Bitcoin Ascends $115K Amidst US-China Tensions & PEPENODE’s Presale Splendor!

Behold, Bitcoin hath returned to the lofty sum of $115,000, following October’s tumultuous market convulsions-occasioned by the US-China Trade Relations’ tempest-which reduced 1.6 million traders to beggary and inflicted $19 billion upon the leveraged sector. One might suppose such chaos rivals the social upheavals of a particularly disastrous ball at Netherfield.

Here Are the Weekend Box Office Hits for This Weekend, with ‘Chainsaw Man – The Movie: Reze Arc’ Leading the Pack

Okay, so I just saw this really interesting movie directed by Richard Linklater. It’s a biographical dramedy about the lyricist Lorenz Hart, and Ethan Hawke absolutely nails the role. Margaret Qualley is great in it too, and Andrew Scott plays Richard Rodgers. Bobby Cannavale shows up as well. The script is by Robert Kaplow, and the music, which is fantastic, comes from Graham Reynolds – he’s worked with Linklater a bunch of times. Sandra Adair did the editing. Sony Pictures Classics released it, and it made around $585,000 over the weekend from about 689 theaters – a pretty good average of $850 per theater. It’s now made a total of $686,000 after two weeks. The whole thing runs about 100 minutes, and I definitely recommend checking it out if you’re into music biopics!

Top 20 Most Atmospheric Games

Silent Hill 2, launched in 2001 by Konami Team Silent, uses fixed camera angles and thick fog to limit your vision and create tension. The town’s design guides you through claustrophobic streets and quiet buildings, making every sound – from the radio static to the monsters – more impactful. Akira Yamaoka’s haunting soundtrack mixes industrial sounds with sad music, adding to the game’s unsettling atmosphere. The story unfolds not just through cutscenes, but through details found in the environments – apartments, hospitals, and areas around the lake – like objects and notes left behind.

Top 25 Best Sci-Fi Games of All Time

Half-Life 2, originally released for PC in 2004 and later for consoles, was a groundbreaking game that debuted Valve’s new Source engine and its realistic physics. A key feature was the Gravity Gun, which allowed players to move objects to solve puzzles and fight enemies. The game’s setting, City 17, was praised for how seamlessly its story was integrated into the gameplay through in-game events. The story continued with two follow-up episodes, ‘Episode One’ and ‘Episode Two’.