Summary
- Attention to detail is one of the best things about Monster Hunter Wilds.
- Players have noticed that monsters wake up and leave after they’ve been captured.
- It looks like the hunter and monster have just finished filming a movie scene.
The rapid success of Monster Hunter Wilds was extraordinary, with over eight million copies sold within merely three days. Within an hour of its release on Steam, it ranked among the top ten most popular games, and attracted a massive one million simultaneous players in just six hours. These sales figures are simply astounding, showing not only the immense popularity of the series but also the number of new fans it drew after Monster Hunter World.
Among numerous factors that have played a significant role in the game’s triumph, meticulous attention to detail stands out prominently. For example, intricate custom knife designs for carving, visually appealing cheese naan, and aesthetically pleasing weaponry are just some examples. Interestingly, players have spotted an amusing detail during monster captures as well.
Captured Monsters Just Get Up And Leave After Some Time
According to RDGtheGreat on Reddit, if you stay near a captured creature for some time, it will spontaneously awaken and vanish into thin air. It might not have been so amusing if the creature had just disappeared while unconscious, but the developers chose to make it wake up and begin to walk away, which makes the whole scenario quite comical – almost as if a movie director yelled “cut” and everyone broke character.
One comment echoed a director’s feedback after the scene, “Frank, your hammer work was commendable and the hits seemed authentic. Bill, you were fantastic with the dual blades; I think the choreographer deserves some recognition. Tommy, your portrayal of the monster was outstanding and truly terrifying. I see your arms are a concern, but I’m certain they’ll regrow. There’s a fruit basket waiting for you in your trailer.
A fellow gamer offered an interesting perspective about this situation, suggesting that the hunters and monsters might share a dynamic similar to Mario and Bowser, where their conflicts are just an act. They claim that beyond the game’s events, these characters are friends. This theory also explains why a single monster can be hunted repeatedly, as it resets its actions each time. Furthermore, it suggests that the hunters don’t die, but merely faint and return to base after each encounter.
It wasn’t necessary for the developers to include that humorous additional animation, but we’re happy they chose to do so!
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2025-03-10 11:36