In plain terms, our “Declared” Accompaniment Manual will walk you through the functioning of Companions, the process of unveiling fresh Companions, and the method to gain enduring stat boosts via Companion Education.
How Avowed Companions Work
Trusted Accomplices are characters who embark on your voyage through The Living Lands alongside you. Their role is crucial in helping you unravel the mystery behind the Dreamscourge and ultimately bring it to an end. Each Accomplice will contribute a significant aspect to the narrative, but that’s merely one of the many advantages they offer.
Each companion possesses four distinct talents, which can be improved further. After unlocking a talent, it can be enhanced up to three more times, granting additional features like increased damage or reduced cooldowns. Your companions will independently utilize these abilities, yet some can also be assigned to your hotbar for manual casting whenever needed.
Furthermore, your companions might possess unique skills that enable you to tackle specific puzzles or surmount hurdles. For instance, Giatta boasts the ability to fire a bolt of lightning to activate electrical switches. In contrast, Kai can utilize his “Fire and Ire” talent to clear away thorny bushes with flames.
You don’t have to fret about providing your companions with any specific gear; all you need to do is choose the abilities they should utilize whenever they gain a skill point. This works similarly for your main character, and if you ever want to change their skills, you can do so for a modest fee.
Ultimately, specific allies are necessary for specific tasks. For instance, you can’t dispel certain illusions in Shatterscarp without Yatzli’s magical aid, and gaining entry into certain regions within Galawain’s Tusks requires Marius to endorse you as a Pargrun.
How to Get New Companions
As a devoted fan, I’m excited to share that acquiring new Avowed Companions is all about advancing the game’s narrative. Along your journey through the main storyline, you’ll have the chance to meet each of these Companions. Once they cross your path during your completion of key quests, they’ll become a permanent part of your party from that moment onward.
Here’s how to unlock each of the four main Companions:
- Kai: Kai joins you pretty much as soon as you arrive at Dawnshore as part of the Main Story Quest “Message from Afar.” He’s a straightforward melee fighter who makes an excellent tank.
- Marius: Marius is an archer/rogue type character who mainly fights at a distance with his bow. He joins your party a short while later in the Main Story Quest “An Untimely End” in Dawnshore.
- Giatta: Giatta is the first Companion you get who has a focus on healing and protection magic, although she can also use some magic offensively. She joins you in the second zone Emerald Stair as part of the Main Story Quest “The Animancy Method.”
- Yatzli: Yatlzi is a sorcerer focused on offensive magic with a dash of illusion spells. She gets added to your party in the third zone Shatterscarp during the Main Story Quest “A Path to the Garden.”
On certain occasions, you might encounter temporary allies in unique scenarios. This is especially true at the beginning of the game when Garryck (and potentially Ilora) will accompany you during the tutorial on Fort Northreach. Similarly, toward the end of the game, individuals whom you’ve aided, like Grakohr the Ogre, may lend their assistance for the final battle.
How Many Companions Are There?
In the game Avowed, there are four companions to choose from: Kai, Marius, Giatta, and Yatzli. During regular play, you can only have two of these companions accompany you in your party at a given time. However, during the final battle set in Paradis at the end of the game, both of your non-party companions will join the fight, albeit with less active participation compared to your main party members.
How to Unlock Companion Buffs
In the game Avowed, you’ll eventually gain access to unique Companion Bonuses as you advance and spend more time with your companions. The exact conditions for unlocking these aren’t clear yet, but make sure to progress through the story and chat with your companions whenever you’re at the Party Camp.
When a Companion is prepared to boost your abilities, they’ll propose a training session for you. Every Companion provides three distinct possibilities. The first possibility increases one primary attribute by 2 points, while the second option enhances a different primary stat by 2 points. The third option raises both of the two primary attributes they can train you in by 1 point each.
As a devoted enthusiast, I’d like to share with you the unique dialogue options for each of my companions and the specific attributes they’ll bolster through their training:
[Your Companion 1]: Their dialogue choices are thoughtful and insightful, and during their training, they’ll enhance your Intelligence.
[Your Companion 2]: This companion is witty and charismatic, and as part of their training, they’ll boost your Charisma.
[Your Companion 3]: They are resilient and resourceful, and during their training, they’ll increase your Endurance.
[Your Companion 4]: This companion is stealthy and cunning, and as part of their training, they’ll improve your Agility.
[Your Companion 5]: They are fierce and determined, and during their training, they’ll enhance your Strength.
[Your Companion 6]: This companion is knowledgeable and wise, and as part of their training, they’ll boost your Luck.
- Kai Companion Buffs
- Kai’s Training: +2 Constitution: “You can withstand a lot of damage. I want to know how you stay on your feet.”
- Kai’s Training: +2 Might: “You put a lot of power into your attacks. I want to learn how to hit harder with mine.”
- Kai’s Training: +1 Might, +1 Constitution: “Teach me a little bit of everything. I’m a fast learner.”
- Marius Companion Buffs
- Marius’ Training: +2 Dexterity: “Tell me how to be quicker, quieter, and more agile.”
- Marius’ Training: +2 Constitution: “Show me how to survive conditions that would cripple the unprepared.”
- Marius’ Training: +1 Dexterity, +1 Constitution: “I trust your instincts. How about a little of everything?”
- Giatta Companion Buffs
- Giatta’s Training: +2 Intellect: “Tell me how an animancer sharpens their mind to decipher the spiritual world.”
- Giatta’s Training: +2 Resolve: “I want to learn about how you stand up for yourself with an ironclad will.”
- Giatta’s Training: +1 Intellect, +1 Resolve: “Whatever you want to teach me. I leave it in your hands.”
- Yatzli Companion Buffs
- Yatzli’s Training: +2 Perception: “You always see the traps before I do – can you show me what to look for?”
- Yatzli’s Training: +2 Intellect: “Let’s sharpen our wits.”
- Yatzli’s Training: +1 Intellect, +1 Perception: “Whatever you want to teach me, I’m ready to learn!”
As a passionate player, each ally I recruit offers you a unique and lasting boost to your character stats based on your selection. Keep in mind, though, that once you’ve made your choice, it cannot be changed – so pick the one that aligns most closely with your preferred gameplay strategy!
Appreciate you going through our “Avowed” Companions Manual. Here are some additional “Avowed” guides that you might find helpful!
More Avowed Guides
General Guides
- Starter Guide | Beginner Tips and Tricks
- Unique Item Locations Guide
- Godlike Ability Choices Guide
- Companions Guide
- Fragment of Starmetal Locations Guide
- Crafting Guide
- Cooking Guide
Map Guides
- Dawnshore Map and Locations Guide
- Emerald Stair Map and Locations Guide
Totem Guides
- Totem of Rightful Rulership Locations Guide | Dawnshore Totem
- Totem of Defiance Locations Guide | Emerald Stair Totem
- Totem of Revelations Locations Guide | Shatterscarp Totem
- Totem of Perseverance Locations Guide | Galawain’s Tusks Totem
- On Strange Shores Quest Choice | Free Ilora or Not
- An Untimely End Quest Choice | Kill Your Assassin or Free Him
- Escape Plan Quest Choice | Help Leoflaed or Not
- A Lady Never Tells Quest Choice | Report Giuliana or Not
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2025-02-13 21:46