Telegram Tap-to-Earn Games Are SO Last Season: Notcoin Drops the Mic đŸŽ€

Notcoin, darling of the 2024 Web3 soiree, has declared with all the subtlety of a portly aunt at a wedding, that the tap-to-earn genre is—how shall we say—deader than disco. Yes, the Telegram Web3 gaming scene is sashaying away from tap-to-earn and sidling up to games that are actually, well, fun. Perish the thought! 😏

Against the gilded backdrop of Token2049 in Dubai (where I assure you, the piña coladas flow like optimism at a startup pitch), Notcoin’s ever-chipper co-founders Sasha and Vladimir Plotvinov, flanked by Uliana Salo, head of design and product maestro at Not Games, cozied up with CryptoMoon for a chat about Telegram-based Web3 gaming. One hopes the conversation didn’t require a tap-to-earn token to participate.

Vladimir, in one of those only-slightly-somber pronouncements, bemoaned the fact that tap-to-earn is about as sustainable as a chocolate teapot. Players, it seems, have the fickle attention spans of caffeinated gnats. Why tap-until-boredom when you could be
 actually entertained?

Gamers Want More Than Pocket Lint, Apparently đŸŽČ

In 2024, Notcoin reigned as Telegram’s tap-to-earn ingĂ©nue, corralling over 30 million souls—some, one suspects, still trapped between app screens—within three short months. Sasha once credited this parade not with monetary sorcery but with “solving” the problem of getting Telegram denizens to tinker with crypto. The solution? Tap furiously. The result? Ennui set in faster than you can say ‘rug pull.’

Gamers, being the flighty creatures they are, did what gamers do—leapt from game to game, extracting what tokeny goodness they could before flitting away like crypto moths to the next garishly-lit flame. Sasha, eyes sparkling with the wisdom of a man who’s seen far too many in-app purchases, confessed:

“Users who come to farm—their motivation is just to earn something. And with games, it’s more like I have fun, I want to play with my friends, and I want to play within a group.”

The first wave of Telegram games, lacking the faintest whiff of actual camaraderie, fell flatter than a soufflĂ© in a bouncy castle. But Sasha, ever the optimist, believes Web3 still has a part to play—if only as a party crasher rather than the guest of honor.

Now, Telegram games are shuffling towards something more sophisticated, where the Web3 economy is a charming sidekick, not the whole show. Of course, getting real games onto the platform might take as long as my great-aunt Millicent’s exit from the annual Christmas pudding contest, but Sasha radiates optimism all the same.

AI: Web3’s Secret Sauce or Merely Another Buzzword? đŸ€–

According to Vladimir, AI and Telegram together are like gin and tonic for Web3 developers—faster, snappier, slightly more tolerable at parties. AI has allegedly made writing code as breezy as idle chatter at the club bar:

“It saves time. My speed of delivery becomes faster. I write code faster than usual because I save a lot of time on other easy tasks.”

But before you rush out to replace your devs with bots (tempting though it is), Vladimir offers caution: You’ll still need an expert eye lest your game becomes a Frankenstein’s monster of mismatched APIs. And nobody wants that horror wandering down the blockchain.

Telegram’s Web3 Games: A Faint Glimmer of Hope, or Just a Disco Ball? đŸ•ș

So, is Telegram’s Web3 gaming scene doomed to tumble into irrelevance, buried beneath a heap of failed tap-to-earns? Uliana Salo says not so fast. Telegram’s market is, she claims, cut from the same cloth as WeChat and Facebook—vast, messy, and teeming with possibility.

“We believe in our chances because we already have a similar platform like WeChat and Facebook that already have their game ecosystems, and it’s a huge market. The number of users is practically the same,” Salo intoned with the air of someone who’s read the tea leaves and possibly the entire Lipton Company.

Sure, Telegram lacks the glitz of big publishers and investor extravaganza, but watch this space—she expects exponential growth and a shift towards games one might play for the thrill, rather than for the promise of a handful of tokens and sore thumbs.

“We’re trying to get this extra part, like this ‘fun’ with something that people are doing not only for money, just for themselves,” Salo added. The very cheek of it—fun in a game!

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2025-05-05 11:50