In Age of Wonders 4, the Tomes of Magic serve as your guide to technological advancement. Once you’ve researched three spells from your initial Tome, you gain access to another, setting off a chain reaction where you gradually ascend through magic tiers. This process unlocks increasingly potent spells for both world map and combat use, as well as new units, buildings, siege projects, and race transformations.
Each book of magic is linked to one of the six categories in the game, symbolizing the values of your empire. These are: Chaos, Order, Materium, Astral, Nature, and Shadow. To access the second level of books of magic from a specific category, you need to advance through two Level 1 books of the same kind first. This implies that concentrating on one category will lead to more powerful magic quicker, but some strategies or role-playing objectives might work better when you diversify your research instead of specializing in one area. The decision is yours to make.
Listed below are all the Tomes of Magic that can be unlocked within Age of Wonders 4, encompassing every addition from the game’s expansion packs as well.
Age of Wonders 4: all Tomes of Magic to research
Tomes of Magic: Tier 0 (Cultural Research)
Through your faction’s culture, you gain access to a fundamental set of technologies and enchantments. Additionally, there are common areas of study that are accessible to all factions.
- General Research
- High
- Industrious
- Mystic (School of Attunement)
- Mystic (School of Potential)
- Mystic (School of Summoning)
- Barbarian
- Dark
- Feudal (Aristocracy)
- Feudal (Monarchy)
- Reaver [Empires & Ashes]
- Primal (Ash Sabertooth) [Primal Fury]
- Primal (Tunneling Spider) [Primal Fury]
- Primal (Glacial Mammoth) [Primal Fury]
- Primal (Storm Crow) [Primal Fury]
- Primal (Dune Serpent) [Primal Fury]
- Primal (Mire Crocodile) [Primal Fury]
- Primal (Sylvan Wolf) [Primal Fury]
- Oathsworn (Strife) [Ways of War]
- Oathsworn (Righteousness) [Ways of War]
- Oathsworn (Harmony) [Ways of War]
Tomes of Magic: Tier I
The initial volumes of magical texts offer a glimpse into the unique experiences associated with each pathway. They allow you to sample the power of various magic abilities slightly, providing insights into what you might encounter should you choose to explore these paths more thoroughly.
- Tome of Pyromancy (Chaos)
- Tome of the Horde (Chaos)
- Tome of Faith (Order)
- Tome of Zeal (Order)
- Tome of Rock (Materium)
- Tome of Enchantment (Materium)
- Tome of Alchemy (Materium, Nature) [Empires & Ashes]
- Tome of Discipline (Materium, Order) [Ways of War]
- Tome of Evocation (Astral)
- Tome of Warding (Astral)
- Tome of Roots (Nature)
- Tome of Beasts (Nature)
- Tome of Evolution (Nature, Chaos) [Dragon Dawn]
- Tome of Souls (Shadow)
- Tome of Cryomancy (Shadow)
- Tome of the Tentacle (Shadow, Astral) [Eldritch Realms]
- Eldritch Pact [Eldritch Realms]
- Crystal Pact [Giant Kings]
Tomes of Magic: Tier II
here you’ll find minor shape-shifting abilities for various races, a wealth of powerful unique characters and enchantments, and an abundance of resources for immersive role-playing.
- Tome of Revelry (Chaos)
- Tome of Mayhem (Chaos)
- Tome of the Beacon (Order)
- Tome of the Inquisition (Order)
- Tome of Winds (Materium)
- Tome of Artificing (Materium)
- Tome of the Dungeon Depths (Materium) [Giant Kings]
- Tome of the Construct (Materium, Order) [Empires & Ashes]
- Tome of Shades (Materium, Shadow) [Ways of War]
- Tome of Summoning (Astral)
- Tome of Scrying (Astral)
- Tome of Fertility (Nature)
- Tome of Glades (Nature)
- Tome of Fey Mists (Nature, Astral) [Primal Fury]
- Tome of Necromancy (Shadow)
- Tome of the Doomherald (Shadow)
Tomes of Magic: Tier III
Experiencing Tier III Magic Tomes means being thrust straight into the heart of things, where you’ll notice a significant transformation in the way your faction operates and performs.
- Tome of Pandemonium (Chaos)
- Tome of Devastation (Chaos)
- Tome of Sanctuary (Order)
- Tome of Subjugation (Order)
- Tome of the Cleansing Flame (Order, Chaos) [Eldritch Realms]
- Tome of Transmutation (Materium)
- Tome of Terramancy (Materium)
- Tome of Geomancy (Materium, Astral) [Giant Kings]
- Tome of the Dreadnought (Materium, Chaos) [Empires & Ashes]
- Tome of Teleportation (Astral)
- Tome of Amplification (Astral)
- Tome of Vigor (Nature)
- Tome of Cycles (Nature)
- Tome of Dragons (Nature, Chaos) [Dragon Dawn]
- Tome of the Cold Dark (Shadow)
- Tome of the Great Transformation (Shadow)
- Tome of Corruption (Shadow, Astral) [Eldritch Realms]
Tomes of Magic: Tier IV
Tier IV Magic Manuals grant you entry to potent structures and troops that can rule over your cities and forces. These resources will not only transform your empire visually but also affect global events significantly, providing substantial terraforming magic. The enchantments within could potentially enable a complete metamorphosis of your faction.
- Tome of Chaos Channeling (Chaos)
- Tome of the Demon Gate (Chaos)
- Tome of Calamity (Chaos, Shadow) [Ways of War]
- Tome of Exaltation (Order)
- Tome of Supremacy (Order)
- Tome of Prosperity (Order, Nature) [Ways of War]
- Tome of the Golden Realm (Materium)
- Tome of the Crucible (Materium)
- Tome of Severing (Materium, Shadow) [Empires & Ashes]
- Tome of the Astral Mirror (Astral)
- Tome of Astral Convergence (Astral)
- Tome of Nature’s Wrath (Nature)
- Tome of Paradise (Nature)
- Tome of the Stormborne (Nature, Astral) [Primal Fury]
- Tome of Oblivion (Shadow)
- Tome of the Reaper (Shadow)
Tomes of Magic: Tier V
In Tier V Magic, you ascend from an ordinary spell-caster to a being resembling a deity, albeit with distinct characteristics. At your command, hordes of the undead rise, forests become sentient, and the limitations of time no longer hold you back.
- Tome of the Chaos Lord (Chaos)
- Tome of the God Emperor (Order)
- Tome of the Creator (Materium)
- Tome of the Arch Mage (Astral)
- Tome of of the Goddess of Nature (Nature)
- Tome of the Eternal Lord (Shadow)
To delve deeper into Age of Wonders 4, check out our review for the Giant Kings DLC and our exclusive interview with the game’s director, Lennart Sas.
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2025-07-10 16:17