As a huge ‘Attack on Titan‘ fan, I’ve noticed something interesting. The action is so fast-paced and intense that little mistakes sometimes slip by during first viewing. But if you slow things down or rewatch scenes, you start to see some minor animation errors or continuity issues. They don’t actually change the story at all, but once you spot them, they’re definitely noticeable!
This list highlights ten common mistakes found throughout the different seasons and episodes of ‘Attack on Titan’. For each mistake, we explain what happens and how it doesn’t match what’s already been shown or established in the series, helping you notice these details when you rewatch.
Vanishing and reappearing ODM wires
As a player, I’ve noticed something a bit strange with the grappling hook movement. Sometimes, when characters launch and the camera quickly changes angles, the wires connecting the hook to the reels just… vanish! You’ll see them swinging one moment, then the lines are gone, even though the character is clearly still in the air. It happens really fast, almost like a glitch between frames.
Just a moment later, the shot or edit returns the wires to their proper length and tension on the harness. Seeing them reappear proves these lines are essential to the setup, making the missing frames noticeable if you know what to watch for.
Scabbards switching sides
The swords’ sheaths are designed to stay fixed to the character’s hips. However, during fast-paced action, they sometimes visually swap sides or move outwards, before automatically returning to their correct positions when the camera view changes.
As a film fanatic, I noticed something a little off – the way the character holds their weapons doesn’t quite line up. It’s subtle, but the hands gripping the weapons stay consistent, and the way the belt holds everything remains the same throughout the movie. But then, in certain shots, the weapon sheaths seem flipped – like a mirror image. It’s most noticeable when the character turns to the side because the angles of the weapon handles don’t match how they’re usually positioned. It’s a small detail, but it definitely pulls you out of the moment if you’re paying attention!
Insignia color and orientation mix ups
The emblems of the Wings of Freedom and other military groups have distinct color schemes and are always displayed facing the same direction on clothing. However, quick glimpses of crowds sometimes reveal a character with an emblem that has the colors reversed or is facing the wrong way, while everyone around them appears correct.
As a film buff, I’ve noticed a really subtle thing – sometimes when the camera pulls back or cuts to a closer shot, a character’s clothing will ‘reset’ visually, showing the correct colors and how it’s supposed to be worn. It’s most noticeable with cloaks or layered outfits. You’ll catch it when a fold briefly reveals a badge or detail that wasn’t there a moment before, and it only flashes on screen for a few frames. It’s a small thing, but it definitely pulls you out of the movie if you spot it!
Blood splatter continuity jumps
Action movies frequently show characters with blood splatters on their faces and clothes during fights. However, these patterns often change unrealistically between lines of dialogue – moving, fading, or appearing on the other side of their face – without any explanation like wiping it off or changing outfits.
Looking at the footage from a different perspective either brings back the initial imperfection or reveals a hidden pattern, proving the previous edits weren’t deliberate jumps in time. Because the scenes change so quickly, it’s easy to follow the action by simply watching one continuous line or drop throughout the entire sequence.
Wall height and scale inconsistency
The show visually defines the size of the Walls and consistently uses background imagery to emphasize their massive scale. However, some wide shots subtly alter the size of structures like watchtowers or gates, and buildings nearby, making them appear different than they did in previous scenes even though they’re supposed to be in the same place.
Later in the story, when the location reappears, the sizes of the buildings and roofs return to normal. The earlier, unusually sized shots become obvious when characters run across the tops of walls – their heads don’t line up with the height of the walls as they do in other scenes.
Hair length and strand shape changing within a scene
While filmmakers pay close attention to how characters’ hair looks, quick cuts between shots can sometimes cause small inconsistencies. For example, a character’s bangs might appear longer or styled differently in one shot, then quickly revert to their usual look in the very next shot.
You can most easily spot this in indoor scenes without wind or other disturbances, where the character’s design wouldn’t naturally change. If the character suddenly looks normal again in the next shot, it’s a clear sign the previous frame had a drawing error.
Marleyan armband color and side inconsistencies
In season four, scenes taking place in Marley feature armbands that show a character’s status. These armbands are designed to be worn on one specific arm and maintain a consistent color. However, some shots briefly show an armband on the wrong arm during conversations, and then it’s back to the correct position in the next wider shot. The color of the armband also sometimes subtly changes between cuts, which is most noticeable when two characters are standing close together and one armband suddenly appears brighter.
These inconsistencies happen when preparing for large scenes or during fast cuts, as digital copies of the characters are used to quickly create the scene’s layout. Once the camera focuses on the main shot again, the armbands return to their original position and color, proving these changes weren’t meant to tell a story. You can notice these brief errors by paying attention to the stitching on the jacket sleeves and the line of the buttons, as those details remain consistent even when the armbands momentarily change sides or color.
Thunder Spear wiring and launcher design inconsistencies
Detailed shots of the Thunder Spears occasionally reveal wires running along the handle, but these wires disappear in the next shot even though the spear is still shown as active. Sometimes, the handle details, like grooves and the trigger, are slightly redrawn, becoming noticeable when the character changes their grip and the lines don’t match their fingers.
When multiple spears are fired quickly, the details of the forearm-mounted launcher sometimes change briefly between shots – you might see an extra piece or a missing part for a moment. The launcher returns to its standard appearance when the camera angle stabilizes. You can notice these inconsistencies by watching how many visible connection points there are and how the grip grooves are spaced throughout the scene.
Mikasa’s scarf wear and placement continuity
As a big animation fan, I’ve noticed something a little odd about Mikasa’s scarf. It’s a really consistent detail – they clearly put effort into how the stitching and frayed edges look. But sometimes, when the scene cuts, the way she’s wearing it changes instantly – going from tightly wrapped to loose, and there’s no animation showing her actually adjusting it. It’s especially noticeable indoors where there’s no wind to explain it. You’ll see the end of the scarf suddenly get shorter or longer *within* the same conversation, which just feels off when it should be staying put.
Sometimes, when the camera zooms in closely, the pattern of the fabric seems to shift slightly, making the central knot look misaligned. Then, when the camera pulls back to a normal view, the knot appears centered again. You can easily notice this by paying attention to the frayed edges of the fabric and how far the knot is from the collar – these details always return to normal when the camera isn’t zoomed in.
Colossal Titan steam intensity and reach continuity
The Colossal Titan’s steam blast is shown as incredibly strong – capable of burning skin and knocking soldiers off buildings. However, if you look closely, some scenes show that nearby cloth, like cloaks and flags, aren’t affected much by the blast. This is noticeable when the camera switches between shots – you’ll see tiles flying up in wider views, but then in closer shots, cloth and smoke gently fall, even though the Titan hasn’t moved.
As the scene continues, the visual effects of intense pressure return, showing details like shingles falling off and cables flailing. However, closely watching how far the steam moves relative to stationary objects – such as walls and gate frames – reveals inconsistencies. The size of the steam cloud shrinks and grows between each frame, even though the ship itself doesn’t change position, making the effect look unnatural.
Have fun finding small mistakes in ‘Attack on Titan’, and feel free to share any you notice in the comments!
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2025-10-06 01:51