo didn’t create an exact replica of the battle scene, but certain key elements like the intense action and special effects are present. For instance, you won’t find shots of Captain Kirk or the bridge crew on the Enterprise, as they were not part of this recreation.

Nintendo Changed Everything to Make Animal Crossing a Hit in the West

A significant alteration involved the incorporation of holidays. Traditional Japanese celebrations such as Children’s Day held little relevance for Western gamers, whereas events like Groundhog Day are unknown in Japan. To bridge this gap, the team decided to exchange Japanese holidays with those from the West. Even common holidays like New Year’s have distinct customs. In Japan, people visit Shinto shrines and consume special dishes, while in the U.S., we host parties and set off fireworks. The game mirrors these variations, making it more relatable for players worldwide.