Omega in Monster Hunter Wilds is exactly what I would expect as a Final Fantasy XIV raider, and that’s cool

The Omega Planetes boss in Monster Hunter: World is inspired by a boss of the same name from Final Fantasy XIV. While the Behemoth monster in Monster Hunter: World was based on content from an earlier Final Fantasy XIV raid, Omega is unique because it comes from a later, more challenging raid. Interestingly, all Final Fantasy XIV players will likely have faced Behemoth now, as its original raid is now part of the game’s main storyline. Omega, however, remains an optional encounter, only briefly appearing in the game after the main Heavensward story.

Elden Ring saxophone slayer is “almost done” playing Silksong with his improbable controller, skillfully doot-ing his way through one of the most painful platforming sections

Dr. Doot, a Twitch streamer, has become well-known for uniquely playing video games while simultaneously playing the saxophone. Recently, they’ve been tackling the challenging game Silksong using their custom controller/instrument, and they’re making even the most difficult parts look surprisingly easy – honestly, it’s a little embarrassing for me!

Monster Hunter Outlanders Hands-off Impressions – Let The Hunt Begin

While *Monster Hunter Outlanders* is likely coming to mobile devices, it won’t sacrifice the thrill of the hunt. The game is adapting the series’ core gameplay for a more accessible experience. Controls will be simplified to button presses, allowing players to easily execute combos and signature weapon moves – ideal for playing on the go. A new lock-on system will also make battles smoother and more manageable.

Elden Ring Nightreign Releases Second Update for September 2025

Released in May 2025, *Elden Ring Nightreign* is the newest game from FromSoftware. It has quickly become a success, selling over 5 million copies and receiving generally positive feedback. Critics have highlighted the engaging combat and addictive gameplay, though some initially found it challenging to play alone or felt it could have offered more diverse content.

Elden Ring Nightreign’s Upcoming Patch Allows Players to Reduce Deep of Night’s Difficulty

We’re releasing an update soon that lets you push your Depth level one step further. We’re also adding a new feature to prevent you from immediately dropping a level after losing in Depths 3, 4, or 5. In Depth 3, you’ll have one loss forgiven. Depths 4 and 5 will let you lose twice before dropping. And don’t worry, this isn’t a one-time benefit – losing and then climbing back up will reset these protections, so you can use them again.