Keeper review: Weird and wonderful with a few imperfections

Good news for those worried Double Fine had lost its touch – Keeper proves they can still create wonderfully strange games! You take on the role of the Keeper, a living lighthouse whose beam of light pushes back against a spreading darkness. When a charming little bird-like fish lands on your head, you embark on a journey to the top of a distant mountain, determined to save the world from this corruption.

Build A Rocket Boy wants to save MindsEye with UGC tools

Arcade was initially designed as a central feature of Everywhere, a platform for user-generated content similar to Fortnite or Roblox. It was intended to demonstrate the platform’s potential and give players something to experience while creators developed more complete games. However, things didn’t go as planned. MindsEye, a smaller experience within Arcade, launched first and was poorly received, leading to criticism of the developers. They initially blamed external interference for the game’s issues, but it became clear the problems stemmed from the game’s own flaws.

WELCOME TO DERRY’s Opening Credits are VERY Unsettling

The opening credits start with cheerful cartoon kids, but don’t be fooled – it’s a trick to catch you off guard. They quickly become unsettling, showing Pennywise frightening children with their deepest fears, violent images, and glimpses of Derry’s troubled history.

The Military and Operation Precept in WELCOME TO DERRY, Explained

General Shaw, a superior officer to Hanlon, is secretly trying to obtain a powerful weapon hidden in Derry. The plan starts to fall apart when Leroy realizes someone deliberately attacked him. Shaw reveals to Hanlon that the attack was a test – he wanted to confirm rumors about a brain injury Hanlon suffered in South Korea. This injury, which damaged Hanlon’s amygdala, seems to have removed his fear. This is significant because Pennywise relies on fear to control his victims.