Author: Denis Avetisyan
New research leverages process mining techniques to analyze network traffic from online games, revealing insights into player behavior and network dynamics.

This study presents an unsupervised method using event logs and Petri nets to classify gaming network traffic and model underlying processes.
Analyzing complex network traffic remains challenging despite increasing demands from data-intensive applications like online gaming. This paper, ‘Network Traffic Analysis with Process Mining: The UPSIDE Case Study’, introduces a novel, unsupervised process mining method to model and classify gaming network behavior using event log data. Results demonstrate effective characterization of network states-represented as interpretable Petri nets-and accurate classification of different video games played. Could this approach unlock deeper insights into network performance and security beyond the gaming domain?
The Inevitable Complexity of Online Worlds
The surge in popularity of online multiplayer games has resulted in an unprecedented flood of network data, often dwarfing the capabilities of conventional analysis tools. This gaming network traffic isn’t simply high in volume; it’s characterized by rapidly changing patterns, diverse communication protocols, and a sheer complexity that overwhelms traditional methods designed for simpler network environments. Standard techniques, such as packet capture and manual inspection, become impractical when dealing with the terabytes of data generated by even a moderately sized player base. Consequently, innovative approaches are needed to effectively monitor, interpret, and ultimately leverage this data to improve game performance, understand player behavior, and maintain a stable online experience – a challenge that necessitates scalable solutions capable of processing and analyzing these massive, dynamic streams in real-time.
The quality of online gaming hinges directly on network performance, making the analysis of generated traffic crucial for understanding player experience. However, traditional network analysis techniques falter when confronted with the sheer volume and constantly shifting characteristics of modern game data. These streams aren’t static; they exhibit rapid fluctuations in bandwidth, complex interaction patterns between players, and a diversity of data types – all compounding the difficulty of extracting meaningful insights. Consequently, identifying the root causes of lag, dropped connections, or unfair advantages proves challenging, as existing methods struggle to differentiate between normal network behavior and genuine performance issues impacting gameplay. This complexity necessitates novel approaches capable of handling dynamic data at scale to accurately assess and ultimately improve the player’s online experience.
The demands of modern online gaming present a significant challenge to network analysis, a reality underscored by the UPSIDE case study. Researchers focused on classifying network traffic originating from two popular titles – Clash Royale and Rocket League – to demonstrate the need for scalable techniques capable of discerning application-level behavior. Utilizing data captured from live gameplay, the study successfully achieved 73.84% accuracy in differentiating between the two games based solely on network characteristics. This result showcases the potential of advanced analytical methods to not only monitor network health but also gain insight into player experience and application-specific demands, paving the way for more robust and responsive gaming infrastructure.

From Observation to Understanding: The Promise of Process Mining
Process Mining shifts the focus of network analysis from passively observing traffic volume and packet characteristics to actively discerning the underlying processes generating that traffic. Traditional network monitoring identifies what happened – for example, a connection was established – while Process Mining aims to determine how and why it happened within the context of a larger system. This is achieved by treating network streams as event logs, where each network event – a request, a response, an error – is recorded with a timestamp and associated context. By analyzing the sequence of these events, Process Mining techniques can reconstruct business processes, identify bottlenecks, and reveal deviations from expected behavior, providing insights beyond simple performance metrics.
The application of Process Mining to network traffic analysis moves beyond simply identifying communication patterns to reconstructing the precise sequence of events occurring within a system. Traditional network traffic analysis focuses on metrics like bandwidth usage and packet counts; Process Mining utilizes event logs – timestamped records of actions – to model the end-to-end processes. This allows for the creation of a process model that visually represents the flow of activities, identifying common paths, deviations, and bottlenecks. By analyzing the order of events recorded in network streams, it’s possible to determine how systems interact, not just that they interact, enabling a deeper understanding of system behavior and potential areas for optimization.
Gameplay generates an Event Log comprising records of player actions and system responses, each timestamped and associated with a specific player and game server. These logs are the primary input for process model construction; each event represents a state change within the game’s processes-such as a player logging in, initiating a transaction, or completing a level. By analyzing the sequence and frequency of these events, a process model-typically represented as a Petri net or BPMN diagram-is built, visually depicting the typical and atypical pathways players take through the game. This model enables identification of common player behaviors, bottlenecks in the game flow, and deviations indicative of potential issues like cheating or server instability.
Unveiling Player States: A Dance of Data and Algorithms
Unsupervised learning techniques are employed to characterize player states by analyzing network traffic data without requiring pre-labeled examples. This approach identifies inherent patterns and groupings within the data, revealing distinct phases of player activity. By applying algorithms that detect similarities in network communication – such as packet rates, protocol usage, and destination addresses – the system automatically categorizes traffic into representative states. These states then provide insights into how a player is interacting with the game, enabling the differentiation between activities like idling, navigating menus, engaging in combat, or completing specific in-game tasks. The resulting characterization is dynamic and adapts to evolving player behaviors without manual intervention or predefined models.
Network traffic data is initially processed using windowing techniques, dividing the continuous stream into discrete, manageable segments. These segments, representing fixed or variable durations of network activity, are then used as input for K-means clustering. This algorithm iteratively assigns each window to one of k clusters, minimizing the within-cluster variance based on feature vectors extracted from the network traffic. The resulting clusters represent distinct traffic patterns; windows assigned to the same cluster exhibit high similarity in terms of these features, effectively grouping similar behavioral states. The choice of k and the feature set used for clustering are critical parameters influencing the granularity and accuracy of the state characterization.
State characterization, derived from unsupervised learning of network traffic, facilitates a detailed analysis of player behavior by correlating actions with corresponding network interactions. Specifically, identified states represent distinct patterns of network activity – such as periods of high data transmission during intense gameplay or low activity during menu navigation – which are directly attributable to player actions. This granular view moves beyond simple activity logging by quantifying how players interact with the game at a network level, providing data on packet rates, protocol usage, and data volumes associated with specific in-game events. The resulting profiles allow for the differentiation of player behaviors beyond broad categories, enabling a more nuanced understanding of engagement and potential anomaly detection.

The Formal Language of Systems: Petri Nets and the Architecture of Failure
The intricacies of discovered network processes are effectively modeled through the use of Petri Nets, a formal modeling language allowing for both visual representation and rigorous mathematical analysis of system behavior. This approach transforms complex interactions into a graphical depiction of states and transitions, revealing potential bottlenecks, concurrency issues, and overall system dynamics. By representing network activities as places, transitions, and tokens, researchers gain a clear understanding of how data flows and how different components interact. This visual and analytical power allows for the precise evaluation of system performance, identification of critical paths, and ultimately, the optimization of network protocols and configurations – facilitating a deeper comprehension of the system’s operational characteristics than traditional methods often permit.
The quality and reliability of the discovered network models are rigorously assessed through a suite of key metrics. The Fitness Metric quantifies how well the model reflects observed network behavior, while Inter-Device Similarity – achieving 94.02% in this study – gauges the consistency of modeled processes across different network devices. Notably, Inter-State Separation, reaching 174.99%, measures the distinctness of modeled states, ensuring the model doesn’t collapse similar behaviors into a single representation. These metrics, working in concert, provide a comprehensive evaluation, demonstrating the proposed method’s ability to generate consistent and detailed representations of complex network dynamics, and ensuring the validity of subsequent analyses.
The efficacy of the developed Petri Net models in discerning nuanced network behaviors was rigorously assessed through the use of Area Under the ROC Curve (AUC). This statistical measure quantified the models’ ability to differentiate between various video game classifications based on observed network traffic patterns. The analysis revealed a 73.84% accuracy rate in correctly classifying these games, demonstrating the models’ capacity to capture and represent the unique behavioral fingerprints associated with each. This performance suggests the Petri Net representation effectively translates complex network interactions into a format suitable for identifying and categorizing distinct application-level activities, offering a valuable tool for network monitoring and quality of service optimization.

The pursuit of understanding complex systems, as demonstrated by this work on network traffic analysis, echoes a fundamental truth about building – or rather, growing – resilient infrastructure. This paper doesn’t simply classify traffic; it reveals the inherent processes unfolding within gaming networks, uncovering behaviors previously obscured. As David Hilbert observed, “We must be able to answer the question: what are the ultimate foundations of mathematics?” Similarly, this research seeks the foundational processes governing network behavior. Monitoring, in this context, isn’t about preventing anomalies-it’s the art of fearing consciously, anticipating the inevitable revelations hidden within the system’s unfolding dynamics. true resilience begins where certainty ends, and this work embraces that uncertainty to illuminate the hidden order within complex networks.
What Lies Ahead?
The effort to coax order from the chaos of network traffic, as demonstrated by this work, is less a matter of construction and more akin to tending a garden. Each refined algorithm, each meticulously crafted Petri net, is merely a hopeful gesture towards a system that will inevitably diverge from the intended design. The classification achieved here, while promising, reveals the fundamental tension: models capture the past behavior of networks, while networks themselves are perpetually becoming something else.
The reliance on event logs, a necessary constraint, casts a long shadow. Event logs are incomplete narratives, whispered accounts of activity. Future work will undoubtedly grapple with the problem of ‘dark traffic’ – the signals unseen, the actions unrecorded. To truly understand these networks, one must move beyond the passively observed and embrace techniques that actively probe the system, accepting that every probe is a disturbance, a new branch on the ever-growing tree of complexity.
The elegance of unsupervised learning should not be mistaken for mastery. Every successful clustering begins as a prayer, and every subsequent refinement ends in repentance. The real challenge isn’t merely to identify game types, but to anticipate their evolution – the emergent behaviors, the unforeseen exploits, the shifting patterns of interaction that define a living network. The system is not unstable; it’s just growing up.
Original article: https://arxiv.org/pdf/2512.23718.pdf
Contact the author: https://www.linkedin.com/in/avetisyan/
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2026-01-03 20:49