Take a brief respite from eradicating alien scum, as Saber Interactive and Focus Entertainment have released an update for Warhammer 40,000: Space Marine 2 on April 15, 2025, available on PC, PlayStation 5, and Xbox Series X|S.
7.0 Update introduces the long-desired feature to establish exclusive PvP arenas, enabling players to engage in friendly competition against one another without external intrusions. This change also paves the way for hosting a competitive tournament. Moreover, both PvP and PvE experiences receive an enhancement with the introduction of a novel weapon, namely the Inferno Pistol, which serves as a secondary option for Sniper, Heavy, Assault, and Vanguard characters.
As a devoted player, I’m thrilled about the latest updates focusing on PvE gameplay! The developers have expanded our arsenal with new weapons and introduced an exciting new Operation called Exfiltration. This operation unfolds on Avarax where we work together to guide a renegade Tech-Priest through the devastated ruins of war. Notably, a formidable Trygon awaits us in this mission!
Moreover, I can’t wait to dive into the significant overhaul they’ve made to weapon perks within PvE gameplay. These changes promise to make each battle more engaging and rewarding!
Find the full Warhammer 40,000: Space Marine 2 Update 7.0 patch notes below.
Full Warhammer 40,000: Space Marine 2 Update 7.0 patch notes
New Features
- New Operation: Exfiltration
- Private Lobbies in PvP
- Prestige Ranks in PvE
- New Secondary Weapon: Inferno Pistol
- Class-based matchmaking in Operations mode
- Experimental skill-based matchmaking and team balancing in Eternal War mode
PvE Extended List of Available Weapons:
- Heavy: Heavy Bolt Rifle | Heavy Bolt Pistol
- Tactical: Combat Knife | Plasma Pistol | Heavy Bolt Pistol
- Assault: Power Sword | Plasma Pistol
- Bulwark: Heavy Bolt Pistol
- Sniper: Heavy Bolt Pistol | Instigator Bolt Carbine
- Vanguard: Heavy Bolt Pistol | Bolt Carbine
New Season Pass Content
Space Wolves Chapter Pack:
- Space Wolves Chapter Champion (Vanguard)
- Space Wolves Chapter Weapon Skins (Bolt Carbine, Thunder Hammer, Chainsword)
- Space Wolves Chapter Customisation (Helmet, Chest, Pauldron, Greave, Heraldry markings)
Imperial Fists Champion Pack:
- Imperial Fists Champion (Tactical)
- Imperial Fists Signature Weapon Skin (Plasma Incinerator)
Customization
- New Colours: New default colours Volupus Pink and Thousand Sons Blue.
- Bulwark Cloth Recolouring: New feature to recolour the cloth for Bulwark tabard has been added as an option for the chest armour piece for customisation.
- Hands Recolouring: New feature to recolour the gauntlet armour piece is added. Now the primary colour is used to colour a fist and the secondary one colours a wrist and a shoulder part of the hand. (This one is for you, Iron Hands and Crimson Fists fans!)
- Lots of minor fixes for customisation of armour parts and emblems.
Gameplay and Balancing
- Eternal War: Match rewards are increased by 50%.
- PvE: Base XP for all difficulties in Operation Mode is increased by 10%.
Assault (PvE-only):
- Jump Pack Ability: Recharge speed increased by 10%.
- Contested Heals Restoring by Ground Pound was changed: Ground Pound restores 30% of max contested health, regardless of the type of enemy and their number. When hitting with Ground Pound, 30% of max contested health is restored.
- Added a maximum cap to restore fade HP per action; and a max target to restore health per action to the following weapons: Multi-Melta, Melta Rifle, Heavy Plasma Incinerator, Plasma Incinerator.
Weapons (PvE-only):
- Occulus Bolt Carbine: The Master-Crafted – Alpha (Accuracy) version of the Occulus Bolt Carbine has -15% spread now instead of the +15% spread.
- Multi-Melta: Fixed the bug where the rate-of-fire versions of the Multi-Melta did not have an increased rate of fire. Now, the Master-Crafted version has a 15% increase in RoF, the Artificer version has a 25% increase, and the Relic version has a 35% increase.
- Bolt Rifle (all versions): Base damage increased by 5%.
- Auto Bolt Rifle: Base damage increased by 5%. Headshot damage increased by 15%.
- Instigator Bolt Carbine: Base damage increased by 5%.
- Bolt Carbine (only Marksman Bolt Carbine versions): Max ammo increased by one magazine.
- Bolt Pistol: Max ammo increased by two magazines. Base damage increased by 5%. Headshot damage increased by 15%.
Heavy Bolt Rifle Rework
Artificer / Salvation of Bakka – Alpha:
- Magazine Capacity: Increased from 45 to 50
- Ammo Reserve: Increased from 180 to 200
Artificer / Drogos Reclamation – Beta:
- Accuracy: Lowered from 4.5 to 4
- Range: Increased from 6 to 8
- Magazine Capacity: Decreased from 50 to 45
- Ammo Reserve: Lowered from 200 to 180
- Added a scope
Relic / Gathalamor Crusade – Alpha:
- Magazine Capacity: Increased from 45 to 55
- Ammo reserve: Increased from 180 to 220
Relic / Ophelian Liberation – Beta:
- Accuracy: Lowered from 5.5 to 4
- Range: Increased from 6 to 8
- Magazine Capacity: Decreased from 50 to 45
- Ammo Reserve: Lowered from 200 to 180
- Added a scope
In addition to that:
- Max ammo is increased by one magazine.
- Headshot damage increased by 15%.
PvE Weapon Perks Update
Heavy Bolt Rifle:
- “Perpetual Precision” (Master-Crafted tier): The perk has been replaced with “Cleaving Fire” (Shots will penetrate enemy Block Stances dealing 25% of the usual Damage)
- “Able Precision” (Artificer tier): The perk has been reworked, the new version is “Remote Threat” (Enemies at a distance of more than 25 metres take 20% more Damage)
- “Fast Regeneration 1” (Artificer tier): Replaced with “Head Hunter” (Headshots deal 10% more Damage)
- “Fast Regeneration 2” (Artificer tier): Completely reworked, the new perk is “Recoupment”: Killing a Majoris-level or higher enemy with a headshot with this weapon restores 1 Armour Segment. Cooldown is 15 seconds.
- “Head Hunter 2” (Artificer tier): Completely reworked, the new perk is “Tactical Precision”: Headshots deal 20% more Damage. Non-Headshot Damage decreases by 10%.
- “Rapid Health” (Relic tier): Health restoration increased from 5% to 10%. No longer has a cooldown.
- “Rampage” (Relic tier): duration effect increased from 5 to 10 seconds. Cooldown decreased from 30 to 15 seconds.
- “Honed Precision” (Relic tier): Maximum Spread decreased by 25% to 50%.
- “Chaos Eliminator” (Relic tier): Replaced with “Divine Might” (Damage increases by 10%).
- “Tyranid Eliminator” (Relic tier): Replaced with “Remote Threat” (Enemies at a distance of more than 25 metres take 20% more Damage)
Bolt Rifle:
- “Able Precision” (Artificer tier): duration effect increased from 5 to 10 seconds.
- “Fast Regeneration 1” (Artificer tier): Replaced with “Adamantine Grip” (Recoil is reduced by 25%).
- “Fast Regeneration 2” (Artificer tier): Completely reworked, the new perk is “Recoupment”: Killing a Majoris-level or higher enemy with a headshot with this weapon restores 1 Armour Segment. Cooldown is 15 seconds.
- “Head Hunter 2” (Artificer tier): Completely reworked, the new perk is “Tactical Precision”: Headshots deal 20% more Damage. Non-Headshot Damage decreases by 10%.
- “Rapid Health” (Relic tier): Health restoration increased from 5% to 10%. No longer has a cooldown.
- “Honed Precision” (Relic tier): Maximum Spread decreased by 25% to 50%.
- “Chaos Eliminator” (Relic tier): Replaced with “Perpetual Penetration” (Each shot penetrates 1 additional target).
- “Tyranid Eliminator” (Relic tier): Replaced with “Divine Might” (Damage increases by 10%).
Auto Bolt Rifle:
- “Honed Precision” (Standard tier): Maximum Spread decreased by 25% to 50%.
- “Fast Reload” (Artificer tier): Replaced with “Head Hunter” (Headshots deal 10% more Damage)
- “Fast Regeneration 1” (Artificer tier): Replaced with “Elite Hunter” (After killing a Majoris-level or higher enemy with a Melee Weapon, Headshots deal 25% more Damage for 10 seconds).
- “Rapid Health” (Relic tier): Health restoration increased from 5% to 10%. No longer has a cooldown.
- “Perpetual Precision” (Relic tier): Completely reworked, the new perk is “Recoupment”: Killing a Majoris-level or higher enemy with a headshot with this weapon restores 1 Armour Segment. Cooldown is 15 seconds.
Plasma Incinerator:
- “Rapid Cooling” (Master-Crafted tier): Duration effect increased from 5 to 10 seconds. Cooldown decreased from 30 to 15 seconds.
- “Rampage” (Master-Crafted tier) : Duration effect increased from 5 to 10 seconds. Cooldown decreased from 30 to 15 seconds.
- “Common Cooling” (Artificer tier): Completely reworked, the new perk is “Common Efficiency”: Common Shots generate 20% less Heat. Shots charge 20% slower.
- “Blast Radius 1” (Artificer tier): Damage radius increased from 5% to 10%
- “Blast Radius 2” (Artificer tier): Damage radius increased from 5% to 10%
- “Fast Venting” (Artificer tier): Completely reworked, the new perk is “Balanced Cooling”: Weapon cools 20% faster. Charged Shots generate 10% more Heat.
- “Retaliation” (Relic tier): Duration effect increased from 5 to 10 seconds.
- “Perfect Radius” (Relic tier): Duration effect increased from 5 to 10 seconds.
Stalker Bolt Rifle:
- “Fast Reload” (Standard tier): Completely reworked, the new perk is “Unwavering Resolve”: After reloading while having Low Ammo, damage increases by 25% for 5 seconds.
- “Long Shot” (Standard tier): Replaced with “Divine Might” (Damage increases by 10%).
- “Adamant Reload” (Master-Crafted tier): Replaced with “Adamant Hunter” (When your Health is below 30%. Headshots deal 25% more Damage).
- “Fast Regeneration 1” (Master-Crafted tier): Replaced with “Head Hunter” (Headshots deal 10% more Damage)
- “Head Hunter 1” (Artificer tier): Replaced with “Cleaving Fire” (Shots will penetrate enemy Block Stances dealing 25% of the usual Damage).
- “Agile Hunter” (Relic tier): Duration effect increased from 5 to 10 seconds.
- “Tyranid Eliminator” (Relic Tier): Completely reworked, the new perk is “Recoupment”: Killing a Majoris-level or higher enemy with a headshot with this weapon restores 1 Armour Segment. Cooldown is 15 seconds.
- “Chaos Eliminator” (Relic Tier): Completely reworked, the new perk is “Remote Threat”: Enemies at a distance of more than 25 metres take 20% more Damage.
Bolt Carbine:
- “Perpetual Precision” (Standard tier): Replaced with “Head Hunter” (Headshots deal 10% more Damage)
- “Elusive Precision” (Master-Crafter tier): Replaced with “Rapid Health” (When your Health is below 30%, killing 10 enemies in rapid succession restores Health by 10%).
- “Retaliation” (Master-Crafted tier): Duration effect increased from 5 to 10 seconds.
- “Fast Regeneration 1” (Master-Crafter tier): Replaced with “Honed Precision” (Equipped Weapon’s Maximum Spread decreases by 50% when firing without aiming)
- “Steel Grip” (Artificer tier): Completely reworked, the new perk is “Unwavering Resolve”: After reloading while having Low Ammo, damage increases by 25% for 5 seconds.
- “Rapid Health” (Artificer tier): Replaced with “Divine Might” (Damage increases by 10%).
- “Head Hunter” (Artificer tier): Replaced with “Cleaving Fire” (Shots will penetrate enemy Block Stances dealing 25% of the usual Damage).
- “Honed Precision” (Artificer tier): Replaced with “Head Hunter” (Headshots deal 10% more Damage).
- “Fast Regeneration 2” (Relic tier): Replaced with “Perpetual Precision” (Maximum spread decreases by 10%).
- “Perpetual Precision” (Relic tier): Completely reworked, the new perk is “Recoupment”: Killing a Majoris-level or higher enemy with a headshot with this weapon restores 1 Armour Segment. Cooldown is 15 seconds.
Melta Rifle:
- “Fast Reload” (Standard tier): Completely reworked, the new perk is “Decisive Reload”: Finisher Majoris-level or higher enemy Melta restores Ammo by 1.
- “Adamant Reload” (Master-Crafted tier): Replaced with “Rapid Health” (When your Health is below 30%, killing 10 enemies in rapid succession restores Health by 10%).
- “Fast Regeneration 1” (Master-Crafted tier): Completely reworked, the new perk is “Trick Shot”: Killing 5 enemies with one shot restores 1 Armour Segment. Cooldown is 30 seconds.
- “Fast Regeneration 2” (Artificer tier): Replaced with “Fast Reload” (The weapon reloads 10% faster).
- “Elusive Range” (Relic tier): Replaced with “Elusive Fire” (After a perfectly timed Dodge, Fire Rate increases by 25% for 10 seconds).
- “Elusive Fire” (Relic tier): Replaced with “Retaliation” (After a perfectly timed Dodge, you deal 25% more Damage for 10 seconds).
Instigator Bolt Carbine:
- “Adamantine Grip” (Master-Crafted tier): The perk has been replaced with “Divine Might” (Damage increases by 10%).
- “Honed Precision” (Artificer tier): Switched position in the tree with “Increased Capacity”.
- “Increased Capacity” (Artificer tier): Switched position in the tree with “Honed Precision”.
- “Fast Regeneration 1” (Artificer tier): Completely reworked, the new perk is “Recoupment”: Killing a Majoris-level or higher enemy with a headshot with this weapon restores 1 Armour Segment. Cooldown is 15 seconds.
- “Fast Regeneration 2” (Artificer tier): Replaced with “Head Hunter” (Headshots deal 10% more Damage).
- “Head Hunter 2” (Artificer tier): Completely reworked, the new perk is “Tactical Precision”: Headshots deal 20% more Damage. Non-Headshot Damage decreases by 10%.
- “Rapid Health” (Relic tier): Health restoration increased from 5% to 10%. No longer has a cooldown.
- “Fast Reload” (Relic tier): Completely reworked, the new perk is “Inspired Aim”: After killing a Majoris-level or higher enemy with a Melee Weapon, headshots deal 20% more damage for 10 seconds
- “Rampage” (Relic tier): Duration effect increased from 5 to 10 seconds. Cooldown decreased from 30 to 15 seconds.
- “Adamantine Grip” (Relic tier): Replaced with “Death Strike” (After killing a Majoris-level or higher enemy with a Melee Weapon, you deal 25% more Damage for 10 seconds)
Bolt Sniper Rifle:
- “Long Shot” (Standard tier): Renamed into “Remote Threat”. Enemies at a distance of more than 25 metres take 20% more damage.
- “Fast Reload” (Standard tier): Replaced with “Extended Magazine” (Magazine Size increases by 15% of the maximum).
- “Finisher Reload” (Master-Crafted tier): Replaced with “Divine Might” (Damage increases by 10%).
- “Fast Regeneration 1” (Master-Crafted tier): Replaced with “Finisher Reload” (After a Finisher, the equipped Weapon instantly reloads).
- “Head Hunter 1” (Artificer tier): Completely reworked, the new perk is “Unwavering Resolve”: After reloading while having Low Ammo, damage increases by 25% for 5 seconds.
- “Honed Precision 1” (Artificer tier): Maximum Spread decreased from 25% to 50%.
- “Agile Hunter” (Relic tier): Completely reworked, the new perk is “Strong Start”: First round in a magazine deals 25% more damage.
- “Honed Precision 2” (Relic tier): Replaced with “Cleaving Fire” (Shots will penetrate Block Stances, dealing 25% of the usual Damage).
- “Reloaded Restoration” (Relic tier): Completely reworked, the new perk is “Strong Finish”: Last round in a magazine deals 50% more damage.
- “Great Might” (Relic tier): Replaced with “Reloaded Restoration” (After reloading, your Ammo Reserve is restored by 50% of the number of enemies hit. Cannot exceed maximum Ammo capacity.)
- “Tyranid Eliminator” (Relic tier): Completely reworked, the new perk is “Recoupment”: Killing a Majoris-level or higher enemy with a headshot with this weapon restores 1 Armour Segment. Cooldown is 15 seconds.
- “Chaos Eliminator” (Relic tier): Replaced with “Great Might” (Damage increases by 10% against Terminus-level enemies)
Las Fusil:
- “Head Hunter” (Standard tier): Replaced with “Perpetual Velocity” (Shots charge 15% faster)
- “Amplification 1” (Master-Crafted tier): Radius of Beam Weapons increased from 10% to 15%.
- “Amplification 2” (Artificer tier): Radius of Beam Weapons increased from 10% to 15%.
- “Amplification 3” (Artificer tier): Replaced with “Divine Might” (Damage increases by 10%).
- “Fast Regeneration 1” (Artificer tier): Replaced with “Charging Immunity” (While Charging a shot, you do not lose control from Heavy Hits).
- “Perpetual Velocity” (Relic tier): Replaced with “Head Hunter” (Headshots deal 10% more Damage).
- “Charging Immunity” (Relic tier): Completely reworked, the new perk is “Recoupment”: Killing a Majoris-level or higher enemy with a headshot with this weapon restores 1 Armour Segment. Cooldown is 15 seconds.
- “Honed Precision” (Relic tier): Replaced with “Increased Capacity” (The maximum Ammo Reserve of this Weapon increases by 20%).
Heavy Bolter:
- “Heavy Precision” (Artificer tier): Replaced with “Honed Precision” (Equipped Weapon’s Maximum Spread decreases by 50% when firing without aiming).
- “Honed Precision” (Relic tier): Replaced with “Divine Might” (Damage increases by 10%).
- “Weapon Strike” (Relic tier): Melee Damage increased from 15% to 50%.
Heavy Plasma Incinerator:
- “Rapid Cooling” (Master-Crafted tier): effect increased from 5 to 10 seconds. Cooldown decreased from 30 to 15.
- “Heavy Velocity 1” (Master-Crafted tier): Shots Charge rate increased from 10% to 15%.
- “Heavy Velocity 2” (Master-Crafted tier): Replaced with “Supercharged Shot” (Damage from a Charged Shot increases by 10%)
- “Supercharged Shot 2” (Artificer tier): Switched position in the tree with “Heavy Immunity” (Relic).
- “Retaliation” (Relic tier): Duration effect increased from 5 to 10 seconds.
- “Elusive Fire” (Relic tier): Duration effect increased from 5 to 10 seconds.
- “Plasma Speed” (Relic tier): Replaced with “Plasma Collection” (Energy reserve of Plasma Weapons increases by 20%).
- “Heavy Immunity” (Relic tier): Switched position in the tree with “Supercharged Shot 2” (Artificer).
Multi-Melta:
- “Weapon Strike” (Standard tier): effect increased from 15% to 50%.
- “Contingency Plan” (Master-Crafted tier): Completely reworked, the new perk is “Decisive Reload”: Performing a Finisher on a Majoris-level or higher enemy with this weapon restores Ammo by 1.
- “Fast Regeneration 1” (Artificer tier): Completely reworked, the new perk is “Trick Shot”: Killing 5 enemies with one shot restores 1 Armour Segment. Cooldown is 30 seconds.
- “Fast Regeneration 2” (Artificer tier): Replaced with “Divine Might” (Damage increases by 10%).
- “Elite Health” (Relic tier): Effect increased from 5% to 10%.
- “Weapon Strike” (Relic tier): Replaced with “Discipline” (When you have Low Ammo, you deal 25% more Damage)
- “Tyranid Eliminator” (Relic tier): Replaced with “Divine Might” (Damage increases by 10%).
- “Chaos Eliminator” (Relic tier): Completely reworked, the new perk is “Expedient Barrage”: Fire rate increases by 33% when firing without aiming.
Bolt Pistol:
- “Elusive Precision” (Master-Crafted tier): Replaced with “Head Hunter” (Headshots deal 10% more damage).
- “Retaliation” (Master-Crafted tier): Effect duration increased from 5 to 10 seconds.
- “Iron Grip” (Master-Crafted tier): Effect duration increased from 5 to 10 seconds.
- “Perpetual Precision 2” (Artificer tier): Replaced with “Increased Capacity” (The maximum Ammo Reserve of this Weapon increases by 20%).
- “Elite Hunter” (Relic tier): Effect duration increased from 5 to 10 seconds.
- “Rapid Health” (Relic tier): Health restoration increased from 5% to 10%. No longer has a cooldown.
- “Honed Precision 1” (Relic tier): Maximum Spread decreased from 25% to 50%.
Plasma Pistol:
- “Common Cooling” (Standard tier): Replaced with “Plasma Collection” (Energy reserve of Plasma Weapons increases by 20%).
- “Rapid Cooling” (Master-Crafted tier): Effect duration increased 5 to 10 seconds. Cooldown decreased from 30 to 15 seconds.
- “Rampage” (Master-Crafted tier): Effect duration increased from 5 to 10 seconds. Cooldown decreased from 30 to 15 seconds.
- “Blast Radius 1” (Master-Crafted tier): Replaced with “Plasma Collection” (Energy reserve of Plasma Weapons increases by 20%).
- “Supercharged Shot” (Master-Crafted tier): Replaced with “Divine Might” (Damage increases by 10%).
- “Blast Radius” (Artificer tier): Damage radius increase changed from 5% to 10%.
- “Perpetual Velocity 2” (Artificer tier) : Replaced with “Blast Radius” (Damage radius of a Charged Shot increases by 10%).
- “Perfect Radius” (Relic tier): Replaced with “Perfect Cooling” (After a perfectly timed Dodge, the equipped Weapon is completely cooled).
- “Retaliation” (Relic tier): Effect duration increased from 5 to 10 seconds.
- “Fast Venting” (Relic tier): Replaced with “Divine Might” (Damage increases by 10%).
Heavy Bolt Pistol:
- “Perpetual Precision” (Standard tier): Replaced with “Head Hunter” (Headshots deal 10% more damage).
- “Elite Precision” (Master-Crafted tier): Replaced with “Adamantine Grip”: (Recoil is reduced by 25%).
- “Perpetual Precision” (Master-Crafted tier): Replaced with “Rapid Health” (When your Health is below 30%, killing 10 enemies in rapid succession restores Health by 10%).
- “Perpetual Penetration” (Master-Crafted tier): Completely reworked, the new perk is “Remote Threat”: Enemies at a distance of more than 25 metres take 20% more Damage.
- “Gun Strike Reload” (Artificer tier): Replaced with “Perpetual Precision” (Maximum spread reduced by 10%).
- “Head Hunter 1” (Artificer tier): Replaced with “Discipline” (When you have Low Ammo, you deal 25% more Damage).
- “Head Hunter 2” (Artificer tier): Completely reworked, the new perk is “Strong Finish”: Last round in a magazine deals 50% more damage.
- “Honed Precision” (Relic tier): Replaced with “Gun Strike Reload” (After a Gun Strike, this Weapon instantly reloads).
- “Tyranid Eliminator” (Relic tier): Replaced with: “Head Hunter” (Headshots deal 10% more damage).
- “Great Might” (Standard tier): Replaced with “Divine Might” (Damage increases by 10%).
- “Death Strike” (Master-Crafted tier): Replaced with “Perpetual Penetration” (Each shot penetrates 1 additional target).
- “Close Combat” (Master-Crafted tier): Replaced with “Increased Capacity” (The maximum Ammo Reserve of this weapon increases by 20%).
- “Adamantine Grip” (Master-Crafted tier): Replaced with “Extended Magazine” (Magazine size increases by 15% of the maximum).
- “Iron Grip” (Artificer tier): Replaced with “Death Strike” (After killing a Majoris-level or higher enemy in melee combat, you deal 25% more Damage for 10 seconds).
- “Extended Magazine 1” (Artificer tier): Replaced with “Great Might” (Damage increases by 10% against Terminus-level enemies).
- “Extended Magazine 2” (Artificer tier): Completely reworked, the new perk is “Strong Start”: First round in a magazine deals 50% more damage.
- “Adamant Hunter” (Relic tier): Replaced with “Head Hunter” (Headshots deal 10% more damage).
- “Rapid Health” (Relic tier): Completely reworked, the new perk is “Able Damage”: After using a Class Ability, Damage increases by 20% for 10 seconds.
- “Divine Might” (Relic tier): Replaced with “Honed Precision” (Equipped Weapon’s Maximum Spread decreases by 50% when firing without aiming).
- “Chaos Eliminator” (Relic tier): Replaced with “Divine Might” (Damage increases by 10%).
Neo-Volkite Pistol:
- “Distributed Deflagration” (Relic tier): Fixed heat distribution to surrounding enemies.
Chainsword:
- “Armoured Strength” (Standard tier): Reworked, the new version is: If you have Armour remaining, Melee Damage increases by 10%.
- “Chaos Slayer” (Artificer tier): Completely reworked, the new perk is “Combined Onslaught”: Light Combo Attacks with this Weapon deal 10% more Melee Damage.
- “Tyranid Slayer” (Artificer tier): Completely reworked, the new perk is “Heavy Onslaught”: Heavy Attacks with this Weapon deal 15% more Melee Damage.
- “Full Throttle” (Relic tier): Moved to Artificer tier.
- “Trampling Stride” (Relic tier): Moved to Artificer tier.
Thunder Hammer:
- “Armoured Strength 1” (Standard tier): Reworked, the new version is: If you have Armour remaining, Melee Damage increases by 10%.
- “Chaos Slayer” (Artificer tier): Completely reworked, the new perk is “Braced Preparation”: While preparing Aftershock, you do not lose control upon taking Heavy Hits and you cannot be knocked back.
- “Tyranid Slayer” (Artificer tier): Completely reworked, the new perk is “After Aftershock”: After hitting an enemy with Aftershock, you deal 10% more Melee Damage for 10 seconds.
- “Armoured Strength 2” (Artificer tier): Completely reworked, the new perk is “Offense Initiated”: If your Armour is fully depleted, this Weapon deals 10% more Melee Damage.
Power Fist:
- “Armoured Strength 1” (Standard tier): Reworked, the new version is: If you have Armour remaining, Melee Damage increases by 10%.
- “Chaos Slayer” (Artificer tier): Completely reworked, the new perk is “Following Blow”: Backfist and Backfist 2 can be performed instantly after a charged Thrust Jab or Hammer Hook.
- “Tyranid Slayer” (Artificer tier): Completely reworked, the new perk is “Strength of Will”: While performing a Heavy Attack, you take 20% less Ranged Damage.
- “Tide of Battle” (Relic tier): Moved to Artificer tier.
- “Ground Shake” (Relic tier): Moved to Artificer tier.
Combat Knife:
- “Armoured Strength” (Standard tier): Reworked, the new version is: If you have Armour remaining, Melee Damage increases by 10%.
- “Chaos Slayer” (Artificer tier): Completely reworked, the new perk is “Combined Onslaught”: Light Combo Attacks with this Weapon deal 10% more Melee Damage.
- “Tyranid Slayer” (Artificer tier): Completely reworked, the new perk is “Heavy Onslaught”: Heavy Attacks with this Weapon deal 15% more Melee Damage.
- “Tide of Battle” (Relic tier): Moved to Artificer tier.
- “Reeling Blow” (Relic tier): Moved to Artificer tier.
Power Sword:
- “Armoured Strength” (Standard tier): Reworked, the new version is: If you have Armour remaining, Melee Damage increases by 10%.
- “Chaos Slayer” (Artificer tier): Completely reworked, the new perk is “Skilled Restoration”: When your Health is below 30%, a Power Whirl hit restores 1 Armour Segment. Cooldown is 10 seconds.
- “Tyranid Slayer” (Artificer tier): Completely reworked, the new perk is “Melee Onslaught”: This Weapon deals 10% more Melee Damage.
Class Perks Update
Tactical:
- Radiating Impact: Fixed incorrect bonus stack with Auspex Scan.
Sniper:
- Squad Renewal: Fixed incorrect ability charge restoring (15% instead of planned 10%).
- Renewal: Fixed typo in the description (5% ability charge restored instead of actual 15%).
Heavy:
- Enhanced Force: Fixed bonus to melee hold attacks that was mistakenly working in addition to bonus to all melee attacks.
Miscellaneous
PvP:
- Large amount of small fixes in level geometry collision.
AI:
- Carnifex and Helbrute Perfect Parry: Fixed an issue causing Perfect Parry against Carnifex and Helbrute not enabling Gun Strike mark.
- Lots of minor animation fixes for various enemies.
Operation Inferno:
- Now, if a player reaches the Thunderhawk extraction zone at the final stage of the level, the other players will be forcefully teleported there after some time (they will receive a notification about the teleportation after 1:30 and will be teleported 15 seconds later).
- Large amounts of small fixes in level geometry collision and Terminus enemies getting stuck in some areas.
Operation Obelisk:
- Added a few new voiceovers to make the objectives in the final gameplay sequence clearer.
- Fixed camera clipping on some checkpoints.
General Fixes:
- Fixed several issues with Gun Strike misfiring in rare cases.
- Fixed Jump Pack ability changing targets in some rare cases.
- Fixed several issues with Ordeals not counting correctly.
- Fixed a lot of minor issues with perks providing smaller gameplay bonuses than listed in the descriptions.
- Fixed a lot of minor issues with perks not triggering correctly.
- Fixed a lot of issues with perks not actually providing any benefits to contested health restoring in some cases.
- Lots of minor animation fixes for players.
- Minor UI, sound and VFX fixes and improvements.
- Localisation fixes.
Tech:
- Crash fixes and general stability improvements.
- General connectivity improvements.
- Major memory optimisation (Mostly for PvE and PvP).
- Slightly improved performance.
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2025-04-15 14:21