Every time a new Monster Hunter game comes out, I find myself saying that Monster Hunter World is the ideal entry point for the series. People might think it sounds repetitive, but I’m just pointing out that the quality of these games keeps getting better, showcasing Capcom’s dedication to delivering an exceptional monster-hunting experience with friends. It doesn’t matter how amazing a game about slaying massive creatures is; if people don’t play it, what’s the point? Capcom understands this, and they consistently create inviting environments that draw players in.
Moreover, it’s important for the developer to cater to long-time Monster Hunter fans, considering that the series recently celebrated its 20th anniversary. Luckily, director Yuya Tokuda doesn’t view these two groups as distinct. He explains, “I believe both types of fans essentially seek the same experience from Monster Hunter. The difference lies in their approach to the game. If you’re a seasoned player since the early days, you may already be familiar with the gameplay and can dive right in.
Hunter gathering
To make it easier for newcomers to reach the same thrilling and difficult gameplay experience enjoyed by our long-time players, we’ll need to strategize. I believe our role is to provide a storyline that teaches you Monster Hunter as you progress and complete quests. Our goal is for you to eventually access the same rewarding and challenging gameplay loop, along with the vast amount of content available later in the game.
As a devoted admirer, I’d express it like this: “What truly matters is guaranteeing that everyone reaches the same destination, maintaining our community as one. It’s less about accommodating two distinct groups with divergent preferences, and more about leading them to a shared destination.” This echoes Tokuda’s sentiment perfectly.
According to producer Ryozo Tsujimoto, while online cooperative play is crucial for Monster Hunter Wilds, it isn’t an immediate requirement. If you’re new to the game, he advises that you shouldn’t feel pressured to join multiplayer right away. Instead, you can practice and build your skills playing solo with AI characters as companions, which are designed to help you in offline play.
These ‘support characters’ in Monster Hunter Wilds don’t just make the vast open spaces seem alive by hunting monsters that roam freely and naturally throughout the stunning landscapes. They also mimic the experience of playing with others online, making it easier for beginners to get a taste of cooperative gameplay. As Tsujimoto explains, “These characters are quite intelligent, and they’ll do things like distract monsters for you, lure them away, or help you trap them. This will give you an idea of what to expect from other players and what you should hope for from your team.
In simpler terms, Capcom designs their games to provide guidance for play and offer different options. They avoid assuming the player’s skill level to ensure newcomers aren’t unaware of advanced techniques like trapping monsters. Tsujimoto explains this is helpful because when another player demonstrates it, you might think, “Ah, I see! That’s a clever idea.” This strategy is crucial for success while hunting, and Capcom strives to prevent the series from becoming mindless by encouraging player interaction and strategic gameplay.
New chapter
In many series, the narrative tends to be more casual, serving as a pretext for a succession of boss battles that gradually lead you towards an endgame featuring even larger boss fights. However, in Monster Hunter Worlds, the storyline takes center stage, offering a chapter-by-chapter exploration of its plot.
As a player, I found myself captivated by the game’s underlying theme from the very beginning – the idea that humanity is an integral part of the ecosystem, not an outside observer. It struck me that humans, as storytellers, are deeply immersed within this system, and their actions directly impact it. This realization prompted a stronger emphasis on narrative in the game, as it seemed only fitting to give the story more prominence than in previous versions, given our active role within it.
In a different phrasing, Tokuda explains that the game’s approach is not an attempt to mimic traditional RPGs but rather a “logical progression” or “evolution” of their design choices. He believes that organizing the game into chapters helps players navigate more easily and have a better understanding of where they stand in the game’s overall progression, which may give the impression that it is similar to traditional RPG structures. However, this was not intentionally done to attract RPG fans; instead, it was a natural consequence of their design decisions aimed at creating a user-friendly experience for players.
Significantly, Monster Hunter Wilds stands as a game suitable for all players. The saga of its console cooperative experience boasts a rich history, but previous installments may have appeared somewhat daunting due to their intricate hunt mechanics. However, the intention has consistently been to foster teamwork. Over time, the series has refined tools that make it easier for newcomers to join in and ultimately fight side by side with veterans. In Monster Hunter Wilds, this advantage is now more finely tuned than ever.
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2025-02-17 17:10