Total War: Warhammer 3 Hotfix 6.1.3 patch notes – Kislev and Beastmen fixes

On April 29, 2025, Creative Assembly released Hotfix 6.1.3 for Total War: Warhammer 3. This update tackles several troublesome problems, including a humorous one where spellcasters in flight would get stuck spinning around endlessly. Although Anakin Skywalker might have found this move impressive, the developers have now rectified these persistent aerial maneuvers.

In this update, both Kislev and the Beastmen have received advantages due to other significant improvements. Initially, some Kislev factions utilizing the Supporters system could become stagnant at their current tier following quest battles, failing to advance their Supporters any further. This issue has now been resolved. Additionally, a bug in the Beastman faction allowed them to establish settlements without creating a Herdstone, resulting in the permanent loss of all shards. This problem has also been effectively addressed.

There are a couple of issues related to the Beastmen that are currently being looked into, so it might be wise to hold off on playing with them again until these problems have been resolved.

Find the full Total War: Warhammer 3 Hotfix 6.1.3 patch notes below.

Total War: Warhammer 3 Hotfix 6.1.3 patch notes

Campaign fixes

  • Fixed an issue so that Beastmen can no longer occupy regions in a Bloodground without actually raising a Herd stone. This used to be allowed in error and consumed a shard without providing an avenue to get it back.
  • Fixed an issue where players could open a panel using hotkeys during the transition from pre to post-battle
  • Fixed an issue where confederated leaders would not automatically get Followin’ Da Plan points if confederated while wounded when playing as the Ironclaw Orcs
  • Fixed a crash that occurred when losing a settlement while an Ataman is traveling to it.
  • Added additional negative diplomatic relations between Cathay factions and their enemy rebel factions to stop them finding too much harmony in the early game.
  • Fixed an issue where Skulltaker’s tongue was missing during the intro cinematic to ‘The Slayer Sword’ quest battle
  • Fixed an issue where the Cockatrice didn’t have a recruitment cap when being recruited by Beastmen armies (Old saves will likely see some mild confusion, as existing Cockatrice in those saves will technically be the Tzeentch version, which is not capped).
  • Fixed an issue where The Ice Court and The Great Orthodoxy would get stuck at 100/100 supporters after quest battles without increasing tier.

Battle fixes

  • Fixed an issue where Flying casters could spin around when casting spells and moving simultaneously (although spinning is a good trick)
  • Fixed an issue where Empire War Wagon units would bleed from their wooden // metal parts when hit.
  • Fixed an issue where blood would spurt out The Vampire Coast’s Deck Gunners unit cannon when hit.
  • Fixed an issue with how blood VFX displayed for Demigryph Knights.

Map fixes

  • Fixed an issue in Zhufbar (Dwarfs) where units could fall through the ground in certain areas of the map.
  • Fixing some overlapping assets that were visually glitching on the Erengrad (Kislev) battle map.
  • Fixed shallow water in playable area being too deep on the Troll Country (Kislev) battle map.
  • Fixed issue on Quenelles (Bretonnia) map where the camera could go inside the river on one side.
  • Fixed an issue where some buildings would incorrectly float on the Gaen Vale (High Elves) battle map
  • Fixed issues where some terrain lacked collision and units were able to climb very steep surfaces on the battle map for Kemmler’s Chaos Tomb Blade quest
  • Fixed an issue where water on the battle map wasn’t displaying properly for Mother Ostankya’s ‘Jinxed Land’ quest
  • Fixed various issues relating to building placement and stretched textures on assorted battle maps
  • Performed tree surgery by removing trees that were clipping through buildings and tidied various misplaced assets across various battle maps
  • Fixed an issue where textures weren’t placed properly in some areas on The Black Pyramid (Tomb Kings) battle map
  • Fixed an issue so that rebel rocks now obey gravity on The Pillar of Bone battle map
  • Fixed an issue where units were passing and clipping through a group of rocks on the Aymara Swamp battle map, they have now been thrown in the river to prevent this.

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2025-04-29 15:17