As someone who’s passionate about gaming, let me tell you, if you’re seeking an unparalleled video game adventure, you simply must delve into the captivating world of Soulsborne games such as Elden Ring and Dark Souls. Believe it or not, many gamers haven’t yet dared to explore these challenging masterpieces.
The games under consideration are crafted and orchestrated by Hidetaka Miyazaki, offering more than mere button-pushing and victory; they provide an encompassing gaming adventure for those seeking a deep immersion into the narrative and world-shaping aspects of these titles.
While certain gamers may find themselves immersed in the intricate histories of these games, many others struggle to comprehend even basic aspects. This difficulty is a point of self-reflection for Miyazaki. To shed more light on this topic, let’s dive deeper.
Hidetaka Miyazaki cannot create a linear and direct narrative
Presently, Hidetaka Miyazaki stands among the most esteemed video game directors in history. He holds the position of president at FromSoftware, a developer company, and has garnered broader acclaim for crafting games such as the Dark Souls series, Bloodborne, and Elden Ring. Despite these games taking place in diverse universes and featuring unique gameplay mechanics, they are all bound together by intricate plotlines.
In Miyazaki’s games, stories are frequently hinted at through subtle environmental clues or descriptive texts associated with in-game objects. Rather than being directly stated, these narratives can be open-ended and require players to decipher them independently, offering a sense of personal exploration and interpretation.
Back in 2016, during an interview with WIRED, when asked about my preference for this intricate narrative style over straightforward storytelling, I, Hidetaka Miyazaki, confessed that it’s not a dislike for direct storytelling, but rather an admission of my own ineptitude in that area. Instead, I enjoy letting the players decipher and interpret the stories themselves.
Initially, it’s important to clarify that while some may perceive a dislike for direct storytelling in my games, this isn’t accurate. Instead, I struggle with effectively incorporating direct narratives within the gameplay experience. Conversely, I aim to empower players by allowing them to shape their own interpretations of the game’s stories through environmental and subtle storytelling. This approach is my primary motivation for focusing on such elements in my games.
During that same interview, he adds that instead of having the tale simply unfold, the player derives greater worth from uncovering the clues hidden within the objects and secondary characters they interact with within the game’s environment.
His games make the players feel more accomplished and rewarded
Hidetaka Miyazaki distinguishes himself from other video game directors by employing a less conventional method of storytelling. Unlike many other games that provide the narrative through dialogue and cutscenes, Miyazaki’s creations require active player involvement. Instead of having the story served to them whole, players must piece together the story from various scattered fragments.
Instead of revealing everything straightforwardly, this approach weaves a tale with enigmatic characters and puzzling items. This method not only engages the player in solving the mystery, but also allows them to construct their own narrative from the fragments they uncover. Consequently, each lore detail unearthed, each theory conceived, doesn’t merely fulfill the game’s narrative, but also gratifies the players, making the gaming experience more fulfilling.
This encourages a deeper level of engagement as the players don’t just observe or listen to the story unfold, but actively contribute to its unraveling as they progress. Games such as Elden Ring, Dark Souls series, and Bloodborne not only demonstrate the power of world-building and environmental storytelling, but also push the boundaries of how video games can construct a breathtaking narrative.
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2025-05-06 06:54