All Agility Perks in Kingdom Come Deliverance 2

In Kingdom Come Deliverance 2, the Agility skill offers a selection of top-tier Perks to players. Here’s a rundown of every Agility Perk available:

1. Rolling with It (Rolling becomes faster and less strenuous)
2. Agile Dodge (Improved dodge speed and reduced chance of knockback)
3. Quick Recovery (Recover from prone position quicker)
4. Acrobatics (Climb obstacles more efficiently)
5. Steady Footing (Reduced falling damage)
6. Catlike Reflexes (Improved reflexes, allowing for more precise dodges and faster roll recovery)
7. Agile Escape (Increased sprint speed during rolls)

In Kingdom Come: Deliverance 2, enhancing agility is crucial because it allows you to handle specific types of weapons. As you gain experience (XP) and advance in levels, you’ll unlock the ability to use more advanced weapons that demand a higher level of agility.

In the game Kingdom Come Deliverance 2, players have two methods to enhance their Agility:

1. By using weapons that offer a higher level of Agility, they can accumulate more Experience Points (XP).
2. Another approach is by employing Stealth tactics, which grants both Stealth and Agility experience points.

In the Kingdom Come Deliverance 2 game, Agility Perks are earned by players following an upgrade at every second level. These Agility Perks significantly enhance gameplay by making it more fluid and straightforward. Here’s a glance at all the Agility Perks available in Kingdom Come Deliverance 2:

In Kingdom Come Deliverance 2, players receive Agility Perks after every second level upgrade. These perks streamline gameplay and make it more manageable in various ways. To get a better understanding of the Agility Perks available in the game, let’s go over them all:

Or, for a casual tone:

In Kingdom Come Deliverance 2, after every second level upgrade, players collect themselves some sweet Agility Perks! These perks make gameplay a breeze and much easier to handle. Let’s check out all the Agility Perks this game has in store:

Lastly, for a more engaging tone with an invitation to explore:

Earned after every second level upgrade in Kingdom Come Deliverance 2, Agility Perks will revolutionize your gaming experience by making it smoother and simpler. Ready to discover the various ways these perks can improve gameplay? Let’s delve into all the available Agility Perks:

Hope this helps!

Kingdom Come Deliverance 2: Agility Perks

As a player advances their Agility skill to levels 2, 4, 6, and so forth, they gain Access to Perk Points that can be utilized for enhancing their Agility Ability. Review the following table to select the Perks that align with your character’s attributes.

Perks Effects Requirements
Deft Hands The required Agility for all weapons is reduced by 2. Additionally, this Perk helps in saving Stamina if the player’s Agility is more than the required Agility for the particular weapon. Level 6
Featherweight Fall damage is reduced by 30% Level 6
Dominant Hand Attacks cost 20% less Stamina when using one-handed weapons without holding a shield in the other. Besides, blocking is more effective and requires less Stamina as well. Additionally, players will also be able to block with a torch in their off-hand. Level 8
Nimble Stance Dodges use up 40% less Stamina Level 8
Deft Hands II The required Agility for all weapons is reduced by 5 overall (+3 over the last upgrade). Level 10
Deft Hands
Ranger Run Piercing damage of all melee weapons is increased by 5% Level 10
Creeping Phantom Movement is 15% faster when sneaking Level 12
Totentanz Players receive a 15% weapon attack bonus on performing a perfect dodge. The effect lasts 5 seconds. Level 12
Finesse Slashing damage of all melee weapons is increased by 5% Level 14
Viper Piercing damage of all melee weapons in increased by 5% Level 14
Creeping Phantom II Movement is 35% faster when sneaking (or crouching), thus giving you an additional 20% upgrade. Level 16
Creeping Phantom
Finesse II Slashing damage of all melee weapons is increased by another 5% Level 18
Finesse
Viper II Piercing damage of all melee weapons is increased by another 5% Level 18
Viper

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2025-02-12 15:13