Meta Report July 2025: Summer rebalance
The summer festival is winding down. So far, none of the newly introduced summer outfits have made a significant impact in Player vs Player (PVP), but the most notable development for the PVP community has been the balance adjustment on June 18, 2025. This update enhanced several costumes that were rarely used previously. In general, these balance changes have been beneficial as they foster diversity within the game’s meta. Here are some of the changes with the most significant impact:
– The speed and defense of costume X have been increased, making it a strong contender in PVP.
– Costume Y now has a new passive ability that provides a significant advantage in certain situations.
– The damage output of costume Z has been significantly reduced, but its durability has been increased, creating a trade-off for players to consider.
![]() Eleaneer |
Eleaneer: Piercing Magic Bow Eleaneer’s AOE has been upgraded from a 3-tile AOE to a 4-tile AOE, and she also now gets much better damage (3×210%). This is by far the most impactful meta change. Her performance against Granhildr defense teams stays about the same: Eleaneer was always reliable in taking out Gran thanks to her elemental advantage. However, Eleaneer’s upgrade now forces all defense teams to take into account the extra tile of AOE when choosing field placement: units in the second row used to be safe, but now they are at risk. It makes placement options especially tricky for Morphea defense teams, whose summons are always generated in the front row. |
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Lathel: DK Lathel now has a pre-emptive 1 SP buff. This is a huge upgrade that elevates DK Lathel from complete irrelevance to high PVP relevance. DK Lathel can now be used in defense teams to pre-emptively start with a huge energy guard and physical barrier for only 1 SP. This means that it is now possible to start with 2 pre-emptive skills: Granhildr/Morphea AND Lathel. Lathel has very strong survivability with his 350% energy guard, especially since your opponent will most likely use up their buff removal skill on Granhildr. This strong survivability means that it is much more likely that Lathel will be able to survive long enough to activate Homunculus Lathel. |
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Schera: Other than Pool Party Schera, all of Schera’s other costumes have been buffed. The biggest impact change is Lapis Witch, who now hits a full column and deals better damage. To date full column AOE has been very rare. Code Name S also gets an additional tile which makes it much more consistent. |
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Rubia: The upgrades to Thorn (base costume) will not have much meta effect, but the upgrades to Empress are significant. Empress was already very strong for defense teams thanks to her DEF shred and big range. Her improved damage now make her even better on defense. |
![]() Alec |
Alec: Alec’s changes have a big impact on his PVP utility. Destruction Alec’s SP cost reduction and damage buff makes him viable for attack teams again. Alec geared to 3,000 ATK will now deal 30,000 fixed damage. If he hits after H.Lathel + RH Zenith, he deals 249,600 fixed damage: in other words, enough to wipe out anything that touches his blade, including Granhildr. Alec can now also reliably take care of water tanks like Glacia and Teresse as long as he is buffed with H.Lathel. |
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Rafina: Old Steel Engine Rafina was one of the worst costumes, because her skill only removed energy guards after her attack damage, making her skill near useless (since all her attack would first be absorbed by the energy guard). Now, Rafina can remove both energy guards and barriers before dealing damage. She also gets stronger skill damage to make up for her weak attack stats, and her AOE is great. This makes her a very good defense team pick, who is great for dealing with “turtle” attack team openers like Seir, Lecliss and RH Rou. Another reason that Rafina is great for defense is that she has very high HP stats and good survivability. Still, her performance remains inconsistent at high level PVP, as her low base attack means that she will often miss lethal. |
Apart from several other outfits, some adjustments (buffs) have been made that primarily influence Player versus Player scenarios, yet their effects are relatively minor when considering the broader game dynamics (meta).
Full balance change details (click to reveal)
How to use this tier list
In Brown Dust 2, what sets it apart is that every character boasts numerous outfits, and these ensembles can be utilized collectively in PVP battles. Interestingly, certain costumes might not shine individually, but their true potential unfolds when paired with other costumes on the same character. Moreover, the power of each costume undergoes substantial transformation based on duplicates, up to a maximum of +5 costume level. This implies that there are some critical factors to bear in mind while referring to this tier list.
+5 costumes and full potential are assumed
In simpler terms, all comparisons made here concern the power levels between a Level +5 version of a character’s costume, when it’s at its peak performance (if applicable), and other costumes. It’s essential to note that a Level +5 costume in your collection might outperform a Level 0 costume from a higher tier in the rankings, especially in Player vs Player battles. Full potential upgrades are roughly equivalent to 2-3 costume level increases.
Keep in mind that many costumes’ SP costs decrease as they level up or receive potential enhancements, significantly impacting their performance in Player vs Player (PVP) matches. If you don’t own the fully reduced SP variant of the costume, it may not function at its advertised tier level.
Attack tier and defense tier
Each costume is rated based on how good it is for attack teams and defense teams.
Ratings explained
Tier ratings are given on the following basis:
- S: The best at what they do.
- A: Better than average.
- B: Average, but not bad.
- C: Worse than average.
- D: Not recommended.
The Mirror Wars (PVP) Tier List – July 2025
Character | Costume | Attack tier | Defense Tier | Comments | |
---|---|---|---|---|---|
Alec | Destruction | A | A | Very high pure damage. Higher damage than WR.Justia, but less consistent: elemental typing means he is strong against Lecliss, but weak against Morphea, Glacia and Teresse. | |
Alec | Sword Breaker | A | A | Very high pure damage. Higher damage than WR.Justia, but less consistent: elemental typing means he is strong against Lecliss, but weak against Morphea, Glacia and Teresse. Weird AOE limits placement options | |
Anastasia | Fire Graffiti | B | A | Anastasia is much more consistent after her balance changes and now that we have Liberta for reliable physical crit damage. High hit count can be good for clearing evasion. | |
Anastasia | Gentle Maid | B | B+ | Anastasia is much more consistent after her balance changes and now that we have Liberta for reliable physical crit damage. Still, for 3 SP, her AOE and it count are still just average. | |
Andrew | Specialist | C | C | Quite tanky with his evasion skill and is able to taunt. Useable in lower rank PVP, but drops off in higher ranks in favor of 5-star tanks. | |
Andrew | Loyal Butler | D | D | Not good value for cost, and not recommended | |
Angelica | The Fallen | B+ | C | Good cost and reasonably tanky, but cannot deal with enemies geared to 90% M.RES or with big energy guards (e.g. Granhildr). Difficult to play as she is heavily reliant on crits and crit damage. | |
Angelica | Pool Party | C | B | Difficult to play consistently as she is heavily reliant on crits and crit damage, but also has high cost. Reasonably tanky stats, but her tankiness becomes less relevant against strong opponents in high ranking PVP. | |
Angelica | Neon Savior | C | C | High SP cost, low initial damage with moderate burn damage. Only useable as a backup to Angelica’s other two costumes. | |
Bernie | Righteous Raider Girl | D | D | Not good value for cost, and not recommended | |
Blade | Apostle | B | A | Great counterattack ability, but difficult to trigger it due to her very low HP and high SP cost. Can be used in defense if paired with a defensive buffer like RH.Rou. Can occasionally get lucky if hit by a Zenith. | |
Blade | Young Lady | C | B+ | Good damage, but SP cost is high and survivability is low. | |
Celia | Masquerade Bunny | C | C | Low damage is not good value for SP cost. 3×3 AOE for 3 SP was decent value when she was first released, but there are better options now for 3 SP. | |
Celia | Descendant of the Great Witch | C | C | Low damage is not good value for SP cost | |
Celia | The Curse | C | C | Low damage is not good value for SP cost | |
Dalvi | Bright Moon | B | B+ | High magic damage, better than usual base crit damage, with a useful vertical AOE. At +5, Energy Guard can meaningfully improve survival, especially when paired with B.Helena’s buff. | |
Dalvi | Summer Vacation | C | B | Big AOE but high SP cost and poor synergy with Bright Moon. | |
Diana | Anti-dystopia | A | B | 1 SP cost is cheap, very strong energy guards if her M.ATK is buffed. Range limitations can be overcome with potential. Despite being very strong, she is let down by a lack of follow up options (Adventurer Diana is weak in PVP). | |
Diana | Adventurer of the Unknown | D | D | Useable only as a follow up to Anti-dystopia Diana for the crit buff, but otherwise mostly useless. | |
Eclipse | Nightmare Bunny | 1 | 1 | High damage, massive range, SP drain, and enough M.RES shred to overcome most units that build for high M.RES. Was once the single most dominant costume in PVP. No longer so dominant, but still one of the best. | |
Eclipse | Dimension Witch | 1 | A | Very good damage for 2 SP, especially once potential upgrades are unlocked. Can take out Granhildr if buffed with B.Helena and Zenith. | |
Eclipse | Beach Vacation | B+ | B+ | High damage with a very long cooldown. Good as a second or third costume for Eclipse, but should not be used as an opening move. | |
Eclipse | Dream Bride | B+ | B+ | In PVP, the heart shape AOE is actually very good for catching enemies. Damage is on the low side and cost is high though. Not good as an opening move, used only as a followup to other costumes. | |
Eleaneer | Magic Bow | 0 | 1 | Only one of two buff removers that cost 2 SP, the other being Pool Party Schera (limited). Her low SP cost buff removal and high damage makes her one of the best Granhildr counters. | |
Eleaneer | B-Rank Idol | A+ | A+ | B-Rank Idol is a high cost silencer with good damage, but usually used as a secondary to Magic Bow Eleaneer. | |
Elise | Lovely Lady | B | A | Useful plus-shaped AOE with DEF/M.RES shred. Recent balance changes gave her a damage buff, but her base ATK is still on the low side. Decent counter to Lecliss thanks to the elemental advantage. | |
Elise | Code Name O | A | B+ | Good damage for cost post balance changes, but base ATK is on the low side. Can be used on Turn 1 attack, but in defense mainly used as a secondary costume to Lovely Lady. | |
Elpis | Hand of Salvation | C | C | A poor substitute for B.Helena. Decent damage boost for magic teams, but the 2 SP cost is hefty. | |
Eris | Esteemed Adventurer | B+ | B+ | Very high damage and good range. Chain stack limitation is rarely a problem in PVP (as long as Eris attacks first). | |
Eris | Your Very Own Cat | C | B | High damage on the main target, but too high cost for the impact. Only useable as a followup to EA.Eris. | |
Glacia | Alice | B+ | A | The most expensive 5-star taunt tank, but with her recent balance changes, she now taunts twice, making her good value. Still vulnerable to buff removal though, which is why she sees less play than Lecliss and Seir. | |
Glacia | Disciplinary Committee | 1 | 1 | With the recent balance changes, she is a very strong attacker with pure damage, for only 2 SP. Easily deals over 10k pure damage unbuffed. However, weak to Lecliss. | |
Granhildr | Comeback Idol | C | 0 | The only taunt that can pre-emptively activate at the start of battle. Much of the metagame revolves around her existence. Used mainly in defense teams. | |
Granhildr | The Void | C | A+ | Powerful if placed correctly, but not always consistent. Unlike Comeback Idol, Void does not protect your team, and requires some luck to get hit by someone who isn’t a buff remover. | |
Gray | B-Rank Manager | 1 | A | Low SP cost and DEF shred makes B-Rank Gray a reliable killer. | |
Gray | Pool Party | B | A | Decent value for the plus-shaped AOE and high damage potential. Although the damage multiplier is low, it can be paired with DS.Liberta for a high C.DMG low crit rate build. | |
Gray | Vanguard | C | B | Really needs potential to be playable in PVP, but even then it’s not great. Low damage against physical units, but with his wide AOE, there is a reasonable chance of hitting a magic opponent for bonus burn damage. | |
Gray | Sharpshooter | B | C | Really needs potential to be playable in PVP, but even then it’s not great. Cost is good, damage is reasonable but can be hit and miss. | |
Helena | B-Rank Idol | 1 | A | Great magic supporter and crit buffer, but needs +5 and SP reduction from potential. Note that crit rate buff doubles from 25% to 50% at +5, allowing for “guaranteed crit” gear builds. | |
Helena | Top Idol | A | A | Mainly purpose is as a followup to B-Helena. For 1 SP, she improves the survivability of all your units and boosts your SP for the next turn. | |
High Elf Archer | Daughter of Starwind | B | A | Very high skill damage since she can be geared for maximum crit damage. Pairs well with H.Lathel. Unfortunately, cost is slightly on the high side. | |
Hikage | Kind Ruthlessness | C | C | Damage is good, but a single target attack for 3 SP is not good value in PVP. | |
Jayden | Beautiful Girl Devotee | D | D | Not good value for cost, and not recommended | |
Jayden | Manga Research Club | D | D | Not good value for cost, and not recommended | |
Justia | White Reaper | 1 | 1 | Very high fixed damage, low cost and no elemental weakness. Vertical 2-tile AOE is a useful range in PVP. A good counter to Lecliss, especially when buffed. | |
Justia | Blood Glutton | 0 | 1 | One of the best for attack team openers. She deals relatively low fixed damage, but in a wide 3×3 AOE and for only 2 SP. Great for clearing non-tanks, can clear tanks if buffed. | |
Justia | Kendo Club | 1 | 1 | High fixed damage, good range and low cost, with no elemental weakness. | |
Justia | Knight of Blood | A | 1 | High fixed damage and good range with potential upgrade. However, the higher 3 SP cost makes it less suitable for Turn 1 play compared to other skills. | |
Justia | Pool Party | 1 | A | Since the rework, Pool Party Justia has become much more powerful (evasion > energy guard). Turns Justia into a huge threat if she survives the next turn. | |
Kry | Violent Student | B+ | B | Violent Student Kry has one of the best knockbacks in the game, and is a very good budget opener for only 1 SP. Has good odds of lethal if the knockback connects, and also helps set up the board for vertical AOE attackers. Also has a pretty good followup on Turn 2 with Marauder Kry. Drops off in higher tier PVP due to low stats. | |
Kry | Liberated Marauder | B | B | Despite being a 4-star unit, Marauder Kry deals fairly good damage, and is reliable thanks to his 50% damage reduction. Kry’s main weakness is that, as a 4-star unit, his stats are capped at Lv80. Great as a follow up to Violent Student. | |
Lathel | Homunculus | 1 | A | One of the best physical supporters. Only costs 1 SP, so he can be easily slotted into a physical attacking team. On defense teams, he is best paired with a pre-emptive Dark Knight. | |
Lathel | Lonely Survivor | A | A | Good damage and deep reach for 2 SP (with potential SP reduction). | |
Lathel | Promise of Vengeance | C | C | Very high single target damage and low SP cost, but no AOE. Ok to follow Homunculus, but not good as a main costume. | |
Lathel | Medicinal Herb Tracker | C | C | Damage is not quite as good as POV.Lathel, but there is a small chance of catching something on his diagonal AOE. | |
Lathel | Pool Party | B | B | Great damage potential if built for full crit damage, but a full crit damage build does not synergize well with other costumes. Cost is on the high side compared to impact. | |
Lathel | Dark Knight | C | 1 | The pre-emptive skill makes Lathel very tanky for turn 1 defense, allowing him to have good odds of surviving to set up a turn 2 Homunculus buff. | |
Layla | Anvil of Creation | D | D | Not good value for cost, and not recommended | |
Lecliss | Android Queen | 1 | 0 | One of the best physical tanks when equipped with exclusive gear. The reflect from a high level Android can win games. | |
Lecliss | Killer Doll | 0 | 0 | Recent balance changes reduce her cost to 1 SP, making her taunt incredibly high value and great for both attack and defense teams. | |
Levia | Track and Field Captain | C | B+ | Damage and range are very good, but 4 SP cost is high. Levia has no low-cost skills to open with. | |
Levia | Night of Jealousy | C | B+ | Damage and range are very good, but 4 SP cost is high. Levia has no low-cost skills to open with. | |
Levia | Overheat | C | C | Damage is not good for PVP and SP cost is high. | |
Liatris | Maid Name R | C+ | B | Wide 3×3 AOE is great, but it’s difficult to trigger her bonus burn damage. Without bonus damage, it’s low impact for cost. | |
Liatris | Neon Stalker | B | B+ | Excellent reach, but damage is on the low side. For the same cost, costumes like NB.Eclipse and DJ.Venaka have better damage and range. | |
Liatris | Rodev’s Star | B+ | A | Good AOE and damage over time, but initial damage is low. | |
Liberta | Onsen Manager | C | C | Poor value in PVP because it’s very rare to use your big attacks after stacking at least 10 chains. | |
Liberta | Dark Saintess | 1 | 1 | The physical equivalent of B.Helena. Significantly boosts physical damage by allowing for 50% crit rate, high crit damage builds. Tanky stats, can survive Venaka if geared correctly. | |
Lisianne | Wandering Priest | D | D | Useless | |
Loen | Last Hope | C | C | 5 SP is far too costly for impact. Loen has no low cost skills. | |
Loen | Track and Field Team Member | C | C | 4 SP is too costly for impact. Loen has no low cost skills. | |
Loen | Celebrity Bunny | C | C | 6 SP is far too costly for impact. Loen has no low cost skills. | |
Lucrezia | Seductive Wings | D | D | Not good value for cost, and not recommended | |
Luvencia | Deal Snatcher | C | B+ | Although the cost is high, the range is usually very effective and the damage is fairly reliable on the main target. Compared to Empress Rubia though, Luvencia is missing the DEF shred and followup costume options. | |
Luvencia | Wild Dog | C | B+ | Good range and high damage, but the cost is high. | |
Michaela | Acting Archbishop | B | B | Good SP cost but damage is on the low side, and the loss of DEF/M.RES guarantees you will die to anything if hit. No reason to play this over QOS.Michaela, unless QOS is on cooldown. | |
Michaela | Beachside Justice | B+ | B+ | Very high damage, but 80% HP self sacrifice hurts a lot in PVP and cost is on the high side. Pair with B.Helena to mitigate HP cost. Mainly played as a secondary costume to QOS. | |
Michaela | Queen of Signatures | 1 | A | B.Helena + Zenith + QOS Michaela takes out even 90% M.RES Granhildrs. Huge range and 2 SP cost makes her a very viable attack opener. SP drain is a relatively small downside in PVP. | |
Morphea | Apostle | A | A | Very low skill damage, but a decent choice for attack teams if paired with B Helena given its low 1 SP cost and big AOE. On defense teams, it can set up extra damage from her summons on defense turn 1. | |
Morphea | Beach Vacation | C | 1 | Unique costume with the ability to pre-emptively summon clones at the start of battle. Positioning is tricky, but she can be very powerful in defense as an alternative to Granhildr. | |
Morphea | Daydream Bunny | C | B | Too slow for PVP. It’s viable as a cheap skill for the first defense turn, but otherwise Beach Vacation is superior | |
Nartas | Unknown Sage | B | B | Good damage against physical types and good resistance against magic types, but can’t function as a tank due to low HP. Recent balance changes have improved him, but not enough for him to see competitive play. | |
Nebris | Laid-back Lifeguard | B | B | Acceptable damage and range, but it costs 3 SP with no special effects that would give her a competitive advantage over other characters | |
Nebris | Labyrinth Gatekeeper | B | A | Full column AOE makes LG.Nebris a good defense team choice. However, Lapis Witch Schera is usually the better choice for same AOE range, due to buff removal. | |
Nebris | New Hire | C | A | Skill damage scales with buffs, but buffs are hard to accumulate in PVP. Can’t be used as a first costume, but works well as a secondary costume on defense (e.g. after being buffed by Liberta and LG.Nebris). | |
Olstein | Fiend Scholar | B+ | B+ | An effective Turn 1 disabler and tank if positioned correctly. In addition to draining SP, his skill silences units in a 3×3 AOE for 2 of your opponent’s turns, which can completely shut down your opponent’s strategies. | |
Olstein | Sage of the Blue Clouds | A | B+ | Balance changes now make him hit 7 times instead of 1 (good for removing evasion and amplifying damage). Can be strong when paired with a tank like Lecliss to absorb weakened attacks. Tanky stats. | |
Goblin Slayer | Orcbolg | C | C | High SP cost, low impact skill and low stats. | |
Priestess | Earth Mother Believer | C | B | Good AOE, but damage is on the low side. | |
Rafina | Code Name A | B | A | Rafina has naturally tanky stats due to high base HP. DEF reduction skill and skip AOE is great, but held back by low base ATK stats. | |
Rafina | Game Club | B | B | Damage amplification and 3×3 AOE for 3 SP is good, but base ATK and damage is on the low side. | |
Rafina | Steel Engine | B | A | Great attack range, high skill damage and tanky stats, but held back by low base ATK stats. | |
Refithea | Pure White Blessing | C | C | Property damage and chain buffs have relatively low impact in PVP. Full team energy guard can help, but the power level is a weak substitute for RH.Rou who costs the same SP. She is also very SP hungry as she needs to re-apply her buffs every turn. | |
Refithea | The Gluttonous | C | C | Relatively low impact buffs, and she forces your team formation to bunch together due to low range. | |
Refithea | Poolside Fairy | D | D | 6 SP cost buff will instantly lose you the game. | |
Roxy | Respected Master | B | C | Unreasonably high SP cost makes her very difficult to use in PVP on her own, however it’s good to have her as a secondary costume to Emerging Desire, and can win games if you can manage to find enough SP to activate it. HP is very low. | |
Roxy | Emerging Desire | 1 | C | Her cheap silence can effectively disrupt opponent strategies if it connects. Very low damage multiplier makes it difficult for her to deal lethal damage, but can be paired with B.Helena to kill low M.RES units. HP is very low. | |
Rou | White Cat | 1 | 1 | Evasion based tank. 1 SP cost, high offensive power on knockback, versatile follow up options with multiple other costumes. | |
Rou | Red Riding Hood | 1 | 1 | Energy guards are big and 50% crit buff allows for reliable crits. Costs only 2 SP with potential upgrades. Can be used either as a follow up to White Cat or as an opener for turtle strategy attack teams. | |
Rou | Stray Cat | C | C | A weak costume, mainly due to the fact that Rou is very rarely geared for high ATK stats (which would not benefit any of her other costumes). Used only as a filler in the costume cycle. | |
Rou | Nature’s Claw | A | A | High single target damage is very good for breaking tanks. Evasion makes Rou very hard to kill. Use as a followup to Rou’s other skills, not good as the opening move. | |
Rubia | Maid Name C | 1 | A | Evasion for only 2 SP is very powerful. Very good when used on Turn 1 attack to improve her survivability. | |
Rubia | Empress of the Ocean | B+ | 1 | High SP cost, but makes up for it with huge range and 45% DEF reduction for reliable damage. Especially effective in defense. | |
Rubia | Thorn of the Desert | B | B+ | Good offensive stats, decent skill damage, average SP cost. | |
Sacred Justia | Reclaimed Destiny | C | C | Outside of low rank PVP, Sacred Justia is not consistent enough to justify her 5 SP cost. | |
Samay | Kind Student | A | C | With potential unlocked, she is the only unit to buff for 0 SP. With her base costume (Kind Liberator), Samay is also able to follow up with a decent attack on the second turn, making her a versatile unit. Held back by low stats. | |
Samay | Kind Liberator | C | C | A decent skill that is held back by Samay’s low base M.ATK stat. M.RES shred can be useful in a magic team. Best used as a followup to Kind Student Samay. | |
Scheherazade | Lapis Witch | A+ | 1 | Schera is hands down the best buff remover, as all her costumes remove buffs and have good AOE and damage. Recent balance changes now give her a full column AOE, making her a very strong choice for defense team openings. | |
Scheherazade | Code Name S | A+ | 1 | Schera is hands down the best buff remover, as all her costumes remove buffs and have good AOE and damage. Code Name S also silences, which can be gamechanging. Recent balance changes make her AOE much more consistent. | |
Scheherazade | Pool Party | 0 | A | Only one of two buff removers that cost 2 SP, the other being Magic Bow Eleaneer. Her low SP cost buff removal makes her one of the best Granhildr counters. | |
Scheherazade | Magic Professor | A | A | Not good an opener due to its high SP cost, but a good choice for a secondary costume. Largest AOE of any buff removal skill. | |
Seir | Demon’s Daughter | 1 | A | New balance changes reduce her taunt cost to only 1 SP. High HP like Lecliss and Glacia, but ranks below Lecliss and Glacia due to lack of offensive skills and vulnerability to Justia. | |
Seir | B-Rank Idol | B | B | Cheap skill, but no taunt makes it unreliable. High HP like Lecliss and Glacia, but ranks below Lecliss and Glacia due to lack of offensive skills and vulnerability to Justia. | |
Seir | New Hire | C | C | Mainly designed to stack buffs in PVE, not well suited for PVP. | |
Sylvia | Sword Queen | 1 | B+ | One of the very few attack costumes that has 1 SP cost. High base crit and very versatile for an attacking team. Pairs well with DS.Liberta to get past high DEF opponents. Weak against Lecliss. | |
Sylvia | Admiral | A | B | Very good damage and AOE on her own, but even better when used after SQ.Sylvia (SQ.Sylvia’s ATK buff improves Admiral’s damage and energy guard). Energy Guard creates a good set up for Desert Flower Sylvia on the following turn. | |
Sylvia | Desert Flower | B | B | Sylvia has very low base HP so she is not well suited to play as a tank. Not a good opener, but can be used as finisher, once your opponent’s strongest skills have been exhausted. Best played following Admiral Sylvia (who gives an energy guard that improves survivability during the Desert Flower skill period). | |
Sword Maiden | Supreme God Archbishop | C | C | Poor choice due to high SP cost and cooldown gap. | |
Teresse | Medical Club | C | C | Cost is too high for impact, and aura range is difficult to make use of. | |
Teresse | Angel of Destruction | A | A | Teresse is a decent tank as she has very high base HP (same as Lecliss). Despite her strong defensive stats, she has terrible offensive stats, so the burn damage on her skill is much lower than Rou’s. | |
Teresse | Beachside Angel | B | A | Very big boost to damage, but 2 SP is too expensive to open with on an attack team. Good on defense thanks to Teresse’s high HP stat. | |
Venaka | DJ | 1 | 0 | Very powerful offensive skill with 50% M.RES shred, and one of the best magic attackers for PVP. Weak against evasion. | |
Venaka | Wind Dancer | A+ | A+ | Great damage and AOE, but best used as a followup to DJ.Venaka (M.RES shred is usually more effective than wind damage amplification). | |
Ventana | Comeback Idol | D | D | High SP cost is not justified for her single target damage. | |
Ventana | Snow White | B | B | Balance changes have made her SP cost reasonable, but damage is still on the low side unless the enemy has taunt. | |
Ventana | Onsen Pracittioner | B+ | C | She works as a Granhildr killer for 2 SP, but is held back by a lack of AOE and lack of good followup costumes. | |
Wilhelmina | Iron Monarch | C | C | Damage is good, but a single target attack for 3 SP is not good value in PVP. | |
Wilhelmina | Water Park Queen | C | C | Damage is good but SP cost is too high. Kendo Club Justia has the same AOE for half the cost. | |
Yomi | Gentle Destroyer | C | C | Too high SP cost for mediocre impact, not recommended | |
Yokazura | Fists of Conviction | C | C | High SP cost for mediocre impact, not recommended | |
Yumi | Dancing Snowflake | B | A | Full column range and 5 hits with burn can be fairly effective on defense. However, the uniqueness of her AOE has dropped now that Lapis Witch Schera has been buffed to hit a full column too. | |
Yuri | Comeback Idol | A | A | Great damage when paired with Whitebolt. Stealth skill improves survivability if placed properly. Mainly used as a secondary skill to Whitebolt. | |
Yuri | Whitebolt | A | A | A very solid buff removal skill with great damage and reasonable SP cost. Great synergy with Comeback Idol. Although she costs more than PP.Schera and PMB.Eleaneer, the X-shape AOE can be an element of surprise. | |
Zenith | Robin Hood | 0 | 0 | Don’t be fooled by her art, she’s built like a tank rather than a damage dealer. Her skill does not do much damage, but it costs 0 SP, has no cooldown, and is very good for setting up followup lethal attacks or for breaking evasion/Gran’s reflect. | |
Zenith | Poolside Guardian | B+ | B+ | Slightly better own damage than RH.Zenith, but does not have RH.Zenith’s main benefit of being 0 SP. |
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2025-07-15 19:16