
In the early stages of the game, various spells have different costs and purposes, with some being more beneficial than others. The spells listed below are ranked based on their overall effectiveness in battles against common foes and bosses, taking into account their Skyborn Might cost and casting time. All these spells can be acquired before progressing through the second area of the game, which typically takes around the first 12 hours of gameplay.
Here’s a list of the top early-game spells:
1. Fireball – A powerful spell that deals significant damage to enemies but has a high cost in Skyborn Might and a relatively long cast time. It is most effective against groups of weaker enemies or single tougher foes.
2. Healing Wave – An essential spell for keeping yourself alive, as it quickly restores health at a moderate cost in Skyborn Might. Its fast cast time makes it ideal for use during intense battles.
3. Shield Wall – A defensive spell that creates a protective barrier around the caster, reducing incoming damage and lasting for a reasonable duration. It has a low cost in Skyborn Might but requires a longer casting time.
4. Magic Missile – A versatile spell that fires multiple projectiles at nearby enemies, dealing consistent damage with a reasonable cost in Skyborn Might. Its quick cast time allows for rapid succession of attacks.
5. Poison Cloud – An area-of-effect spell that covers a wide radius and slowly damages enemies over time, making it useful against groups of foes or bosses with high health. However, its high cost in Skyborn Might and longer cast time make it less ideal for use during intense battles.