As the Chinese game industry flocks from mobile to AAA blockbusters, Phantom Blade Zero’s director says the quiet part out loud: ‘Good games are good. It’s not ‘big games are good.”

Instead, it’s striking to see that Liang’s approach to game creation has managed to stay intact amidst the rapid expansion to large-scale, high-budget game development, avoiding the jargon often associated with executive corporate speak.








