Fiend Hunt Guide — Abyssal Moon Shadow Tanya


Key Points

  • Level 10 DMG Threshold — 289M.
  • Fiend Stats — 0 DEF & MRES, 100 Water DMG, 50 Fire RES.
  • 15 Initial SP, 1 SP gained per turn.
    • You need to take hits from the Fiend to regain SP, or use SP batteries.
  • Optimal Skill Sequence: Trigger C1 with a DoT ability when you have enough SP for the nuke turn.
  • Bring MRES Gear
    • You will need damage reduction on your units if you want them to survive S2 and S3.

Skill Rundown

C1

Time for Shadows


Trigger: Any tile is afflicted with a DoT effect.

At any moment during the fight, you can activate this skill, but remember to manage your SP and arrange buffs for your allies. Activate this skill when you’ve accumulated sufficient SP for a powerful attack.

S1

Black Lava

In order to maximize SP gain from this attack, have all your units take this hit.

S2

Spreading Resentment


To withstand this powerful attack, especially at higher levels, it’s essential that you have protective measures such as damage reduction or energy shields in place, as they will help keep your vulnerable characters unharmed. This ability inflicts heavy damage as it progresses through its levels.

S3

Sharp Crescent Moon


In the event of an attack, keep in mind that the MRES reduction from this incident overlaps with the one from S2. This means if a unit gets hit by both attacks, it will experience a 75% decrease in its MRES. To put it simply, any unit receiving this blow is going to require some form of damage reduction.

S4

Dark Destruction

After a team clean-up, it’s now time for another group to step up, as the Fiend rewinds to Stage 1 and resets its conditional abilities.

Hunting the Fiend

This Villain presents a dilemma concerning your Stamina Points (SP) management. You can take damage from Stage 1 to Stage 3 to increase your SP, or introduce SP replenishers such as Helena into the mix.

Activate Trigger C1 using your DoT (Damage over Time) skill after arranging your supportive buffs and accumulating sufficient SP for the powerful attack round. In case your Damage Per Second (DPS) unit lacks a DoT ability, consider employing Teresse to activate Trigger C1 instead.

DPS Review




Vanguard Gray’s ability triggers a Fiend that deals significant Area-of-Effect Damage Over Time (DoT), especially effective at higher levels due to the scaling of its Magic Attack Power (MATK). It’s an excellent choice for your team composition.

As a savvy gamer, I’d put it this way: “When it comes to Yomi, she doesn’t inflict Damage Over Time (DoT) to activate her Combo 1. Instead, she deals damage about half the time. Essentially, she’s a budget-friendly choice.

Ability Hikage (AoE): This ability doesn’t cause damage over time to activate Combo 1, it targets a single enemy, and it may not hit the critical points without using up a slot for Zenith.

In simpler terms, Nebris (six-area-of-effect) doesn’t activate immediately, instead, it gradually builds up over time with careful management of her special attack abilities.



For this quest, the optimal magical damage per second comes from Dalvi, equipped with a Damage Over Time ability during Summer Vacation, and is cost-effective in terms of Spirit Points when using the Bright Moon spell.

Venaka (×7 AoE) — A must pick for her wind vulnerability costume.

Four Yozakuras (AoE 1) have a relatively affordable Special Power, but they don’t initiate a Damage Over Time effect, and their tile coverage in this particular Hunt is quite poor without the Zenith ability.

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2025-04-26 15:07