Kingdom Come: Deliverance 2’s ‘follow NPC’ toggle should be mandatory in all videogames, with a jail sentence for developers not using it
The frequent mismatch between the pace at which Non-Player Characters (NPC) and players walk implies an unusual coordination or agreement among game designers. It seems unlikely that any other factor is responsible for this discrepancy, especially since it’s a relatively straightforward aspect of game design that designers should be aware of, given the typical speed range in which players move.