The upcoming game, Monster Hunter Wilds, is expected to be the largest addition yet to the series, however it won’t introduce any new weapon classes. The developers have clarified the reason behind this decision. In line with previous games like World and Rise, the same 14 weapon types will appear in Monster Hunter Wilds, although they may undergo some adjustments. This consistent selection is intentionally maintained to ensure a familiar and comfortable experience for players, despite not introducing any additional variety compared to previous titles. The developers feel that this decision is beneficial.
Indeed, the roster in Monster Hunter Wilds isn’t identical to previous games. While all fundamental weapon categories stay consistent, this installment introduces significant modifications to bowguns and bows, along with the regular tweaks fans have come to anticipate across various gameplay aspects. A recent clarification from the development team has shed light on why these alterations were prioritized over the introduction of a completely new weapon type.
During an interview with PCGamesN, Monster Hunter Rise’s director Yuya Tokuda shared that it would be challenging to incorporate a 15th type of weapon into the game without unintentionally replicating existing classes due to the extensive variety of the current 14 weapon types. Creating a new weapon that stands out and justifies its existence as a unique addition is no simple task, given the popularity and distinct characteristics of weapons like the bow, dual blades, and great sword in Monster Hunter. The developers are mindful of the delicate balance they’ve achieved, catering to various playstyles within the game.
Keeping the Same Weapons Helps Monster Hunter Wilds Perfect the Existing System
Tokuda explained that by concentrating on the current 14 types of weapon classes, developers can devote more effort to refining and enhancing what’s currently available. Initially, they had thought about incorporating new weapons into Wilds as well as previous games, but they concluded it was wiser to invest their time and resources in elevating the entire collection rather than introducing a new one that might not blend harmoniously with the existing balance. Capcom strives to make Monster Hunter Wilds feel fresh yet familiar, and prioritizing the optimization of the established weapon selection over creating a new one that may not fit as well contributes to this objective.
As a dedicated gamer myself, I must admit, it appears the gaming community isn’t too displeased that the series hasn’t been expanding its weapon roster. In fact, Monster Hunter Wilds has taken the top spot as the most wished-for game on Steam, outpacing the highly anticipated Hollow Knight: Silksong. When this game finally drops in full on February 28, we’ll see just how successful Capcom’s strategy to maximize the potential of Monster Hunter weapons truly was.
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2025-02-16 22:13