All Atomfall endings and how to get each one

In this relatively compact game, there are more Atomfall endings than one might expect. As you delve into the Windscale quarantine zone, you’ll encounter numerous characters ready to aid your escape – provided you can fulfill their tasks or, in certain instances, make a fateful deal. Remember, the mysteries of Oberon hold great value and many are eager to seize them before things take a turn for the worse.

I’ll guide you through the specific procedures needed to unlock any of Atomfall’s five endings, which I will detail further down. Along the journey, I’ll also explain various minor differences in the endings based on how much violence you encounter while navigating the quarantine zone. Given that there’s a lot of fighting involved, it’s not unusual if you mainly experience the most violent outcomes.

Fortunately, these slight differences are merely footnotes at the conclusion. Be aware that this manual might reveal the conclusions of Atomfall; if you prefer to uncover the finales on your own, it’s best to exit here.

How to reach Atomfall’s endings

Apart from focusing on each character’s individual plots and introductions, there are several key steps required to reach the conclusion of Atomfall. Here they are:

1. Step 1
2. Step 2
3. Step 3
4. Step 4

(You can replace the numbers with descriptive phrases or sentences for each step, depending on the context.)

  1. Unlock all doors to the Interchange in Slatten Dale, Wyndham Village, Casterfell Woods, and Skethermoor
  2. Turn on the central processor of the Interchange using the battery you find there
  3. Find four atomic batteries and power up Data Stores Alpha, Bravo, Charlie, and Delta
  4. Use a signal redirector to redirect power to the central processor via the four junction boxes in that room
  5. Pull the lever in the central processor

By accomplishing each of the given tasks, you will gain entrance to Oberon and the opportunity to influence its outcome as well as wrap up the game. Every ending mentioned subsequently can only be attained by following these initial steps in order to eventually navigate your way to Windscale.

Escape with the voice on the telephone

With the Interchange turned on, all you have to do is follow through with killing Oberon.

  1. Travel through Windscale to the Oberon dig site
  2. Rearm the four explosives planted near Oberon
  3. Pull the self-destruct console lever in the control room
  4. Head back to Bunker L8, where you started the game

Once you activate the switch, prepare for a perilous journey back through the Interchange. Along the way, expect encounters with hostile druids and an enraged Mother Jago whom you’ll need to defeat. Just prior to entering the Interchange, someone will call from the phone, instructing you to retrace your steps to Bunker L8 in Slatten Dale – the very location where your game began. As you traverse towards Slatten Dale, be aware that the entire area is now a battlefield, with protocol soldiers, druids, and outlaws clashing against each other.

Pick up the phone, and it will praise you before lulling you to sleep with some gas, hinting that clarity would come upon waking. As anticipated, this enigmatic conclusion marks the climax of Atomfall, as the caller remains anonymous and unclear about your role. Intriguingly, they even suggest they might have been a figment of your imagination. While Oberon is obliterated, the disturbance progressively lessens, allowing access to the zone for people to uncover the truth behind the events.

I suspect that you were secretly placed within the quarantine zone as an undercover agent to handle the Oberon crisis. That might explain why they put you into a coma when your mission within the zone was finished. However, it’s all just speculation, isn’t it?

Escape with Captain Sims

Assisting Captain Sims and his team of protocol enforcers is another possible route for your escape, but keep in mind that this involves fulfilling several tasks assigned by the commander initially. Here are the steps you’ll have to follow:

1. Complete task 1.
2. Move on to task 2.
3. Continue with task 3, if necessary.
4. And so forth until the final task is completed.
5. Once all tasks are finished, you can then assist Captain Sims and his forces.

  1. Speak to Captain Sims in the Wyndham Village hall and earn his trust by reporting a villager—or lie about reporting a villager, as with the baker
  2. Agree to Sims’ request to visit Skethermoor Prison and speak to Dr. Garrow. It’s unclear if you have to free Garrow here, but doing so has no consequences provided you lie to Sims when you return to him
  3. Retrieve Sims’ Protocol Radio Part from the speaking cave in the Casterfell Woods. The part is located in the room behind the statue at the area’s centre
  4. Head to the Oberon dig site and rearm the four explosives before pulling the self-destruct console lever in the control room
  5. Collect Sims’ audio diary from the Wyndham village hall giving you instructions for escape
  6. Travel to Skethermoor Protocol Camp to find Sims waiting with a helicopter

When you destroy Oberon, you’ll encounter druids as you exit the excavation site and slay Mother Jago. Additionally, a voice from the ground will express its disappointment, and the containment area will erupt into its typical internal conflicts as all factions engage in mutual combat.

Once you’ve retrieved Sims’ message from the town hall, you’ll come across him at Skethermoor Protocol Camp, which is located outside the prison. Here, he praises you as a hero and invites you to board the helicopter with him. In this scenario, the Atomfall operation proceeds and the quarantine zone gets destroyed by a nuclear blast, leaving only those at the protocol camp unscathed, having been evacuated earlier.

Escape with Dr. Garrow

Dr. Garrow is a roboticist who contributed to the initial Oberon project, and by assisting her with certain duties, she could potentially serve as an early means of evacuation.

  1. Free Garrow from Skethermoor Prison and then find her in the Interchange central processor—this is easier if you complete the first step of Sims’ quest to get prison access
  2. Retrieve Garrow’s research notes from her office in the robotics section of the Interchange and return them to her
  3. Power up Casterfell Dam Data Storage and input the “GEN ERA” command and then return to her
  4. Head to the Oberon dig site and use two atomic batteries to power up the extraction drill near the control room—if you don’t have any, defeat two of the robots wandering around Oberon and grab theirs
  5. Pull the sample extractor console lever in the control room and then collect the sample where it drops just next to Oberon
  6. Travel to Garrow’s office in robotics and give her the sample to escape—if you refuse to hand it over, she’ll turn hostile

As a devoted fan, I want to share an essential piece of advice: Never reveal Garrow’s location if you’re both seeking him out, for she will endanger Dr. Holder. Garrow’s conclusion stands apart due to the absence of any direct action against Oberon or instigating events where the factions in the quarantine zone clash. The zone persists, and so does Oberon within it. It seems that Dr. Garrow continues her research on Oberon using the sample, with you as her assistant. This partnership, given her questionable past with the original project, may not bode well for the world outside, hinting at potential perils ahead.

Escape with Joyce Tanner

In this scenario, one of the complex conclusions involves aiding the enigmatic communications expert in fulfilling her objectives within the isolated zone. To accomplish this task, follow these steps:

  1. Speak to Joyce Tanner in Data Store Charlie after you power up the Interchange—you can also find her earlier in the remote bunker in northeast Casterfell Woods, though either way you’ll have to power up the Interchange to properly start her lead
  2. Power up the three radio towers located in Slatten Dale, Casterfell Woods, and Skethermoor then return to her
  3. This step is optional, but if you’re pursuing Garrow’s lead as well and head to Casterfell Dam Data Storage, enter the “GEN MOVE” command for Joyce instead and bring her the tape—this will turn Garrow hostile
  4. Head to the Oberon dig site and use two atomic batteries to power up the extraction drill near the control room—if you don’t have any, defeat two of the robots wandering around Oberon and grab theirs
  5. Pull the sample extractor console lever in the control room and then collect the sample where it drops just next to Oberon
  6. Rearm the four explosives around Oberon before pulling the self-destruct console lever in the control room. You can also poison Oberon here for Dr. Holder instead if you choose
  7. Grab Joyce Tanner’s audio log in Data Store Charlie and then head to the extraction point she marks in the Casterfell Woods
  8. Hand over the sample and escape—Joyce will turn hostile if you refuse

If you’re also chasing the Infiltrator trail, it’ll provide extra depth and clarity regarding this conclusion. As always, you’ll encounter battles with Mother Jago and the druids upon departure, but afterwards, you can locate Joyce at the extraction site. Here, you may question her about her true employer and inquire if she’s Aggravaine—you might need to resolve the Infiltrator issue first before posing these questions to her.

As I step forward to reveal my true identity, let me confess: I am indeed the clandestine Russian operative you’ve been seeking. With global tensions escalating during the Cold War era, it has become crucial that we all gain access to Oberon. This powerful tool serves as a deterrent, ensuring its destructive potential will never be unleashed again.

If I give her the sample, Joyce whacks me on the head with a baton and drags me onto an escape helicopter, hinting that I’m in for a rough interrogation from her pals. It was clear to me all along that Joyce is shady, and while I manage to get away, my situation here doesn’t seem to be improving anytime soon.

Escape with Mother Jago

In this conclusion, you align yourself with the enigmatic druid community residing in Casterfell Woods, led by Mother Jago. Here are your tasks:

This ending has you siding with the druids of Casterfell Woods and their secretive leader, Mother Jago. These are your instructions:

  1. Meet Mother Jago in the Casterfell Woods, agree to recover her book from the Castle Ruins, and return it to her
  2. Head to the speaking cave and talk to the idol at its centre, agreeing to help it, then speak to Mother Jago outside
  3. Travel into the medical tunnels below the Interchange—you reach here through medical—and retrieve the Growth Stimulant canister
  4. Turn on both fire safety system valves next to Oberon at the dig site
  5. Insert the Growth Stimulant into the fire safety fluid input on the walkways just outside the control room
  6. Pull the fire safety system lever in the control room to feed Oberon the stimulant
  7. Find Mother Jago in the underground section of the Castle Ruins above the pit filled with blue fungi
  8. Throw yourself into the pit

In this conclusion, I merge with the voice beneath me, empowering Oberon to an extent where it might break free from the quarantine zone and invade the world outside. A notable twist in this scenario is that I’ll have to battle protocol soldiers as I scramble back through the dig site towards the Interchange. However, druids scattered across other locations will be on my side. It’s ambiguous whether I truly unite with Oberon or if Mother Jago tricked me into assisting and ultimately taking my own life. As a gamer, this leaves me questioning my actions and the true nature of the power I sought.

Escape with Dr. Holder

In the most concealed conclusion of Atomfall, your task is to assist Dr. Holder in administering a lethal poison to Oberon, ensuring its permanent demise. Here are the steps to follow:

  1. Retrieve the church cellar key from the medical section of the Interchange
  2. Meet Dr. Holder in the basement of St. Katherine’s church and agree to help him
  3. Retrieve Sample One from the medical section of the Interchange—this canister is located by the body in the operating theatre—and return to him
  4. If you freed Dr. Garrow, tell Dr. Holder she’s in the Interchange—Holder will shoot Garrow in revenge for her abandoning him and the other scientists. Speak to him after this to get Poisoned Sample One.
  5. Turn on both fire safety system valves next to Oberon at the dig site
  6. Insert the Poisoned Sample One canister into the fire safety fluid input, on the walkways just outside the control room
  7. Pull the fire safety system lever in the control room to poison Oberon
  8. Listen to Dr. Holder’s audio log and then find him by the medical tunnels—since entrances will have collapsed, you’ll need to enter here via the Slatten Dale Interchange entrance. After you crawl under the shutters, look for signs pointing the way to your left in the construction site

In this conclusion, you secretly kill Oberon and make a hasty exit via hidden passages with Dr. Holder. As he admits, the voice in his mind is weakening, suggesting that you’ve effectively ended Oberon’s life. However, he warns you that since both of you have blue eyes, a side effect of the serum he administered earlier, you’ll be considered specimens, which means you need to lay low for some time.

If you opt to demolish Oberon instead, Dr. Holder leaves behind an audio recording in the main system, exposing crucial details. By destroying Oberon through explosion, it merely seals it and doesn’t completely annihilate it. This suggests that someone else might discover it later on. Consequently, poisoning Oberon for him appears to be the only way to ensure its complete destruction, thereby making this the genuine “good” outcome.

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2025-03-27 19:19