The latest update for “Elden Ring: Nightreign” has been released today, following FromSoftware’s announcement that they would be making quick improvements to certain aspects of the game’s Solo Mode. This game, which was launched last Friday, has received a mix of feedback from both critics and fans. Many have expressed concerns about the game’s balance in single-player mode, several bugs, and some performance problems. However, FromSoftware and publisher Bandai Namco had not specified when this update would be released, but it’s available now.
As per the updates shared by Bandai Namco, the new patch version 1.01.1 has been released, focusing on enhancing single-player balance, modifying some item drops, and rectifying numerous bugs across consoles and Steam. In this update, players opting for solo gameplay will benefit from the “Resurrection Upon Defeat” feature, enabling a revival after each night’s boss encounter. Earlier, there wasn’t a consistent method to resurrect during expeditions in solo mode, making it quite tough. Now, players can collect more runes while playing alone as well.
What Else Elden Ring Nightreign Has Updated
A Lot Of Bug Fixes And Some Balance Adjustments
Apart from modifying the solo settings, this update incorporates a few overall adjustments for balance and numerous bug corrections. This update enhances the possibility of acquiring high-tier Relics as a Day 3 reward in Expeditions, which should help reduce some unpredictability related to loot drops. Additionally, it boosts the likelihood of obtaining high-rarity Relics from Scenic Flat stones bought at the Small Jar Bazaar.
In conclusion, the latest upgrade includes numerous bug corrections, with both broad improvements and ones targeted specifically at the PC edition. Here’s a rundown of the resolved issues:
1. Issue A – Description of Bug A
2. Issue B – Description of Bug B
3. Issue C – Description of Bug C (PC-specific)
4. Issue D – Description of Bug D
5. Issue E – Description of Bug E
6. Issue F – Description of Bug F (PC-specific)
7. Issue G – Description of Bug G
8. Issue H – Description of Bug H
9. Issue I – Description of Bug I
10. Issue J – Description of Bug J (PC-specific)
11. Issue K – Description of Bug K
12. Issue L – Description of Bug L
13. Issue M – Description of Bug M
14. Issue N – Description of Bug N (PC-specific)
15. Issue O – Description of Bug O
16. Issue P – Description of Bug P (PC-specific)
- Bug Fixes
- Adjusted camera behavior when activating the Guardian’s Ultimate Art, “Wings of Salvation.”
- Fixed a bug in the Duchess’s Character Skill “Restage” where Status Ailments would not trigger when built up from other players’ attacks.
- Fixed a bug where some attacks of Raider with Greataxe and Great Hammer weapon types had higher damage than intended.
- Fixed a bug where some “Those Who Live in Death “ enemies would revive when defeated with the “Sacred Blade” skill.
- Fixed a bug where the “Bleeding” Status Ailment would not build up when the Skill “Bloody Slash” hit an enemy.
- Fixed a bug where the “Ghostflame Ignition” attack would not occur under certain circumstances.
- Fixed a bug where the status ailment “Frostbite” would not build up when the light wave released by a strong attack hit an enemy while the “Moonlight Greatsword” skill was active.
- Fixed a bug where the speed of arrows fired with the “Mighty Shot” and “Enchanted Shot” skills was slower than expected.
- Fixed a bug where the attack range of the magic spell “Rock Sling” was longer than expected when using it with a staff equipped in the left hand.
- Fixed a bug where the effect of reducing the maximum HP of enemies when the incantation “Black Blade” hit them was not activated.
- Fixed a bug where the Passive Effect “Successive Attacks Negate Damage” would stack when successive attacks were made while the Effect was active.
- Fixed a bug where some Passive Effects were not displaying their effects at the correct values.
- Fixed a bug where the Relic Special Effect “[Guardian] Become the target of enemy aggression when ability is activated” would not activate under certain situations.
- Fixed a bug where certain effects were not being applied to Relics obtained from Expedition Rewards or purchased from the Small Jar Bazaar.
- Fixed a bug where items that could be obtained upon completing a Remembrance in the Remembrance world when the scenario conditions were met could not be obtained when changing characters and concluding a Remembrance.
- Fixed bugs in the behavior and specifications of certain attacks and actions of specific enemies.
- Fixed a bug that caused the game to become unstable under certain conditions during battles with specific enemies.
- Fixed a bug in the graphics rendering during battles with specific enemies.
- Fixed some incorrect information in the staff credits.
- Fixed some text.
- Fixed a bug where some sound effects were not playing correctly.
- Fixed a bug where the “Exit Remembrance” effect was not displayed during a “Wylder” Remembrance on some platforms.
- Fixed a bug where the HUD was not displayed on some platforms.
- Fixed a bug where the game would crash under certain circumstances on some platforms.
- Fixed a bug where Expeditions and reconnecting to sessions would fail under certain circumstances on some platforms.
- Fixed a bug where background music would not play properly under certain circumstances on some platforms.
- Steam-Only Adjustments
- Fixed a bug where some graphics were not rendered correctly when “Low” was selected in “Quality Settings” under “Graphics.”
- Fixed a bug where the Climb up action sometimes failed when using the keyboard.
- Fixed a bug where the Climb up action was difficult to perform when using a gamepad.
Solo Mode Still Needs Improvements
The Game Is Clearly Designed For Three Players
Playing Elden Ring under optimal circumstances is an exceptional adventure, possibly the finest cooperative journey offered by FromSoftware. However, achieving those optimal conditions can be quite challenging.
To fully enjoy the game, players need a reliable group to advance together, the ability to join parties via console parties or Discord for communication, similar skill levels, and numerous other factors. Unfortunately, these requirements often lead some players to prefer a solo experience. And while this new update has improved the single-player mode, it’s still considered a rough experience.
For players of Souls series, Nightreign might hold some interest even without their preference for multiplayer, yet its single-player mode requires refinement. With only one revive for end-of-day bosses, bosses designed for three players, and limited collection of weapons, runes, items, and essentials compared to a full party, the solo adventure feels less satisfying. Still, it’s playable and entertaining, but Elden Ring Nightreign has room for improvement when catering to solo players.
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2025-06-02 19:08