The update details for Apex Legends: Prodigy’s mid-season are now available. In addition to a limited-time mode (LTM) featuring one-on-one duels, there are substantial updates for characters and a shift in audio prioritization that emphasizes enemy sounds over teammates’.
Here are the major takeaways from the patch notes:
Apex Legends mid-season 25 patch notes and meta changes
Wattson
Passive:
- 50% faster ult accel use
- Passive shield gen increased to 2/s from 1/s
Tactical:
- Increase fence node HP to 50 (was 25)
- Cooldown reduced to 4s (was 15s)
- Fences now slow sliding and jumping enemies, and consume cooldowns on Ash dashes and Sparrow double jumps
- Fences electrify doors, which stun enemies when opened or kicked
- Doors no longer explode when opened into a fence
Upgrades:
- Falling Stars integrated into base kit
- New – Help is Here: gain all Support perks
- New – Ultimate Conductor: damage to enemies converts to Ult charge and knocks give a 305 burst charge
- New – Energized Healer: gain double small med healing
- Power Pylon: double Ult HP, healing rate, and capacity
Vantage
Changes:
- Vantage’s hitbox shrank to fit her model better
Passive:
- Can now ping three enemies at once
- Can see health bar of targeted enemy
- Pinging an enemy reveals their position when further than 50m away (was 100m)
Tactical:
- Echo auto recalls after you jump
- Faster jump activation
- Echo can fly a further 10m
- Double jump integrated into base kit
- Redploying guns after jump now quicker
- Widened FOV Echo needs to be in to jump
Ultimate:
- Ultimate Reload upgrade in base kit
- Laser now hidden until Vantage shoots and lasts for 15s
- Laser now more representative of aim
Upgrades:
- New – Controlling my Prey: access ring consoles and zone overcharge
- New – Improved Mark: marked enemy icon is visible through walls
- New – Tac Cooldown: reduce tac cooldown by 5s
- New – Sniper Cover: adds gun shield to Sniper’s Mark
Ash
Changes:
- Decreased dash cooldown to 8s (was 10s)
- Slightly decreased tether strength when pulling hard
- Daul Breach moved to level 2 upgrades
- Ghost in the Machine removed
- Greedy Snares and Twin Snares move to level 3
- New – Charged Knock: HP regain on knock
Audio
- De-prioritised friendly ziplines so enemy zips always play
- De-prioritised non-threatening enemy footsteps
- Experimenting with lowered volume/muted allied footsteps when enemies are close
- Reduced volume of hovertanks in King’s Canyon
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2025-06-20 18:16