In a fitting comparison, Firebreak mirrors the style of Control, masterfully developed by Remedy Entertainment – creators behind Max Payne, Alan Wake, and others. Released in 2019, Control was a distinctive action shooter that offered players the chance to harness supernatural talents as they delved into The Oldest House, an intricate and enigmatic structure.
In no time at all, The Oldest House transformed into one of video games’ most memorable landmarks, recognized for its unique brutalist design and bizarre occurrences. With Control, you were given the freedom to shatter these drab office corridors using a sophisticated physics engine, allowing you to hurl tables and office equipment around until the entire building appeared as if an anime fight scene had taken place within it.
The experience was thrilling and unforgettable due to numerous factors, and it’s enticing to go back to The Oldest House in FBC: Firebreak. However, unlike other games where you play as a powerful hero with an array of impressive abilities, in Firebreak, your character is a regular individual equipped with ordinary weapons, plus a special tool. Instead of clearing out a room filled with enemies using a massive attack, each enemy in Firebreak can pose a significant challenge in reaching the objective.
Firebreak, though situated in The Oldest House and resembling the intense Control, is actually a more conventional first-person shooter focused on extraction. In this game, you’re just an ordinary individual fighting your way through The Oldest House to gather resources and accomplish tasks. It’s a tough climb indeed, as each wave of enemies poses a significant threat, and every objective presents unique challenges. To survive each level, teamwork is essential, but it’s merely the starting point for a cooperative game. It meets that standard, but expect more from the collaborative experience.
In brief, the developers highlighted before our trial session that this live service is designed to accommodate even busy individuals, offering engaging gameplay in short five-minute intervals if needed. It’s worth noting that initial missions are indeed suitable for quick completion; they have straightforward objectives that can be wrapped up once a team is assembled. However, as you progress, the missions will demand more of your time.
In Firebreak: FBC, while the backdrop is distinct, the gameplay itself seems quite ordinary. We tried out a few tasks such as Hot Fix, which involves repairing a row of devices, Paper Chase, a battle against sticky notes in yellow, and Ground Control, where you collect radioactive leech pearls from The Oldest House’s depths.
In Hot Fix missions, a sequence of buttons helps fix machines, but you can significantly expedite tasks by utilizing Crisis Kits, which offer various choices. Among these are the Splash Kit, Jump Kit, and Fix Kit. The Jump Kit delivers an electric surge to any target – either machine or foe – and the Fix Kit equips a large wrench for swift machine repairs, eliminating the need for repeated button prompts. In this type of objective, the Jump Kit and Fix Kit proved particularly effective, while the Splash Kit’s flame-dousing ability is generally useful across all game modes, though it may seem more like an additional tool rather than a necessity.
In the game of Paper Chase, my team advanced the farthest and encountered Threshold Entity 14-N, the mission’s boss. Instead of attacking the monster with our weapons, we had to run around the room, linking water pipes together, and ultimately flipping an electrical switch to harm it. Rather than a thrilling battle, it was more like completing a set of tasks, but with added tension. However, visually it was impressive, yet the interaction felt less exhilarating. If you’ve ever taken down Sandman in a Spider-Man game, you have some idea of what I’m talking about.
In the correct setup, including team, equipment, and tactics, Firebreak: FBC could prove to be an exhilarating adventure. However, during the brief trial, I didn’t manage to grasp the game’s intended vision. I am excited to delve deeper into the full game with the right group, but at this moment, I’m uncertain about who precisely Firebreak: FBC is targeted towards in a post-Helldivers 2 era. We’ll see when it launches on June 17, 2025.
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2025-05-14 17:07