Wuchang: Fallen Feathers Performance Patch Makes Drastic Changes to Enemies and Story, and Players Aren’t Happy

As a dedicated gamer, diving into the latest 1.5 patch notes, I was initially taken aback by their seemingly benign nature. There are some bug fixes and numerous enhancements that have me pretty excited, such as a quicker healing animation and the long-awaited feature to dodge cancel out of the recovery animation.
But what really caught my attention is an “optimization” mentioned in the notes, hinting at a future mechanic allowing us to respawn closer to the bosses we’ve fallen before. Can’t wait for that one to drop!






