Instead of battling being the primary attraction that attracts many Monster Hunter Wilds series enthusiasts, there are also those who appreciate the process of acquiring elegant armor sets. Creating a new top-tier costume for your character is perceived as a symbol of prestige within the community, reflecting your exceptional hunting skills.
Absolutely, it’s not just about the aesthetics of the armor in Monster Hunter. Besides boosting your base defense and elemental resistances, the type of clothing you wear significantly influences your abilities on the battlefield. Unlike many other action RPGs, Monster Hunter doesn’t follow a linear upgrade path. Instead, the skills you have are determined by what gear you equip. Here’s a breakdown of the various skill types in the Wilds and how they interact with each other.
Equipment Skills, Explained
Skills associated with equipment refer to abilities that are connected to the particular armor or weapon you are currently wielding. For instance, if you select a sword and shield that carries the Guard skill, then during your hunting expeditions, you will gain access to that specific ability.
In this game, equipment skills come with levels. This means that as you level them up, they provide more powerful effects. For instance, if you’re wearing a helmet with the Speed Eating skill, it will give you Level 1 of Speed Eating. If you add another item with the same Speed Eating skill, the level will increase to Level 2. Continue to equip items with Speed Eating and you can boost it up to Level 3.
In most cases, the proficiency levels for skills are limited, either to level 3 or level 5 (meaning you can only have up to three or five items in your inventory that share the same skill).
Designing your optimal skill setup by tactically crafting armor provides you with a great deal of adaptability. You can opt for a diverse array of garments to utilize numerous lesser abilities, or concentrate on equipping your hunter with a select few potent enhancements instead.
Group Skills, Explained

Group skills pertain to different armor pieces functioning synergistically, enabling hunters to acquire skills, even when not every single armor piece is derived from the same monster.
Example: There are several armor sets that belong to the category of Flexible Leatherworking. If you have any three items from this Flexible Leatherworking set equipped, regardless of where they’re obtained from, you will receive the Hunter Gatherer skill. Here is a list of all the group skills available in the game:
Example: There are numerous armor sets that come under the Flexible Leathercraft category. Having any three items from this Flexible Leathercraft set equipped, no matter their origin, grants you the Hunter Gatherer skill. Here is a rundown of all the group skills available in the game:
Armor Group Name | Group Skill Name | Group Skill Effect |
---|---|---|
Alluring Pelt | Diversion | Increases aggro drawn from monsters when you attack. |
Butterfly Leathercraft | Affinity Sliding | Increases your affinity while sliding. |
Flexible Leathercraft | Hunter Gatherer | Prevents knockback and increases speed when carving and gathering. |
Fortifying Pelt | Fortify | Buffs attack and defense after fainting. Can be used up to twice. |
Guardian’s Protection | Ward of Wyveria | Elemental and unique damage are reduced in the Ruins of Wyveria. |
Guardian’s Pulse | Wylk Burst | Recovery speed of stamina and red gauge are buffed when near Wylkrystals. |
Imparted Wisdom | Forager’s Luck | Increases the odds of finding rare gathering points. |
Lord’s Favor | Inspiration | Increases attack when using Melody Effects or other area-of-effect abilities. |
Lord’s Fury | Resuscitate | Increases attack when dealing with ailments. |
Neopteron Alert | Honey Hunter | Increases the amount of honey you will gather. |
Neopteron Camouflage | Fleetfoot | Buffs movement speed while crouching and makes it easier to escape monster aggro. |
Scale Layering | Adrenaline | Reduces stamina depletion when health is below 40%. |
Scaling Prowess | Master Mounter | Makes mounting and wounding monsters while mounted easier. |
All group skills require three armor pieces to be equipped in order to activate their effects.
Set Bonuses, Explained
Set bonuses function somewhat like team abilities, but with a slightly stricter set of rules. To unlock their advantages, you need to equip armor derived from particular monsters.
It’s worth noting that you don’t necessarily need a complete armor set to activate their abilities. Instead, here’s how it works: the first level activates with just two pieces equipped, and the second level kicks in when you have a total of four pieces. These are the set bonuses that you should keep an eye on.
Set Bonus Name | Effect |
---|---|
Arkveld’s Hunger |
|
Blangonga’s Spirit |
|
Doshaguma’s Might |
|
Ebony Odogaron’s Power |
|
Fulgur Anjanath’s Will |
|
Gore Magala’s Tyranny |
|
Gravios’s Protection |
|
Guardian Arkveld’s Vitality |
|
Jin Dahaad’s Revolt |
|
Nu Udra’s Mutiny |
|
Rathalos’s Flare |
|
Rey Dau’s Voltage |
|
Uth Duna’s Cover |
|
Xu Wu’s Vigor |
|
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2025-03-03 23:36